Add backend support for damage stats separation (prespool and postspool)

This commit is contained in:
DarkPhoenix
2018-11-02 13:30:38 +03:00
parent 78ff74f0f7
commit f39ba27a13
7 changed files with 105 additions and 79 deletions

View File

@@ -75,7 +75,7 @@ class FitDpsGraph(Graph):
pyfalog.critical(e)
for mod in fit.modules:
dps, _ = mod.damageStats(fit.targetResists)
dps = mod.damageStats(fit.targetResists)[1]
if mod.hardpoint == Hardpoint.TURRET:
if mod.state >= State.ACTIVE:
total += dps * self.calculateTurretMultiplier(mod, data)
@@ -88,7 +88,7 @@ class FitDpsGraph(Graph):
for drone in fit.drones:
multiplier = 1 if drone.getModifiedItemAttr("maxVelocity") > 1 else self.calculateTurretMultiplier(
drone, data)
dps, _ = drone.damageStats(fit.targetResists)
dps = drone.damageStats(fit.targetResists)[0]
total += dps * multiplier
# this is janky as fuck
@@ -96,7 +96,7 @@ class FitDpsGraph(Graph):
for ability in fighter.abilities:
if ability.dealsDamage and ability.active:
multiplier = self.calculateFighterMissileMultiplier(ability, data)
dps, _ = ability.damageStats(fit.targetResists)
dps = ability.damageStats(fit.targetResists)[0]
total += dps * multiplier
return total

View File

@@ -120,9 +120,11 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
@property
def dps(self):
return self.damageStats()
def getDps(self):
return self.damageStats()[0]
def getVolley(self):
return self.damageStats()[1]
def changeType(self, typeID):
self.itemID = typeID

View File

@@ -172,9 +172,11 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
@property
def dps(self):
return self.damageStats()
def getDps(self):
return self.damageStats()[0]
def getVolley(self):
return self.damageStats()[1]
def damageStats(self, targetResists=None):
if self.__dps is None:

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@@ -120,10 +120,10 @@ class Fit(object):
def build(self):
self.__extraDrains = []
self.__ehp = None
self.__weaponDPS = None
self.__weaponDps = None
self.__minerYield = None
self.__weaponVolley = None
self.__droneDPS = None
self.__droneDps = None
self.__droneVolley = None
self.__droneYield = None
self.__sustainableTank = None
@@ -154,9 +154,11 @@ class Fit(object):
@targetResists.setter
def targetResists(self, targetResists):
self.__targetResists = targetResists
self.__weaponDPS = None
self.__weaponDps = None
self.__weaponDpsSpool = None
self.__weaponVolley = None
self.__droneDPS = None
self.__weaponVolleySpool = None
self.__droneDps = None
self.__droneVolley = None
@property
@@ -277,41 +279,41 @@ class Fit(object):
def projectedFighters(self):
return self.__projectedFighters
@property
def weaponDPS(self):
if self.__weaponDPS is None:
def getWeaponDps(self, spool=False):
if spool:
if self.__weaponDpsSpool is None:
self.calculateWeaponStats()
return self.__weaponDpsSpool
else:
if self.__weaponDps is None:
self.calculateWeaponStats()
return self.__weaponDps
def getWeaponVolley(self, spool=False):
if spool:
if self.__weaponVolleySpool is None:
self.calculateWeaponStats()
return self.__weaponVolleySpool
else:
if self.__weaponVolley is None:
self.calculateWeaponStats()
return self.__weaponVolley
def getDroneDps(self):
if self.__droneDps is None:
self.calculateWeaponStats()
return self.__droneDps
return self.__weaponDPS
@property
def weaponVolley(self):
if self.__weaponVolley is None:
self.calculateWeaponStats()
return self.__weaponVolley
@property
def droneDPS(self):
if self.__droneDPS is None:
self.calculateWeaponStats()
return self.__droneDPS
@property
def droneVolley(self):
def getDroneVolley(self):
if self.__droneVolley is None:
self.calculateWeaponStats()
return self.__droneVolley
@property
def totalDPS(self):
return self.droneDPS + self.weaponDPS
def getTotalDps(self, spool=False):
return self.getDroneDps() + self.getWeaponDps(spool=spool)
@property
def totalVolley(self):
return self.droneVolley + self.weaponVolley
def getTotalVolley(self, spool=False):
return self.getDroneVolley() + self.getWeaponVolley(spool=spool)
@property
def minerYield(self):
@@ -409,12 +411,14 @@ class Fit(object):
def clear(self, projected=False, command=False):
self.__effectiveTank = None
self.__weaponDPS = None
self.__minerYield = None
self.__weaponDps = None
self.__weaponDpsSpool = None
self.__weaponVolley = None
self.__weaponVolleySpool = None
self.__minerYield = None
self.__effectiveSustainableTank = None
self.__sustainableTank = None
self.__droneDPS = None
self.__droneDps = None
self.__droneVolley = None
self.__droneYield = None
self.__ehp = None
@@ -1538,29 +1542,35 @@ class Fit(object):
self.__droneYield = droneYield
def calculateWeaponStats(self):
weaponDPS = 0
droneDPS = 0
weaponDps = 0
weaponDpsSpool = 0
droneDps = 0
weaponVolley = 0
weaponVolleySpool = 0
droneVolley = 0
for mod in self.modules:
dps, volley = mod.damageStats(self.targetResists)
weaponDPS += dps
dps, dpsSpool, volley, volleySpool = mod.damageStats(self.targetResists)
weaponDps += dps
weaponDpsSpool += dpsSpool
weaponVolley += volley
weaponVolleySpool += volleySpool
for drone in self.drones:
dps, volley = drone.damageStats(self.targetResists)
droneDPS += dps
droneDps += dps
droneVolley += volley
for fighter in self.fighters:
dps, volley = fighter.damageStats(self.targetResists)
droneDPS += dps
droneDps += dps
droneVolley += volley
self.__weaponDPS = weaponDPS
self.__weaponDps = weaponDps
self.__weaponDpsSpool = weaponDpsSpool
self.__weaponVolley = weaponVolley
self.__droneDPS = droneDPS
self.__weaponVolleySpool = weaponVolleySpool
self.__droneDps = droneDps
self.__droneVolley = droneVolley
@property

