Commit Graph

471 Commits

Author SHA1 Message Date
Ryan Holmes
9d379d966c Implement working character associations with SSO character 2018-03-14 17:53:48 -04:00
blitzmann
5560ef4d34 Merge branch 'test-3' into esi
# Conflicts:
#	eos/saveddata/character.py
#	service/character.py
#	service/eveapi.py
#	service/pycrest/eve.py
2018-03-10 15:32:21 -05:00
blitzmann
963353a1dc Merge branch 'master' into test-3 2018-03-01 00:40:40 -05:00
blitzmann
f773e0a935 fix misplaced parentheses
(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08 Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
78f632a4f6 Merge remote-tracking branch 'origin/master' into test-3 2018-02-24 02:03:29 -05:00
blitzmann
a9db667c9c Do the same treatment to Target Resists as Damage Patterns 2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416 2018-02-24 01:49:09 -05:00
blitzmann
4bbbd33917 Return 0 instead of -1 when there is no charge on a weapon. It was changed from None to -1 during the py3 conversion (as None can no longer be compared against non-None types). -1 was throwing the capSim off by quite a bit. See #1405 2018-02-18 22:55:31 -05:00
blitzmann
8b2cfe44f2 Merge remote-tracking branch 'origin/master' into test-3
# Conflicts:
#	config.py
#	eos/saveddata/fighter.py
2018-02-17 12:31:58 -05:00
blitzmann
12a526fa9e Fix for some standup fighter errors 2018-02-17 11:59:51 -05:00
blitzmann
e779bb84e2 Fix for #1383. Due to the changed mechanics of None in py3, getModifiedItemAttr was defaulted to 0 instead of None. This adds an explicit default of None when trying to find the allowed drone group attribute 2018-02-17 10:53:29 -05:00
blitzmann
0456cb2f96 Merge remote-tracking branch 'origin/master' into test-3 2018-02-16 22:26:10 -05:00
blitzmann
fa3cf90421 add / update effects for citadels 2018-02-16 00:44:26 -05:00
blitzmann
636ee1de23 Get new Standup fighters working 2018-02-15 22:26:42 -05:00
blitzmann
b36bf8fb21 Fix issue restricting structure modules from fitting onto a structure 2018-02-15 21:03:25 -05:00
blitzmann
33eccaa374 Merge branch 'test-3' into esi
# Conflicts:
#	requirements.txt
2018-02-11 23:17:50 -05:00
blitzmann
5f0ce58c29 Merge branch 'master' into test-3
# Conflicts:
#	gui/builtinShipBrowser/fitItem.py
#	service/port.py
2018-02-11 21:29:17 -05:00
blitzmann
0f30ea554d Fix for #1377 - group up support fighters and modify the bonus based on amount active 2018-02-10 14:14:31 -05:00
blitzmann
7b0f672f04 Get encrypted refresh tokens working 2018-02-09 18:25:53 -05:00
blitzmann
33bf5234d0 Goodbye eveapi! You have served us well all these years!
Start stripping XML API stuff and implement ESI skill fetching.
2018-02-09 00:42:59 -05:00
blitzmann
e77dddc15b More work on getting fittings form a character via ESI. It's starting to be come a pain working with this client with having to background it until it initializes. Thinking about rolling my own, considering we only need a few calls and not a whole package. 2018-02-07 02:07:42 -05:00
blitzmann
c7360c8cc3 Get logging into EVE working and SSO characters saving, along with client hashes being stored alongside characters. 2018-02-07 00:44:37 -05:00
blitzmann
2376148380 Start ripping CREST stuff out, add new SSOCharacter stuff in. Long process ahead. 2018-02-02 02:05:49 -05:00
blitzmann
40ce7b7c0b Merge branch 'master' into test-3
# Conflicts:
#	.gitignore
#	eos/saveddata/character.py
#	service/network.py
#	service/price.py
2017-12-10 22:36:15 -05:00
blitzmann
2936b88c3d code cleanup 2017-11-27 21:05:06 -05:00
blitzmann
d23398ce29 fix for boosters 2017-11-23 20:51:03 -05:00
blitzmann
6e112b9ed5 Fix issues with merge 2017-11-23 11:38:08 -05:00
blitzmann
b30b3fcbf1 Merge branch 'master' into test-3
Conflicts:
	eos/gamedata.py
	eos/saveddata/booster.py
	eos/saveddata/character.py
	gui/builtinAdditionPanes/commandView.py
	gui/builtinContextMenus/commandFits.py
	gui/builtinMarketBrowser/itemView.py
	gui/builtinMarketBrowser/marketTree.py
	gui/builtinPreferenceViews/pyfaGeneralPreferences.py
	gui/builtinShipBrowser/categoryItem.py
	gui/builtinShipBrowser/fitItem.py
	gui/builtinShipBrowser/navigationPanel.py
	gui/builtinShipBrowser/raceSelector.py
	gui/builtinShipBrowser/shipItem.py
	gui/builtinStatsViews/priceViewFull.py
	gui/builtinViews/fittingView.py
	gui/characterEditor.py
	gui/characterSelection.py
	gui/chromeTabs.py
	gui/crestFittings.py
	gui/itemStats.py
	gui/mainFrame.py
	scripts/itemDiff.py
	service/price.py
2017-11-23 11:19:05 -05:00
blitzmann
7058018aed Fix alpha clones 2017-11-22 21:51:40 -05:00
blitzmann
405a965046 Fix issue with loading fighters 2017-11-22 01:44:48 -05:00
blitzmann
de44e6f932 Get rid of some annoying messages 2017-11-21 23:46:33 -05:00
blitzmann
0d8904d59f Fix None comparison operation 2017-11-16 01:35:26 -05:00
blitzmann
6a382c4445 More tweaks to getModifiedItemAttr and fix deprecation warning 2017-11-05 01:51:19 -04:00
blitzmann
ce3b94696a Make sure getModifiedItemAttr always returns an int, unless otherwise wanting None
In py2, you could compare None to an int and it would always be less than. Unfortunately in py3, this is no longer the case. Returning getModifiedItemAttr as 0 allows us to not do a huge refactor.
2017-11-04 18:20:00 -04:00
blitzmann
4355f35eef Revert "Stop applying neut resistance twice" and instead remove the resistance application from addDrain()
This reverts commit 7b32fe08ac.
2017-10-29 15:07:05 -04:00
Ryan Holmes
10836acab2 Bug/1275 (#1299)
* Add stacking penalties to the max targeting range bonus of the Info Command Burst : Sensor Optimization

