Gets the multiplier bonus from the item rather than hard coding it to 3
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@@ -496,7 +496,7 @@ class Miscellanea(ViewColumn):
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hpRatio = 1
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hpRatio = 1
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if ("Ancillary" and "Armor") in itemGroup:
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if ("Ancillary" and "Armor") in itemGroup:
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hpRatio *= 3
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hpRatio *= stuff.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
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ehp = hp * hpRatio
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ehp = hp * hpRatio
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