Gets the multiplier bonus from the item rather than hard coding it to 3

This commit is contained in:
Ebag333
2017-01-29 00:28:20 -08:00
parent 1ebd54b282
commit dd3316a1c2

View File

@@ -496,7 +496,7 @@ class Miscellanea(ViewColumn):
hpRatio = 1
if ("Ancillary" and "Armor") in itemGroup:
hpRatio *= 3
hpRatio *= stuff.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
ehp = hp * hpRatio