Instantiate skills with a character (may help to solve https://forums.eveonline.com/default.aspx?g=posts&m=6939299#post6939299)
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@@ -49,7 +49,7 @@ class Character(object):
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if initSkills:
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for item in self.getSkillList():
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self.addSkill(Skill(item.ID, self.defaultLevel))
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self.addSkill(Skill(self, item.ID, self.defaultLevel))
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self.__implants = HandledImplantBoosterList()
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self.apiKey = None
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@@ -123,7 +123,7 @@ class Character(object):
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del self.__skills[:]
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self.__skillIdMap.clear()
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for skillRow in skills:
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self.addSkill(Skill(skillRow["typeID"], skillRow["level"]))
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self.addSkill(Skill(self, skillRow["typeID"], skillRow["level"]))
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self.secStatus = secStatus
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@property
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@@ -206,7 +206,7 @@ class Character(object):
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skill = self.__skillIdMap.get(item.ID)
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if skill is None:
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skill = Skill(item, self.defaultLevel, False, True)
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skill = Skill(self, item, self.defaultLevel, False, True)
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self.addSkill(skill)
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return skill
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@@ -272,7 +272,7 @@ class Character(object):
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copy.apiID = self.apiID
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for skill in self.skills:
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copy.addSkill(Skill(skill.itemID, skill.level, False, skill.learned))
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copy.addSkill(Skill(self, skill.itemID, skill.level, False, skill.learned))
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return copy
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@@ -297,7 +297,8 @@ class Character(object):
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class Skill(HandledItem):
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def __init__(self, item, level=0, ro=False, learned=True):
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def __init__(self, character, item, level=0, ro=False, learned=True):
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self.character = character
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self.__item = item if not isinstance(item, int) else None
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self.itemID = item.ID if not isinstance(item, int) else item
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self.__level = level if learned else None
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@@ -431,7 +432,7 @@ class Skill(HandledItem):
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return val
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def __deepcopy__(self, memo):
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copy = Skill(self.item, self.level, self.__ro)
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copy = Skill(self.character, self.item, self.level, self.__ro)
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return copy
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def __repr__(self):
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