Do not animate stuff while in stage 4
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@@ -1164,8 +1164,11 @@ class ShipItem(SBItem):
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self.animStep = 0
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self.animPeriod = 10
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self.animDuration = 100
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self.Bind(wx.EVT_TIMER, self.OnTimer)
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self.animTimer.Start(self.animPeriod)
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if self.shipBrowser.GetActiveStage() != 4:
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self.Bind(wx.EVT_TIMER, self.OnTimer)
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self.animTimer.Start(self.animPeriod)
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else:
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self.animCount = 0
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def OnTimer(self, event):
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step = self.OUT_QUAD(self.animStep, 0, 10, self.animDuration)
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@@ -1466,8 +1469,11 @@ class FitItem(SBItem):
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self.animStep = 0
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self.animPeriod = 10
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self.animDuration = 100
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self.Bind(wx.EVT_TIMER, self.OnTimer)
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self.animTimer.Start(self.animPeriod)
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if self.shipBrowser.GetActiveStage() != 4:
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self.Bind(wx.EVT_TIMER, self.OnTimer)
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self.animTimer.Start(self.animPeriod)
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else:
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self.animCount = 0
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def OnTimer(self, event):
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step = self.OUT_QUAD(self.animStep, 0, 10, self.animDuration)
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