View File

@@ -169,8 +169,10 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__charge = None
self.__dps = None
self.__miningyield = None
self.__dpsSpool = None
self.__volley = None
self.__volleySpool = None
self.__miningyield = None
self.__reloadTime = None
self.__reloadForce = None
self.__chargeCycles = None
@@ -404,7 +406,9 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def damageStats(self, targetResists):
if self.__dps is None:
self.__dps = 0
self.__dpsSpool = 0
self.__volley = 0
self.__volleySpool = 0
if not self.isEmpty and self.state >= State.ACTIVE:
if self.charge:
@@ -415,7 +419,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
volley = sum([(func("%sDamage" % attr) or 0) * (1 - getattr(targetResists, "%sAmount" % attr, 0)) for attr in self.DAMAGE_TYPES])
volley *= self.getModifiedItemAttr("damageMultiplier") or 1
# Disintegrator-specific ramp-up multiplier
volley *= (self.getModifiedItemAttr("damageMultiplierBonusMax") or 0) + 1
volleySpool = volley * ((self.getModifiedItemAttr("damageMultiplierBonusMax") or 0) + 1)
if volley:
cycleTime = self.cycleTime
# Some weapons repeat multiple times in one cycle (think doomsdays)
@@ -426,9 +430,12 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
)
self.__volley = volley
self.__dps = (volley * weaponDoT) / (cycleTime / 1000.0)
self.__volleySpool = volleySpool
dpsFactor = weaponDoT / (cycleTime / 1000.0)
self.__dps = volley * dpsFactor
self.__dpsSpool = volleySpool * dpsFactor
return self.__dps, self.__volley
return self.__dps, self.__dpsSpool, self.__volley, self.__volleySpool
@property
def miningStats(self):
@@ -449,13 +456,17 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return self.__miningyield
@property
def dps(self):
return self.damageStats(None)[0]
def getDps(self, spool=False):
if spool:
return self.damageStats(None)[1]
else:
return self.damageStats(None)[0]
@property
def volley(self):
return self.damageStats(None)[1]
def getVolley(self, spool=False):
if spool:
return self.damageStats(None)[3]
else:
return self.damageStats(None)[2]
@property
def reloadTime(self):

View File

@@ -148,10 +148,10 @@ class FirepowerViewFull(StatsView):
else:
self.stEff.Hide()
stats = (("labelFullDpsWeapon", lambda: fit.weaponDPS, 3, 0, 0, "%s DPS", None),
("labelFullDpsDrone", lambda: fit.droneDPS, 3, 0, 0, "%s DPS", None),
("labelFullVolleyTotal", lambda: fit.totalVolley, 3, 0, 0, "%s", "Volley: %.1f"),
("labelFullDpsTotal", lambda: fit.totalDPS, 3, 0, 0, "%s", None))
stats = (("labelFullDpsWeapon", lambda: fit.getWeaponDps(spool=True), 3, 0, 0, "%s DPS", None),
("labelFullDpsDrone", lambda: fit.getDroneDps(), 3, 0, 0, "%s DPS", None),
("labelFullVolleyTotal", lambda: fit.getTotalVolley(spool=True), 3, 0, 0, "%s", "Volley: %.1f"),
("labelFullDpsTotal", lambda: fit.getTotalDps(spool=True), 3, 0, 0, "%s", None))
# See GH issue #
# if fit is not None and fit.totalYield > 0:
# self.miningyield.Show()

