Move DoT logic into volley parameter fetcher

This commit is contained in:
DarkPhoenix
2019-05-12 03:15:10 +03:00
parent 7305c0a017
commit e26bcb2e5e

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@@ -417,11 +417,19 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__baseVolley = {}
dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
dmgMult = self.getModifiedItemAttr("damageMultiplier", 1)
self.__baseVolley[0] = DmgTypes(
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0) or self.getModifiedItemAttr("doomsdayWarningDuration", 0)
dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0)
dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0)
if dmgDuration != 0 and dmgSubcycle != 0:
subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle))
else:
subcycles = 1
for i in range(subcycles):
self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes(
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
spoolBoost = calculateSpoolup(
self.getModifiedItemAttr("damageMultiplierBonusMax", 0),
@@ -444,17 +452,19 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return volleyParams[min(volleyParams)]
def getDps(self, spoolOptions=None, targetResists=None, ignoreState=False):
volley = self.getVolley(spoolOptions=spoolOptions, targetResists=targetResists, ignoreState=ignoreState)
if not volley:
return DmgTypes(0, 0, 0, 0)
# Some weapons repeat multiple times in one cycle (bosonic doomsdays). Get the number of times it fires off
volleysPerCycle = max(self.getModifiedItemAttr("doomsdayDamageDuration", 1) / self.getModifiedItemAttr("doomsdayDamageCycleTime", 1), 1)
dpsFactor = volleysPerCycle / (self.getCycleParameters().averageTime / 1000)
volleyParams = self.getVolleyParameters(spoolOptions=spoolOptions, targetResists=targetResists, ignoreState=ignoreState)
avgCycleTime = self.getCycleParameters().averageTime
dmgDuringCycle = DmgTypes(0, 0, 0, 0)
if len(volleyParams) == 0 or avgCycleTime == 0:
return dmgDuringCycle
for volleyValue in volleyParams.values():
dmgDuringCycle += volleyValue
dpsFactor = 1 / (avgCycleTime / 1000)
dps = DmgTypes(
em=volley.em * dpsFactor,
thermal=volley.thermal * dpsFactor,
kinetic=volley.kinetic * dpsFactor,
explosive=volley.explosive * dpsFactor)
em=dmgDuringCycle.em * dpsFactor,
thermal=dmgDuringCycle.thermal * dpsFactor,
kinetic=dmgDuringCycle.kinetic * dpsFactor,
explosive=dmgDuringCycle.explosive * dpsFactor)
return dps
def getRemoteReps(self, spoolOptions=None, ignoreState=False):