Add lock range limit support to ewar graph
This commit is contained in:
@@ -20,9 +20,8 @@
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import math
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from graphs.calc import calculateMultiplier, calculateRangeFactor
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from graphs.calc import calculateMultiplier, calculateRangeFactor, checkLockRange, checkDroneControlRange
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from graphs.data.base import SmoothPointGetter
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from service.settings import GraphSettings
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class Distance2NeutingStrGetter(SmoothPointGetter):
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@@ -38,34 +37,37 @@ class Distance2NeutingStrGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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neuts.append((
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mod.getModifiedItemAttr('energyNeutralizerAmount') / self.__getDuration(mod) * resonance,
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mod.maxRange or 0, mod.falloff or 0))
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mod.maxRange or 0, mod.falloff or 0, True, False))
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if 'energyNosferatuFalloff' in mod.item.effects and mod.getModifiedItemAttr('nosOverride'):
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neuts.append((
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mod.getModifiedItemAttr('powerTransferAmount') / self.__getDuration(mod) * resonance,
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mod.maxRange or 0, mod.falloff or 0))
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mod.maxRange or 0, mod.falloff or 0, True, False))
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if 'doomsdayAOENeut' in mod.item.effects:
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neuts.append((
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mod.getModifiedItemAttr('energyNeutralizerAmount') / self.__getDuration(mod) * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0))
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mod.falloff or 0, False, False))
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for drone in src.item.activeDronesIter():
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if 'entityEnergyNeutralizerFalloff' in drone.item.effects:
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neuts.extend(drone.amountActive * ((
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drone.getModifiedItemAttr('energyNeutralizerAmount') / (drone.getModifiedItemAttr('energyNeutralizerDuration') / 1000) * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0),))
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math.inf, 0, True, True),))
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for fighter, ability in src.item.activeFighterAbilityIter():
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if ability.effect.name == 'fighterAbilityEnergyNeutralizer':
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nps = fighter.getModifiedItemAttr('fighterAbilityEnergyNeutralizerAmount') / (ability.cycleTime / 1000)
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neuts.append((
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nps * fighter.amount * resonance,
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math.inf, 0))
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math.inf, 0, True, False))
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return {'neuts': neuts}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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combinedStr = 0
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for strength, optimal, falloff in commonData['neuts']:
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for strength, optimal, falloff, needsLock, needsDcr in commonData['neuts']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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combinedStr += strength * calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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return combinedStr
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@@ -86,29 +88,32 @@ class Distance2WebbingStrGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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webs.append((
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mod.getModifiedItemAttr('speedFactor') * resonance,
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mod.maxRange or 0, mod.falloff or 0, 'default'))
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mod.maxRange or 0, mod.falloff or 0, 'default', True, False))
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if 'doomsdayAOEWeb' in mod.item.effects:
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webs.append((
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mod.getModifiedItemAttr('speedFactor') * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0, 'default'))
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mod.falloff or 0, 'default', False, False))
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for drone in src.item.activeDronesIter():
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if 'remoteWebifierEntity' in drone.item.effects:
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webs.extend(drone.amountActive * ((
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drone.getModifiedItemAttr('speedFactor') * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0, 'default'),))
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math.inf, 0, 'default', True, True),))
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for fighter, ability in src.item.activeFighterAbilityIter():
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if ability.effect.name == 'fighterAbilityStasisWebifier':
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webs.append((
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fighter.getModifiedItemAttr('fighterAbilityStasisWebifierSpeedPenalty') * fighter.amount * resonance,
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math.inf, 0, 'default'))
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math.inf, 0, 'default', True, False))
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return {'webs': webs}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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strMults = {}
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for strength, optimal, falloff, stackingGroup in commonData['webs']:
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for strength, optimal, falloff, stackingGroup, needsLock, needsDcr in commonData['webs']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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strength *= calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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strMults.setdefault(stackingGroup, []).append((1 + strength / 100, None))
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strMult = calculateMultiplier(strMults)
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@@ -132,29 +137,32 @@ class Distance2EcmStrMaxGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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ecms.append((
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max(mod.getModifiedItemAttr(a) for a in self.ECM_ATTRS_GENERAL) * resonance,
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mod.maxRange or 0, mod.falloff or 0))
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mod.maxRange or 0, mod.falloff or 0, True, False))
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if 'doomsdayAOEECM' in mod.item.effects:
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ecms.append((
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max(mod.getModifiedItemAttr(a) for a in self.ECM_ATTRS_GENERAL) * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0))
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mod.falloff or 0, False, False))
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for drone in src.item.activeDronesIter():
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if 'entityECMFalloff' in drone.item.effects:
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ecms.extend(drone.amountActive * ((
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max(drone.getModifiedItemAttr(a) for a in self.ECM_ATTRS_GENERAL) * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0),))
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math.inf, 0, True, True),))
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for fighter, ability in src.item.activeFighterAbilityIter():
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if ability.effect.name == 'fighterAbilityECM':
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ecms.append((
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max(fighter.getModifiedItemAttr(a) for a in self.ECM_ATTRS_FIGHTERS) * fighter.amount * resonance,
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math.inf, 0))
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math.inf, 0, True, False))
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return {'ecms': ecms}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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combinedStr = 0
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for strength, optimal, falloff in commonData['ecms']:
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for strength, optimal, falloff, needsLock, needsDcr in commonData['ecms']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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combinedStr += strength * calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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return combinedStr