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@@ -303,7 +303,7 @@ class EfsPort():
weaponSystems = []
groups = {}
for mod in fit.modules:
if mod.dps > 0:
if mod.getDps() > 0:
# Group weapon + ammo combinations that occur more than once
keystr = str(mod.itemID) + "-" + str(mod.chargeID)
if keystr in groups:
@@ -320,6 +320,7 @@ class EfsPort():
explosionRadius = 0
explosionVelocity = 0
aoeFieldRange = 0
typeing = 'None'
if stats.charge:
name = stats.item.name + ", " + stats.charge.name
else:
@@ -345,10 +346,10 @@ class EfsPort():
else:
maxRange = stats.maxRange
statDict = {
"dps": stats.dps * n, "capUse": stats.capUse * n, "falloff": stats.falloff,
"dps": stats.getDps(spool=True) * n, "capUse": stats.capUse * n, "falloff": stats.falloff,
"type": typeing, "name": name, "optimal": maxRange,
"numCharges": stats.numCharges, "numShots": stats.numShots, "reloadTime": stats.reloadTime,
"cycleTime": stats.cycleTime, "volley": stats.volley * n, "tracking": tracking,
"cycleTime": stats.cycleTime, "volley": stats.getVolley(spool=True) * n, "tracking": tracking,
"maxVelocity": maxVelocity, "explosionDelay": explosionDelay, "damageReductionFactor": damageReductionFactor,
"explosionRadius": explosionRadius, "explosionVelocity": explosionVelocity, "aoeFieldRange": aoeFieldRange,
"damageMultiplierBonusMax": stats.getModifiedItemAttr("damageMultiplierBonusMax"),
@@ -356,19 +357,19 @@ class EfsPort():
}
weaponSystems.append(statDict)
for drone in fit.drones:
if drone.dps[0] > 0 and drone.amountActive > 0:
if drone.getDps() > 0 and drone.amountActive > 0:
droneAttr = drone.getModifiedItemAttr
# Drones are using the old tracking formula for trackingSpeed. This updates it to match turrets.
newTracking = droneAttr("trackingSpeed") / (droneAttr("optimalSigRadius") / 40000)
statDict = {
"dps": drone.dps[0], "cycleTime": drone.cycleTime, "type": "Drone",
"dps": drone.getDps(), "cycleTime": drone.cycleTime, "type": "Drone",
"optimal": drone.maxRange, "name": drone.item.name, "falloff": drone.falloff,
"maxSpeed": droneAttr("maxVelocity"), "tracking": newTracking,
"volley": drone.dps[1]
"volley": drone.getVolley()
}
weaponSystems.append(statDict)
for fighter in fit.fighters:
if fighter.dps[0] > 0 and fighter.amountActive > 0:
if fighter.getDps() > 0 and fighter.amountActive > 0:
fighterAttr = fighter.getModifiedItemAttr
abilities = []
if "fighterAbilityAttackMissileDamageEM" in fighter.item.attributes.keys():
@@ -380,10 +381,10 @@ class EfsPort():
ability = EfsPort.getFighterAbilityData(fighterAttr, fighter, baseRef)
abilities.append(ability)
statDict = {
"dps": fighter.dps[0], "type": "Fighter", "name": fighter.item.name,
"dps": fighter.getDps(), "type": "Fighter", "name": fighter.item.name,
"maxSpeed": fighterAttr("maxVelocity"), "abilities": abilities,
"ehp": fighterAttr("shieldCapacity") / 0.8875 * fighter.amountActive,
"volley": fighter.dps[1], "signatureRadius": fighterAttr("signatureRadius")
"volley": fighter.getVolley(), "signatureRadius": fighterAttr("signatureRadius")
}
weaponSystems.append(statDict)
return weaponSystems
@@ -622,11 +623,11 @@ class EfsPort():
shipSize = EfsPort.getShipSize(fit.ship.item.groupID)
try:
dataDict = {
"name": fitName, "ehp": fit.ehp, "droneDPS": fit.droneDPS,
"droneVolley": fit.droneVolley, "hp": fit.hp, "maxTargets": fit.maxTargets,
"maxSpeed": fit.maxSpeed, "weaponVolley": fit.weaponVolley, "totalVolley": fit.totalVolley,
"name": fitName, "ehp": fit.ehp, "droneDPS": fit.getDroneDps(),
"droneVolley": fit.getDroneVolley(), "hp": fit.hp, "maxTargets": fit.maxTargets,
"maxSpeed": fit.maxSpeed, "weaponVolley": fit.getWeaponVolley(spool=True), "totalVolley": fit.getTotalVolley(spool=True),
"maxTargetRange": fit.maxTargetRange, "scanStrength": fit.scanStrength,
"weaponDPS": fit.weaponDPS, "alignTime": fit.alignTime, "signatureRadius": fitModAttr("signatureRadius"),
"weaponDPS": fit.getWeaponDps(spool=True), "alignTime": fit.alignTime, "signatureRadius": fitModAttr("signatureRadius"),
"weapons": weaponSystems, "scanRes": fitModAttr("scanResolution"),
"capUsed": fit.capUsed, "capRecharge": fit.capRecharge,
"rigSlots": fitModAttr("rigSlots"), "lowSlots": fitModAttr("lowSlots"),