Update effect file headers, mark as stable
This commit is contained in:
@@ -13,9 +13,9 @@ debug = False
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saveInRoot = False
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# Version data
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version = "1.9.1"
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tag = "git"
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expansionName = "Tiamat"
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version = "1.10.0"
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tag = "Stable"
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expansionName = "Scylla"
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expansionVersion = "1.0"
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evemonMinVersion = "4081"
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@@ -3,6 +3,7 @@
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# Used by:
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# Ship: Astero
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# Ship: Prospect
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# Ship: Victorieux Luxury Yacht
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type = "passive"
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runTime = "early"
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def handler(fit, ship, context):
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@@ -1,7 +1,7 @@
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# overloadRofBonus
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#
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# Used by:
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# Modules from group: Energy Weapon (100 of 186)
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# Modules from group: Energy Weapon (100 of 187)
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# Modules from group: Hybrid Weapon (110 of 202)
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# Modules from group: Missile Launcher Citadel (4 of 4)
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# Modules from group: Missile Launcher Heavy (12 of 12)
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@@ -1,7 +1,7 @@
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# overloadSelfDamageBonus
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#
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# Used by:
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# Modules from group: Energy Weapon (86 of 186)
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# Modules from group: Energy Weapon (86 of 187)
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# Modules from group: Hybrid Weapon (92 of 202)
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# Modules from group: Projectile Weapon (86 of 146)
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type = "overheat"
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@@ -2,8 +2,7 @@
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#
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# Used by:
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# Ships named like: Stratios (2 of 2)
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# Variations of ship: Vexor (3 of 4)
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# Ship: Vexor Quafe Edition
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# Ships named like: Vexor (3 of 4)
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -2,8 +2,7 @@
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#
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# Used by:
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# Ships named like: Stratios (2 of 2)
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# Variations of ship: Vexor (3 of 4)
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# Ship: Vexor Quafe Edition
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# Ships named like: Vexor (3 of 4)
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusHeavyDroneArmorHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusHeavyDroneDamageMultiplierGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusHeavyDroneHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusHeavyDroneShieldHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusLightDroneArmorHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusLightDroneDamageMultiplierGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusLightDroneHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusLightDroneShieldHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusMediumDroneArmorHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusMediumDroneDamageMultiplierGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusMediumDroneHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusMediumDroneShieldHPGC2
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusSentryArmorHPGC3
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusSentryDamageMultiplierGC3
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusSentryHPGC3
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# shipBonusSentryShieldHPGC3
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#
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# Used by:
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# Ship: Ishtar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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@@ -1,3 +1,7 @@
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# subsystemBonusCaldariDefensiveShieldRechargeRate
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#
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# Used by:
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# Subsystem: Tengu Defensive - Supplemental Screening
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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@@ -3,7 +3,7 @@
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# Used by:
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# Drones from group: Combat Drone (74 of 74)
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# Drones from group: Fighter Drone (4 of 4)
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# Modules from group: Energy Weapon (186 of 186)
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# Modules from group: Energy Weapon (186 of 187)
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type = 'active'
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def handler(fit, module, context):
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# Set reload time to 1 second
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