Rename "Character" to "Windows" (need a better name, really) and add the
damage pattern editor menu entry to it
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@@ -23,6 +23,7 @@ import bitmapLoader
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class MainMenuBar(wx.MenuBar):
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def __init__(self):
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self.characterEditorId = wx.NewId()
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self.damagePatternEditorId = wx.NewId()
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wx.MenuBar.__init__(self)
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@@ -46,12 +47,15 @@ class MainMenuBar(wx.MenuBar):
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fitMenu.Append(wx.ID_SAVEAS, "&Export", "Export the fit to another format.")
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# Character menu
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charMenu = wx.Menu()
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self.Append(charMenu, "&Character")
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windowMenu = wx.Menu()
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self.Append(windowMenu, "&Windows")
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charEditItem = wx.MenuItem(charMenu, self.characterEditorId, "Character &Editor\tCTRL+E")
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charEditItem = wx.MenuItem(windowMenu, self.characterEditorId, "&Character Editor\tCTRL+E")
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charEditItem.SetBitmap(bitmapLoader.getBitmap("character_small", "icons"))
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charMenu.AppendItem(charEditItem)
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windowMenu.AppendItem(charEditItem)
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damagePatternEditItem = wx.MenuItem(windowMenu, self.damagePatternEditorId, "Damage Pattern Editor\tCTRL+D")
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windowMenu.AppendItem(damagePatternEditItem)
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# Help menu
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helpMenu = wx.Menu()
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