Fetch spoolup time for gun's misc value from spoolup calculator
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@@ -432,8 +432,8 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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return self.__miningyield
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def getVolley(self, spoolType=None, spoolAmount=None, targetResists=None):
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if self.isEmpty or self.state < State.ACTIVE:
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def getVolley(self, spoolType=None, spoolAmount=None, targetResists=None, ignoreState=False):
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if self.isEmpty or (self.state < State.ACTIVE and not ignoreState):
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return DmgTypes(0, 0, 0, 0), 0
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if self.__baseVolley is None:
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dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
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@@ -446,7 +446,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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spoolBoost, spoolTime = calculateSpoolup(
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self.getModifiedItemAttr("damageMultiplierBonusMax", 0),
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self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0),
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self.cycleTime / 1000,
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self.rawCycleTime / 1000,
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spoolType if spoolType is not None else self.spoolType,
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# Using spool type as condition as it should define if we're using
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# passed spoolup parameters or not
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@@ -459,12 +459,11 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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explosive=self.__baseVolley.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0)))
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return volley, spoolTime
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def getDps(self, spoolType=None, spoolAmount=None, targetResists=None):
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volley, spoolTime = self.getVolley(spoolType=spoolType, spoolAmount=spoolAmount, targetResists=targetResists)
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def getDps(self, spoolType=None, spoolAmount=None, targetResists=None, ignoreState=False):
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volley, spoolTime = self.getVolley(spoolType=spoolType, spoolAmount=spoolAmount, targetResists=targetResists, ignoreState=ignoreState)
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if not volley:
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return DmgTypes(0, 0, 0, 0), 0
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# Some weapons repeat multiple times in one cycle (bosonic doomsdays)
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# Get the number of times it fires off
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# Some weapons repeat multiple times in one cycle (bosonic doomsdays). Get the number of times it fires off
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volleysPerCycle = max(self.getModifiedItemAttr("doomsdayDamageDuration", 1) / self.getModifiedItemAttr("doomsdayDamageCycleTime", 1), 1)
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dpsFactor = volleysPerCycle / (self.cycleTime / 1000)
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dps = DmgTypes(
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@@ -517,7 +516,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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spoolBoost, spoolTime = calculateSpoolup(
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self.getModifiedItemAttr("repairMultiplierBonusMax", 0),
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self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0),
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self.cycleTime / 1000,
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self.rawCycleTime / 1000,
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spoolType if spoolType is not None else self.spoolType,
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# Using spool type as condition as it should define if we're using
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# passed spoolup parameters or not
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@@ -115,16 +115,12 @@ class Miscellanea(ViewColumn):
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text = "{0}".format(formatAmount(trackingSpeed, 3, 0, 3))
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tooltip = "tracking speed"
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info.append((text, tooltip))
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maxBonusDamage = stuff.getModifiedItemAttr("damageMultiplierBonusMax")
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bonusDamagePerCycle = stuff.getModifiedItemAttr("damageMultiplierBonusPerCycle")
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cycleTime = stuff.getModifiedItemAttr("speed")
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if maxBonusDamage and bonusDamagePerCycle and cycleTime:
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cyclesToFullDamage = int(maxBonusDamage / bonusDamagePerCycle)
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timeToFullDamage = (cycleTime / 1000) * cyclesToFullDamage
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if cyclesToFullDamage:
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text = "{0}s".format(formatAmount(timeToFullDamage, 3, 0, 3))
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tooltip = "spool-up time"
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info.append((text, tooltip))
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# TODO: use spoolup options to fetch main value
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volley, spoolTime = stuff.getVolley(spoolType=SpoolType.SCALE, spoolAmount=1, ignoreState=True)
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if spoolTime:
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text = "{0}s".format(formatAmount(spoolTime, 3, 0, 3))
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tooltip = "spool-up time"
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info.append((text, tooltip))
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if not info:
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return "", None
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text = ' | '.join(i[0] for i in info)
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