Implement various functions to calculate damage delivery to specific targets
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@@ -424,7 +424,99 @@ class FitDamageStatsGraph(FitGraph):
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return xs, ys
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def calcTurretMult(chanceToHit):
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def getTurretMult(mod, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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cth = _calcTurretChanceToHit(
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atkSpeed=atkSpeed,
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atkAngle=atkAngle,
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkOptimalRange=mod.maxRange,
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atkFalloffRange=mod.falloff,
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atkTracking=mod.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=mod.getModifiedItemAttr('optimalSigRadius'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getLauncherMult(mod, fit, distance, tgtSpeed, tgtSigRadius):
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mult = _calcMissileMult(
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkRange=mod.maxRange,
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atkEr=mod.getModifiedChargeAttr('aoeCloudSize'),
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atkEv=mod.getModifiedChargeAttr('aoeVelocity'),
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atkDrf=mod.getModifiedChargeAttr('aoeDamageReductionFactor'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtSigRadius=tgtSigRadius)
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return mult
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def getDroneMult(drone, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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if distance > fit.extraAttributes['droneControlRange']:
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return 0
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droneSpeed = drone.getModifiedItemAttr('maxVelocity')
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# Hard to simulate drone behavior, so assume chance to hit is 1
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# when drone is not sentry and is faster than its target
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if droneSpeed > 1 and droneSpeed >= tgtSpeed:
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cth = 1
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# Otherwise put the drone into center of the ship, move it at its max speed or ship's speed
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# (whichever is lower) towards direction of attacking ship and see how well it projects
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else:
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droneRadius = drone.getModifiedItemAttr('radius')
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cth = _calcTurretChanceToHit(
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atkSpeed=min(atkSpeed, droneSpeed),
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atkAngle=atkAngle,
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atkRadius=droneRadius,
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atkOptimalRange=drone.maxRange,
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atkFalloffRange=drone.falloff,
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atkTracking=drone.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=drone.getModifiedItemAttr('optimalSigRadius'),
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# As distance is ship surface to ship surface, we adjust it according
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# to attacker fit's radiuses to have drone surface to ship surface distance
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distance=distance + fit.ship.getModifiedItemAttr('radius') - droneRadius,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getFighterAbilityMult(fighter, ability, fit, distance, tgtSpeed, tgtSigRadius):
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fighterSpeed = fighter.getModifiedItemAttr('maxVelocity')
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attrPrefix = ability.attrPrefix
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if fighterSpeed >= tgtSpeed:
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rangeFactor = 1
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# Same as with drones, if fighters are slower - put them to center of
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# the ship and see how they apply
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else:
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rangeFactor = _calcRangeFactor(
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atkOptimalRange=fighter.getModifiedItemAttr('{}RangeOptimal'.format(attrPrefix)),
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atkFalloffRange=fighter.getModifiedItemAttr('{}RangeFalloff'.format(attrPrefix)),
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distance=distance + fit.ship.getModifiedItemAttr('radius') - fighter.getModifiedItemAttr('radius'))
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drf = fighter.getModifiedItemAttr('{}ReductionFactor'.format(attrPrefix), None)
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if drf is None:
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drf = fighter.getModifiedItemAttr('{}DamageReductionFactor'.format(attrPrefix))
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drs = fighter.getModifiedItemAttr('{}ReductionSensitivity'.format(attrPrefix), None)
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if drs is None:
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drs = fighter.getModifiedItemAttr('{}DamageReductionSensitivity'.format(attrPrefix))
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missileFactor = _calcMissileFactor(
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atkEr=fighter.getModifiedItemAttr('{}ExplosionRadius'.format(attrPrefix)),
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atkEv=fighter.getModifiedItemAttr('{}ExplosionVelocity'.format(attrPrefix)),
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atkDrf=_calcAggregatedDrf(reductionFactor=drf, reductionSensitivity=drs),
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tgtSpeed=tgtSpeed,
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tgtSigRadius=tgtSigRadius)
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mult = rangeFactor * missileFactor
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return mult
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# Turret-specific
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def _calcTurretMult(chanceToHit):
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"""Calculate damage multiplier for turret-based weapons."""
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# https://wiki.eveuniversity.org/Turret_mechanics#Damage
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wreckingChance = min(chanceToHit, 0.01)
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wreckingPart = wreckingChance * 3
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@@ -438,19 +530,21 @@ def calcTurretMult(chanceToHit):
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return totalMult
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def calcTurretChanceToHit(
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def _calcTurretChanceToHit(
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atkSpeed, atkAngle, atkRadius, atkOptimalRange, atkFalloffRange, atkTracking, atkOptimalSigRadius,
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distance, tgtSpeed, tgtAngle, tgtRadius, tgtSigRadius
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):
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"""Calculate chance to hit for turret-based weapons."""
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# https://wiki.eveuniversity.org/Turret_mechanics#Hit_Math
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angularSpeed = calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
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rangeFactor = calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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trackingFactor = calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
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angularSpeed = _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
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rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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trackingFactor = _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
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cth = rangeFactor * trackingFactor
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return cth
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def calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
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def _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
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"""Calculate angular speed based on mobility parameters of two ships."""
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atkAngle = atkAngle * math.pi / 180
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tgtAngle = tgtAngle * math.pi / 180
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ctcDistance = atkRadius + distance + tgtRadius
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@@ -463,12 +557,50 @@ def calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle
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return angularSpeed
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def calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
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return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
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def calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
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def _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
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"""Calculate tracking chance to hit component."""
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return 0.5 ** (((angularSpeed * atkOptimalSigRadius) / (atkTracking * tgtSigRadius)) ** 2)
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# Missile-specific
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def _calcMissileMult(atkRadius, atkRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
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"""Calculate damage multiplier for missile launcher."""
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# Missiles spawn in the center of the attacking ship
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if distance + atkRadius > atkRange:
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mult = 0
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else:
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mult = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
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return mult
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def _calcFighterMult(atkOptimalRange, atkFalloffRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
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"""Calculate damage multiplier for separate fighter ability,"""
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rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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missileFactor = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
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mult = rangeFactor * missileFactor
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return mult
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def _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius):
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"""Missile application."""
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slowPart = tgtSigRadius / atkEr
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fastPart = ((atkEv * tgtSigRadius) / (atkEr * tgtSpeed)) ** atkDrf
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totalMult = min(1, slowPart, fastPart)
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return totalMult
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def _calcAggregatedDrf(reductionFactor, reductionSensitivity):
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"""
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Sometimes DRF is specified as 2 separate numbers,
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here we combine them into generic form.
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"""
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return math.log(reductionFactor) / math.log(reductionSensitivity)
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# Generic
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def _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
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"""Range strength/chance factor, applicable to guns, ewar, RRs, etc."""
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return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
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FitDamageStatsGraph.register()
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