Commit Graph

13 Commits

Author SHA1 Message Date
cncfanatics
0b6d11c5c2 replace a silly for loop by * 2010-10-11 23:02:33 +02:00
cncfanatics
37c34a32f3 Add a V in front of the active damage pattern and allow different
bitmaps per menu item when multiple are passed
2010-10-11 21:54:53 +02:00
cncfanatics
3e41d413c9 Don't spawn menu if fitID is None 2010-10-11 11:04:18 +02:00
cncfanatics
982d02b451 Remove some useless imports 2010-10-11 11:01:55 +02:00
cncfanatics
58dfb8ba85 Add "Raw" damage pattern, which'll display raw health without resistance 2010-10-11 10:22:26 +02:00
cncfanatics
fe68ffacfe Implement damage pattern switching 2010-10-11 10:11:24 +02:00
cncfanatics
7b47a70c71 Bind the main menu entry for the damage pattern editor 2010-10-10 12:03:25 +02:00
HomeWorld
8fc7ab895b Changed dmgpattern editor to modal dialog 2010-10-09 20:09:34 +03:00
HomeWorld
71c0ed4b93 Missing changes in contextmenu dmgpattern 2010-10-09 19:51:47 +03:00
HomeWorld
c0fee80773 Revert "test comit"
This reverts commit 2d3868dea9.
2010-10-09 17:07:15 +03:00
HomeWorld
2d3868dea9 test comit 2010-10-09 17:02:46 +03:00
cncfanatics
b8ac74e373 Fixup the damage pattern menu to actualy show the damage pattern list
instead of bullcrap now
2010-10-08 11:20:11 +02:00
cncfanatics
c0b739b8f7 Fix item stats for skills and move some stuff around 2010-10-06 13:58:42 +02:00