Ryan Holmes
9d379d966c
Implement working character associations with SSO character
2018-03-14 17:53:48 -04:00
blitzmann
5560ef4d34
Merge branch 'test-3' into esi
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# Conflicts:
# eos/saveddata/character.py
# service/character.py
# service/eveapi.py
# service/pycrest/eve.py
2018-03-10 15:32:21 -05:00
blitzmann
963353a1dc
Merge branch 'master' into test-3
2018-03-01 00:40:40 -05:00
blitzmann
f773e0a935
fix misplaced parentheses
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(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08
Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
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(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
78f632a4f6
Merge remote-tracking branch 'origin/master' into test-3
2018-02-24 02:03:29 -05:00
blitzmann
a9db667c9c
Do the same treatment to Target Resists as Damage Patterns
2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc
Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416
2018-02-24 01:49:09 -05:00
blitzmann
4bbbd33917
Return 0 instead of -1 when there is no charge on a weapon. It was changed from None to -1 during the py3 conversion (as None can no longer be compared against non-None types). -1 was throwing the capSim off by quite a bit. See #1405
2018-02-18 22:55:31 -05:00
blitzmann
8b2cfe44f2
Merge remote-tracking branch 'origin/master' into test-3
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# Conflicts:
# config.py
# eos/saveddata/fighter.py
2018-02-17 12:31:58 -05:00
blitzmann
12a526fa9e
Fix for some standup fighter errors
2018-02-17 11:59:51 -05:00
blitzmann
e779bb84e2
Fix for #1383 . Due to the changed mechanics of None in py3, getModifiedItemAttr was defaulted to 0 instead of None. This adds an explicit default of None when trying to find the allowed drone group attribute
2018-02-17 10:53:29 -05:00
blitzmann
0456cb2f96
Merge remote-tracking branch 'origin/master' into test-3
2018-02-16 22:26:10 -05:00
blitzmann
fa3cf90421
add / update effects for citadels
2018-02-16 00:44:26 -05:00
blitzmann
636ee1de23
Get new Standup fighters working
2018-02-15 22:26:42 -05:00
blitzmann
b36bf8fb21
Fix issue restricting structure modules from fitting onto a structure
2018-02-15 21:03:25 -05:00
blitzmann
33eccaa374
Merge branch 'test-3' into esi
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# Conflicts:
# requirements.txt
2018-02-11 23:17:50 -05:00
blitzmann
5f0ce58c29
Merge branch 'master' into test-3
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# Conflicts:
# gui/builtinShipBrowser/fitItem.py
# service/port.py
2018-02-11 21:29:17 -05:00
blitzmann
0f30ea554d
Fix for #1377 - group up support fighters and modify the bonus based on amount active
2018-02-10 14:14:31 -05:00
blitzmann
7b0f672f04
Get encrypted refresh tokens working
2018-02-09 18:25:53 -05:00
blitzmann
33bf5234d0
Goodbye eveapi! You have served us well all these years!
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Start stripping XML API stuff and implement ESI skill fetching.
2018-02-09 00:42:59 -05:00
blitzmann
e77dddc15b
More work on getting fittings form a character via ESI. It's starting to be come a pain working with this client with having to background it until it initializes. Thinking about rolling my own, considering we only need a few calls and not a whole package.
2018-02-07 02:07:42 -05:00
blitzmann
c7360c8cc3
Get logging into EVE working and SSO characters saving, along with client hashes being stored alongside characters.
2018-02-07 00:44:37 -05:00
blitzmann
2376148380
Start ripping CREST stuff out, add new SSOCharacter stuff in. Long process ahead.
