Do not animate stuff while in stage 4

This commit is contained in:
HomeWorld
2011-01-13 21:36:25 +02:00
parent cf3550b5bd
commit f565b3010f

View File

@@ -1164,8 +1164,11 @@ class ShipItem(SBItem):
self.animStep = 0
self.animPeriod = 10
self.animDuration = 100
self.Bind(wx.EVT_TIMER, self.OnTimer)
self.animTimer.Start(self.animPeriod)
if self.shipBrowser.GetActiveStage() != 4:
self.Bind(wx.EVT_TIMER, self.OnTimer)
self.animTimer.Start(self.animPeriod)
else:
self.animCount = 0
def OnTimer(self, event):
step = self.OUT_QUAD(self.animStep, 0, 10, self.animDuration)
@@ -1466,8 +1469,11 @@ class FitItem(SBItem):
self.animStep = 0
self.animPeriod = 10
self.animDuration = 100
self.Bind(wx.EVT_TIMER, self.OnTimer)
self.animTimer.Start(self.animPeriod)
if self.shipBrowser.GetActiveStage() != 4:
self.Bind(wx.EVT_TIMER, self.OnTimer)
self.animTimer.Start(self.animPeriod)
else:
self.animCount = 0
def OnTimer(self, event):
step = self.OUT_QUAD(self.animStep, 0, 10, self.animDuration)