Properly set size for dnd window
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@@ -1288,8 +1288,8 @@ class PFBitmapFrame(wx.Frame):
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self.direction = 1
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self.transp = 0
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self.SetRoundShape()
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self.SetSize((bitmap.GetWidth(),bitmap.GetHeight()))
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self.Refresh()
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self.Update()
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def OnTimer(self, event):
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self.transp += 20*self.direction
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