2018-02-02 02:05:49 -05:00
blitzmann
40ce7b7c0b
Merge branch 'master' into test-3
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# Conflicts:
# .gitignore
# eos/saveddata/character.py
# service/network.py
# service/price.py
2017-12-10 22:36:15 -05:00
blitzmann
2936b88c3d
code cleanup
2017-11-27 21:05:06 -05:00
blitzmann
d23398ce29
fix for boosters
2017-11-23 20:51:03 -05:00
blitzmann
6e112b9ed5
Fix issues with merge
2017-11-23 11:38:08 -05:00
blitzmann
b30b3fcbf1
Merge branch 'master' into test-3
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Conflicts:
eos/gamedata.py
eos/saveddata/booster.py
eos/saveddata/character.py
gui/builtinAdditionPanes/commandView.py
gui/builtinContextMenus/commandFits.py
gui/builtinMarketBrowser/itemView.py
gui/builtinMarketBrowser/marketTree.py
gui/builtinPreferenceViews/pyfaGeneralPreferences.py
gui/builtinShipBrowser/categoryItem.py
gui/builtinShipBrowser/fitItem.py
gui/builtinShipBrowser/navigationPanel.py
gui/builtinShipBrowser/raceSelector.py
gui/builtinShipBrowser/shipItem.py
gui/builtinStatsViews/priceViewFull.py
gui/builtinViews/fittingView.py
gui/characterEditor.py
gui/characterSelection.py
gui/chromeTabs.py
gui/crestFittings.py
gui/itemStats.py
gui/mainFrame.py
scripts/itemDiff.py
service/price.py
2017-11-23 11:19:05 -05:00
blitzmann
7058018aed
Fix alpha clones
2017-11-22 21:51:40 -05:00
blitzmann
405a965046
Fix issue with loading fighters
2017-11-22 01:44:48 -05:00
blitzmann
de44e6f932
Get rid of some annoying messages
2017-11-21 23:46:33 -05:00
blitzmann
0d8904d59f
Fix None comparison operation
2017-11-16 01:35:26 -05:00
blitzmann
6a382c4445
More tweaks to getModifiedItemAttr and fix deprecation warning
2017-11-05 01:51:19 -04:00
blitzmann
ce3b94696a
Make sure getModifiedItemAttr always returns an int, unless otherwise wanting None
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In py2, you could compare None to an int and it would always be less than. Unfortunately in py3, this is no longer the case. Returning getModifiedItemAttr as 0 allows us to not do a huge refactor.
2017-11-04 18:20:00 -04:00
blitzmann
4355f35eef
Revert "Stop applying neut resistance twice" and instead remove the resistance application from addDrain()
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This reverts commit 7b32fe08ac .
2017-10-29 15:07:05 -04:00
Ryan Holmes
10836acab2
Bug/1275 ( #1299 )
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* Add stacking penalties to the max targeting range bonus of the Info Command Burst : Sensor Optimization
* Move Information Burst: Sensor Optimization: Targeting Range effect to proper position
* Fix tox issue
2017-09-24 13:38:52 -04:00
blitzmann
2f28afc7ae
Merge branch 'bug/1278' of https://github.com/pyfa-org/Pyfa into bug/1278
2017-09-23 12:49:05 -04:00
blitzmann
0134c3b9a1
Fix formatting
2017-09-23 12:33:51 -04:00
Ryan Holmes
9f433fd072
Merge branch 'master' into bug/1278
2017-09-23 03:11:04 -04:00
blitzmann
7729bd9210
Opps commented wrong thing
2017-09-22 02:35:01 -04:00
blitzmann
ce5803dd9c
Disable an odd bit of code from a long time ago that fitting max group fitting restrictions to be bypassed ( #1278 )
2017-09-22 02:33:46 -04:00
Ryan Holmes
73d9dd60e6
Don't return None as a price, always return a float ( #1291 ) ( #1292 )
2017-09-21 21:13:05 -04:00
blitzmann
47cbc71e8a
Implement simple skill import/export functionality, and some cleanup top pass tox
2017-08-14 23:28:50 -04:00
blitzmann
277bd14453
See #1234 - temporarily add conditional to ensure we run the skill level checking code only when a character exists to prevent error. This may cause some issues with the alpha characters since that may not get checked anymore.
2017-07-11 19:23:08 -04:00
blitzmann
d19486ce15
cleanup
2017-07-11 02:30:26 -04:00
blitzmann
f70d671f1d
Fix implant set copy ( #1236 )
2017-07-10 00:21:52 -04:00
Ryan Holmes
0527a506ac
fix broken events preventing additions panels to not work
2017-07-03 01:46:46 -04:00
Ryan Holmes
7ae41b71b2
Fix some deprecated things and a bug or two
2017-07-02 23:26:44 -04:00
Ryan Holmes
57783fe80f
More work on character editor
2017-07-02 15:28:42 -04:00