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@@ -172,24 +180,27 @@ class Distance2DampStrLockRangeGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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damps.append((
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mod.getModifiedItemAttr('maxTargetRangeBonus') * resonance,
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mod.maxRange or 0, mod.falloff or 0, 'default'))
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mod.maxRange or 0, mod.falloff or 0, 'default', True, False))
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if 'doomsdayAOEDamp' in mod.item.effects:
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damps.append((
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mod.getModifiedItemAttr('maxTargetRangeBonus') * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0, 'default'))
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mod.falloff or 0, 'default', False, False))
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for drone in src.item.activeDronesIter():
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if 'remoteSensorDampEntity' in drone.item.effects:
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damps.extend(drone.amountActive * ((
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drone.getModifiedItemAttr('maxTargetRangeBonus') * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0, 'default'),))
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math.inf, 0, 'default', True, True),))
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return {'damps': damps}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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strMults = {}
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for strength, optimal, falloff, stackingGroup in commonData['damps']:
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for strength, optimal, falloff, stackingGroup, needsLock, needsDcr in commonData['damps']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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strength *= calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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strMults.setdefault(stackingGroup, []).append((1 + strength / 100, None))
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strMult = calculateMultiplier(strMults)
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@@ -210,24 +221,27 @@ class Distance2TdStrOptimalGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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tds.append((
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mod.getModifiedItemAttr('maxRangeBonus') * resonance,
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mod.maxRange or 0, mod.falloff or 0, 'default'))
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mod.maxRange or 0, mod.falloff or 0, 'default', True, False))
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if 'doomsdayAOETrack' in mod.item.effects:
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tds.append((
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mod.getModifiedItemAttr('maxRangeBonus') * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0, 'default'))
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mod.falloff or 0, 'default', False, False))
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for drone in src.item.activeDronesIter():
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if 'npcEntityWeaponDisruptor' in drone.item.effects:
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tds.extend(drone.amountActive * ((
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drone.getModifiedItemAttr('maxRangeBonus') * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0, 'default'),))
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math.inf, 0, 'default', True, True),))
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return {'tds': tds}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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strMults = {}
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for strength, optimal, falloff, stackingGroup in commonData['tds']:
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for strength, optimal, falloff, stackingGroup, needsLock, needsDcr in commonData['tds']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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strength *= calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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strMults.setdefault(stackingGroup, []).append((1 + strength / 100, None))
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strMult = calculateMultiplier(strMults)
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@@ -249,20 +263,24 @@ class Distance2GdStrRangeGetter(SmoothPointGetter):
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gds.append((
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mod.getModifiedItemAttr('missileVelocityBonus') * resonance,
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mod.getModifiedItemAttr('explosionDelayBonus') * resonance,
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mod.maxRange or 0, mod.falloff or 0, 'default'))
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mod.maxRange or 0, mod.falloff or 0, 'default', True, False))
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if 'doomsdayAOETrack' in mod.item.effects:
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gds.append((
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mod.getModifiedItemAttr('missileVelocityBonus') * resonance,
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mod.getModifiedItemAttr('explosionDelayBonus') * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0, 'default'))
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mod.falloff or 0, 'default', False, False))
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return {'gds': gds}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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velocityStrMults = {}
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timeStrMults = {}
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for velocityStr, timeStr, optimal, falloff, stackingGroup in commonData['gds']:
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for velocityStr, timeStr, optimal, falloff, stackingGroup, needsLock, needsDcr in commonData['gds']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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rangeFactor = calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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velocityStr *= rangeFactor
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timeStr *= rangeFactor
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@@ -287,24 +305,27 @@ class Distance2TpStrGetter(SmoothPointGetter):
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if effectName in mod.item.effects:
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tps.append((
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mod.getModifiedItemAttr('signatureRadiusBonus') * resonance,
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mod.maxRange or 0, mod.falloff or 0, 'default'))
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mod.maxRange or 0, mod.falloff or 0, 'default', True, False))
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if 'doomsdayAOEPaint' in mod.item.effects:
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tps.append((
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mod.getModifiedItemAttr('signatureRadiusBonus') * resonance,
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max(0, (mod.maxRange or 0) + mod.getModifiedItemAttr('doomsdayAOERange') - src.getRadius()),
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mod.falloff or 0, 'default'))
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mod.falloff or 0, 'default', False, False))
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for drone in src.item.activeDronesIter():
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if 'remoteTargetPaintEntity' in drone.item.effects:
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tps.extend(drone.amountActive * ((
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drone.getModifiedItemAttr('signatureRadiusBonus') * resonance,
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math.inf if GraphSettings.getInstance().get('ignoreDCR') else src.item.extraAttributes['droneControlRange'],
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0, 'default'),))
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math.inf, 0, 'default', True, True),))
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return {'tps': tps}
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def _calculatePoint(self, x, miscParams, src, tgt, commonData):
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distance = x
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inLockRange = checkLockRange(src=src, distance=distance)
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inDroneRange = checkDroneControlRange(src=src, distance=distance)
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strMults = {}
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for strength, optimal, falloff, stackingGroup in commonData['tps']:
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for strength, optimal, falloff, stackingGroup, needsLock, needsDcr in commonData['tps']:
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if (needsLock and not inLockRange) or (needsDcr and not inDroneRange):
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continue
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strength *= calculateRangeFactor(srcOptimalRange=optimal, srcFalloffRange=falloff, distance=distance)
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strMults.setdefault(stackingGroup, []).append((1 + strength / 100, None))
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strMult = calculateMultiplier(strMults)
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