Allow alt-switch of ability states for projected fighters
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@@ -64,26 +64,26 @@ class FighterAbilities(ContextMenuCombined):
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fitID = self.mainFrame.getActiveFit()
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fit = Fit.getInstance().getFit(fitID)
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if self.isProjected:
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if self.fighter in fit.projectedFighters:
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position = fit.projectedFighters.index(self.fighter)
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedFighterAbilityStateCommand(
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fitID=fitID, mainPosition=position, positions=[position], effectID=ability.effectID))
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container = fit.projectedFighters
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command = cmd.GuiToggleProjectedFighterAbilityStateCommand
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else:
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if self.fighter in fit.fighters:
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mainPosition = fit.fighters.index(self.fighter)
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if wx.GetMouseState().GetModifiers() == wx.MOD_ALT:
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fighters = getSimilarFighters(fit.fighters, self.fighter)
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else:
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fighters = self.selection
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positions = []
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for fighter in fighters:
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if fighter in fit.fighters:
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positions.append(fit.fighters.index(fighter))
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self.mainFrame.command.Submit(cmd.GuiToggleLocalFighterAbilityStateCommand(
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fitID=fitID,
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mainPosition=mainPosition,
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positions=positions,
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effectID=ability.effectID))
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container = fit.fighters
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command = cmd.GuiToggleLocalFighterAbilityStateCommand
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if self.fighter in container:
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mainPosition = container.index(self.fighter)
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if wx.GetMouseState().GetModifiers() == wx.MOD_ALT:
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fighters = getSimilarFighters(container, self.fighter)
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else:
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fighters = self.selection
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positions = []
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for fighter in fighters:
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if fighter in container:
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positions.append(container.index(fighter))
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self.mainFrame.command.Submit(command(
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fitID=fitID,
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mainPosition=mainPosition,
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positions=positions,
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effectID=ability.effectID))
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FighterAbilities.register()
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