Fix toggling of abilities of projected fighters
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@@ -14,6 +14,7 @@ class FighterAbility(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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self.settings = ContextMenuSettings.getInstance()
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self.isProjected = None
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def display(self, srcContext, selection):
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if not self.settings.get('fighterAbilities'):
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@@ -23,6 +24,7 @@ class FighterAbility(ContextMenu):
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return False
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self.fighter = selection[0]
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self.isProjected = True if srcContext == "projectedFighter" else False
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return True
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def getText(self, itmContext, selection):
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@@ -60,8 +62,12 @@ class FighterAbility(ContextMenu):
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fitID = self.mainFrame.getActiveFit()
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fit = Fit.getInstance().getFit(fitID)
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index = fit.fighters.index(self.fighter)
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self.mainFrame.command.Submit(cmd.GuiToggleFighterAbilityCommand(fitID, index, ability.effectID))
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print(self.isProjected)
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if self.isProjected:
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index = fit.projectedFighters.index(self.fighter)
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else:
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index = fit.fighters.index(self.fighter)
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self.mainFrame.command.Submit(cmd.GuiToggleFighterAbilityCommand(fitID, index, ability.effectID, self.isProjected))
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FighterAbility.register()
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@@ -10,16 +10,21 @@ pyfalog = Logger(__name__)
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class FitToggleFighterAbilityCommand(wx.Command):
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def __init__(self, fitID, position, effectID):
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def __init__(self, fitID, position, effectID, isProjected):
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wx.Command.__init__(self, True, "Toggle Fighter Ability")
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self.fitID = fitID
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self.position = position
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self.effectID = effectID
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self.isProjected = isProjected
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def Do(self):
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pyfalog.debug("Toggling fighter ability for fit ID: {0}", self.fitID)
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fit = Fit.getInstance().getFit(self.fitID)
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fighter = fit.fighters[self.position]
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if self.isProjected:
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fighter = fit.projectedFighters[self.position]
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else:
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fighter = fit.fighters[self.position]
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for fa in fighter.abilities:
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if fa.effectID == self.effectID:
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ability = fa
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@@ -32,5 +37,5 @@ class FitToggleFighterAbilityCommand(wx.Command):
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return True
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def Undo(self):
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cmd = FitToggleFighterAbilityCommand(self.fitID, self.position, self.effectID)
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cmd = FitToggleFighterAbilityCommand(self.fitID, self.position, self.effectID, self.isProjected)
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return cmd.Do()
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@@ -8,16 +8,17 @@ from .calc.fitToggleFighterAbility import FitToggleFighterAbilityCommand
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class GuiToggleFighterAbilityCommand(wx.Command):
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def __init__(self, fitID, position, effectID):
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def __init__(self, fitID, position, effectID, isProjected):
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wx.Command.__init__(self, True, "")
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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self.internal_history = wx.CommandProcessor()
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self.fitID = fitID
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self.position = position
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self.effectID = effectID
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self.isProjected = isProjected
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def Do(self):
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if self.internal_history.Submit(FitToggleFighterAbilityCommand(self.fitID, self.position, self.effectID)):
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if self.internal_history.Submit(FitToggleFighterAbilityCommand(self.fitID, self.position, self.effectID, self.isProjected)):
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Fit.getInstance().recalc(self.fitID)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=self.fitID))
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return True
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