* Move Information Burst: Sensor Optimization: Targeting Range effect to proper position

* Fix tox issue
2017-09-24 13:38:52 -04:00
blitzmann
2f28afc7ae Merge branch 'bug/1278' of https://github.com/pyfa-org/Pyfa into bug/1278 2017-09-23 12:49:05 -04:00
blitzmann
0134c3b9a1 Fix formatting 2017-09-23 12:33:51 -04:00
Ryan Holmes
9f433fd072 Merge branch 'master' into bug/1278 2017-09-23 03:11:04 -04:00
blitzmann
7729bd9210 Opps commented wrong thing 2017-09-22 02:35:01 -04:00
blitzmann
ce5803dd9c Disable an odd bit of code from a long time ago that fitting max group fitting restrictions to be bypassed (#1278) 2017-09-22 02:33:46 -04:00
Ryan Holmes
73d9dd60e6 Don't return None as a price, always return a float (#1291) (#1292) 2017-09-21 21:13:05 -04:00
blitzmann
47cbc71e8a Implement simple skill import/export functionality, and some cleanup top pass tox 2017-08-14 23:28:50 -04:00
blitzmann
277bd14453 See #1234 - temporarily add conditional to ensure we run the skill level checking code only when a character exists to prevent error. This may cause some issues with the alpha characters since that may not get checked anymore. 2017-07-11 19:23:08 -04:00
blitzmann
d19486ce15 cleanup 2017-07-11 02:30:26 -04:00
blitzmann
f70d671f1d Fix implant set copy (#1236) 2017-07-10 00:21:52 -04:00
Ryan Holmes
0527a506ac fix broken events preventing additions panels to not work 2017-07-03 01:46:46 -04:00
Ryan Holmes
7ae41b71b2 Fix some deprecated things and a bug or two 2017-07-02 23:26:44 -04:00
Ryan Holmes
57783fe80f More work on character editor 2017-07-02 15:28:42 -04:00