Implement various functions to calculate damage delivery to specific targets

This commit is contained in:
DarkPhoenix
2019-07-03 18:06:33 +03:00
parent 405492d9d7
commit d3ca0a961e

View File

@@ -424,7 +424,99 @@ class FitDamageStatsGraph(FitGraph):
return xs, ys
def calcTurretMult(chanceToHit):
def getTurretMult(mod, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
cth = _calcTurretChanceToHit(
atkSpeed=atkSpeed,
atkAngle=atkAngle,
atkRadius=fit.ship.getModifiedItemAttr('radius'),
atkOptimalRange=mod.maxRange,
atkFalloffRange=mod.falloff,
atkTracking=mod.getModifiedItemAttr('trackingSpeed'),
atkOptimalSigRadius=mod.getModifiedItemAttr('optimalSigRadius'),
distance=distance,
tgtSpeed=tgtSpeed,
tgtAngle=tgtAngle,
tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
tgtSigRadius=tgtSigRadius)
mult = _calcTurretMult(cth)
return mult
def getLauncherMult(mod, fit, distance, tgtSpeed, tgtSigRadius):
mult = _calcMissileMult(
atkRadius=fit.ship.getModifiedItemAttr('radius'),
atkRange=mod.maxRange,
atkEr=mod.getModifiedChargeAttr('aoeCloudSize'),
atkEv=mod.getModifiedChargeAttr('aoeVelocity'),
atkDrf=mod.getModifiedChargeAttr('aoeDamageReductionFactor'),
distance=distance,
tgtSpeed=tgtSpeed,
tgtSigRadius=tgtSigRadius)
return mult
def getDroneMult(drone, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
if distance > fit.extraAttributes['droneControlRange']:
return 0
droneSpeed = drone.getModifiedItemAttr('maxVelocity')
# Hard to simulate drone behavior, so assume chance to hit is 1
# when drone is not sentry and is faster than its target
if droneSpeed > 1 and droneSpeed >= tgtSpeed:
cth = 1
# Otherwise put the drone into center of the ship, move it at its max speed or ship's speed
# (whichever is lower) towards direction of attacking ship and see how well it projects
else:
droneRadius = drone.getModifiedItemAttr('radius')
cth = _calcTurretChanceToHit(
atkSpeed=min(atkSpeed, droneSpeed),
atkAngle=atkAngle,
atkRadius=droneRadius,
atkOptimalRange=drone.maxRange,
atkFalloffRange=drone.falloff,
atkTracking=drone.getModifiedItemAttr('trackingSpeed'),
atkOptimalSigRadius=drone.getModifiedItemAttr('optimalSigRadius'),
# As distance is ship surface to ship surface, we adjust it according
# to attacker fit's radiuses to have drone surface to ship surface distance
distance=distance + fit.ship.getModifiedItemAttr('radius') - droneRadius,
tgtSpeed=tgtSpeed,
tgtAngle=tgtAngle,
tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
tgtSigRadius=tgtSigRadius)
mult = _calcTurretMult(cth)
return mult
def getFighterAbilityMult(fighter, ability, fit, distance, tgtSpeed, tgtSigRadius):
fighterSpeed = fighter.getModifiedItemAttr('maxVelocity')
attrPrefix = ability.attrPrefix
if fighterSpeed >= tgtSpeed:
rangeFactor = 1
# Same as with drones, if fighters are slower - put them to center of
# the ship and see how they apply
else:
rangeFactor = _calcRangeFactor(
atkOptimalRange=fighter.getModifiedItemAttr('{}RangeOptimal'.format(attrPrefix)),
atkFalloffRange=fighter.getModifiedItemAttr('{}RangeFalloff'.format(attrPrefix)),
distance=distance + fit.ship.getModifiedItemAttr('radius') - fighter.getModifiedItemAttr('radius'))
drf = fighter.getModifiedItemAttr('{}ReductionFactor'.format(attrPrefix), None)
if drf is None:
drf = fighter.getModifiedItemAttr('{}DamageReductionFactor'.format(attrPrefix))
drs = fighter.getModifiedItemAttr('{}ReductionSensitivity'.format(attrPrefix), None)
if drs is None:
drs = fighter.getModifiedItemAttr('{}DamageReductionSensitivity'.format(attrPrefix))
missileFactor = _calcMissileFactor(
atkEr=fighter.getModifiedItemAttr('{}ExplosionRadius'.format(attrPrefix)),
atkEv=fighter.getModifiedItemAttr('{}ExplosionVelocity'.format(attrPrefix)),
atkDrf=_calcAggregatedDrf(reductionFactor=drf, reductionSensitivity=drs),
tgtSpeed=tgtSpeed,
tgtSigRadius=tgtSigRadius)
mult = rangeFactor * missileFactor
return mult
# Turret-specific
def _calcTurretMult(chanceToHit):
"""Calculate damage multiplier for turret-based weapons."""
# https://wiki.eveuniversity.org/Turret_mechanics#Damage
wreckingChance = min(chanceToHit, 0.01)
wreckingPart = wreckingChance * 3
@@ -438,19 +530,21 @@ def calcTurretMult(chanceToHit):
return totalMult
def calcTurretChanceToHit(
def _calcTurretChanceToHit(
atkSpeed, atkAngle, atkRadius, atkOptimalRange, atkFalloffRange, atkTracking, atkOptimalSigRadius,
distance, tgtSpeed, tgtAngle, tgtRadius, tgtSigRadius
):
"""Calculate chance to hit for turret-based weapons."""
# https://wiki.eveuniversity.org/Turret_mechanics#Hit_Math
angularSpeed = calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
rangeFactor = calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
trackingFactor = calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
angularSpeed = _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
trackingFactor = _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
cth = rangeFactor * trackingFactor
return cth
def calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
def _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
"""Calculate angular speed based on mobility parameters of two ships."""
atkAngle = atkAngle * math.pi / 180
tgtAngle = tgtAngle * math.pi / 180
ctcDistance = atkRadius + distance + tgtRadius
@@ -463,12 +557,50 @@ def calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle
return angularSpeed
def calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
def calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
def _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
"""Calculate tracking chance to hit component."""
return 0.5 ** (((angularSpeed * atkOptimalSigRadius) / (atkTracking * tgtSigRadius)) ** 2)
# Missile-specific
def _calcMissileMult(atkRadius, atkRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
"""Calculate damage multiplier for missile launcher."""
# Missiles spawn in the center of the attacking ship
if distance + atkRadius > atkRange:
mult = 0
else:
mult = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
return mult
def _calcFighterMult(atkOptimalRange, atkFalloffRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
"""Calculate damage multiplier for separate fighter ability,"""
rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
missileFactor = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
mult = rangeFactor * missileFactor
return mult
def _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius):
"""Missile application."""
slowPart = tgtSigRadius / atkEr
fastPart = ((atkEv * tgtSigRadius) / (atkEr * tgtSpeed)) ** atkDrf
totalMult = min(1, slowPart, fastPart)
return totalMult
def _calcAggregatedDrf(reductionFactor, reductionSensitivity):
"""
Sometimes DRF is specified as 2 separate numbers,
here we combine them into generic form.
"""
return math.log(reductionFactor) / math.log(reductionSensitivity)
# Generic
def _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
"""Range strength/chance factor, applicable to guns, ewar, RRs, etc."""
return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
FitDamageStatsGraph.register()