Corollax
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3a563fee98
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Change projected effect toggling
Transition map is adjusted, as per http://trac.evefit.org/ticket/264.
Still need to change the default state.
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2010-11-01 13:07:00 -05:00 |
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cncfanatics
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f55e238485
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Autostack drones by at least 5
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2010-11-01 18:12:49 +01:00 |
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HomeWorld
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12075be1b5
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Added little animation for time consuming stage2 load - first run
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2010-10-31 20:21:57 +02:00 |
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HomeWorld
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e9086f1242
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Remove 'tip' after 5 seconds / this prevents also some weird graphic behaviour (sometimes evt_leavewindow isnt sent)
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2010-10-31 18:19:10 +02:00 |
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cncfanatics
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c3c33c553b
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Merge branch 'master' of evefit.org:pyfa
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2010-10-31 00:08:47 +02:00 |
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cncfanatics
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661dfc66a1
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Add requiredSkills tooltip
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2010-10-31 00:08:27 +02:00 |
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Corollax
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0903197ec5
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Removed the empty Prototype Exploration Ship
Zephyr was moved to limited edition, so...yeah.
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2010-10-30 15:43:14 -05:00 |
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cncfanatics
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12f33159a7
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Merge branch 'master' of evefit.org:pyfa
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2010-10-30 22:22:29 +02:00 |
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Corollax
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6740f7eb58
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Merge branch 'master' of evefit.org:pyfa
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2010-10-30 15:20:03 -05:00 |
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Corollax
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83158f9d29
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Small formatting changes to market.py
Moved a tuple to multiple lines
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2010-10-30 15:19:27 -05:00 |
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Corollax
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f6932bc535
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Tentative update to market.py
Moves limited edition ships to their own category
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2010-10-30 15:16:55 -05:00 |
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HomeWorld
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a1ea23683d
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Include timestamp as info for fits
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2010-10-30 23:09:35 +03:00 |
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cncfanatics
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c8773e803b
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Don't split stacks on 5, but on maxActiveDrones
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2010-10-30 20:56:48 +02:00 |
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cncfanatics
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4655035d77
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When opening the character editor, always select the currently used
character by default
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2010-10-30 19:37:06 +02:00 |
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cncfanatics
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887462e4db
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Make character & damagePattern global across all fits
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2010-10-30 16:40:26 +02:00 |
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cncfanatics
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b18eed7878
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Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
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2010-10-30 12:58:56 +02:00 |
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cncfanatics
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1ec7e795df
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Add Ammo support for projected effects view
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2010-10-30 11:30:28 +02:00 |
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cncfanatics
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e05ded882c
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Fix changing characters not udpating stats right away as well as
unlearning not working
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2010-10-29 13:01:26 +02:00 |
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cncfanatics
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c6daf72682
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First draft of projected effects additions pane. Still needs work (WTB
feedback!)
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2010-10-29 11:14:38 +02:00 |
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cncfanatics
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b7dc3623ed
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Merge branch 'master' of evefit.org:pyfa
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2010-10-28 22:14:35 +02:00 |
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cncfanatics
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f994440922
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Make the prefetcher make eos use an optimized skill list with everything
prefetched
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2010-10-28 22:13:58 +02:00 |
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Corollax
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8f259501ed
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Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
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2010-10-28 13:24:15 -05:00 |
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cncfanatics
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a4fde578e7
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Add a shipBrowserWorkerThread
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2010-10-28 18:54:33 +02:00 |
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cncfanatics
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c90dab16ba
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Implement "Set as damage pattern" for ammo
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2010-10-28 16:16:59 +02:00 |
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cncfanatics
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62241f1040
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Free used subsystem slot before we add another subsystem if the slot is
in use
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2010-10-28 14:54:04 +02:00 |
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cncfanatics
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79f70aa92a
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Implement activity restrictions
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2010-10-28 12:48:33 +02:00 |
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cncfanatics
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58b127ac08
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Fix up broken filter toggles while searching
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2010-10-28 07:40:48 +02:00 |
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cncfanatics
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59face543a
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Optimize price fetching columns a bit, only use delayed showing if we
can't get the price right away.
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2010-10-28 07:32:10 +02:00 |
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cncfanatics
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8b5640d9df
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Merge the new shipbrowser into master *Nom*
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2010-10-28 07:18:56 +02:00 |
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cncfanatics
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f92c517bb5
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Experimental change: disable gamedata caching completely and stop all
prefetching except for fetching the skill list
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2010-10-27 19:13:05 +02:00 |
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cncfanatics
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e0a92d0a68
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Add search lookup method for shipbrowser
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2010-10-27 16:02:56 +02:00 |
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cncfanatics
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51cfe23f41
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Redesign of the ship browser, its a lot cleaner and extensible now
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2010-10-27 12:14:00 +02:00 |
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Lucas Thode
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580d69ea5e
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moved some logic into the fit service
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2010-10-26 09:01:04 -05:00 |
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Lucas Thode
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10f779fa96
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Added support for backing up fittings.
This uses the standard EvE XML fitting format.
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2010-10-26 08:47:12 -05:00 |
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cncfanatics
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f2d81d111f
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Implement the + button in stage 2 and make the fit count work
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2010-10-26 14:59:58 +02:00 |
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Weeknie
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f224d840e4
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Revert "Added a proxy to get the Module object belonging to a certain Item object"
This reverts commit 6a3182d397.
Conflicts:
service/market.py
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2010-10-26 00:01:31 +02:00 |
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Weeknie
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73ae427f65
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Fixed the Module proxy, now it actually returns the Module object
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2010-10-25 23:31:32 +02:00 |
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Weeknie
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6a3182d397
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Added a proxy to get the Module object belonging to a certain Item object
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2010-10-25 23:22:44 +02:00 |
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cncfanatics
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827f2a8ada
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Typos
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2010-10-25 09:56:41 +02:00 |
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cncfanatics
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c1e157c617
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Typo, typety, tupety, TYYYPOOOOOOOOOO
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2010-10-25 09:53:26 +02:00 |
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cncfanatics
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200acf40ea
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TYPO ALERT
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2010-10-25 09:47:27 +02:00 |
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cncfanatics
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2cf34ed55f
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FIx a silly typo
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2010-10-25 09:38:59 +02:00 |
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cncfanatics
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2436b21867
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Make sure we get no tracebacks if we shutdown early
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2010-10-25 09:36:12 +02:00 |
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cncfanatics
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ecc48de635
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Fix a set of bugs that prevented EHP/HP switching and passive recharge
numbers to work correctly
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2010-10-24 23:06:37 +02:00 |
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cncfanatics
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5b321d2fb9
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Fix jump to for deadspace/storyline items, as well as for rigs &
subsystems
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2010-10-24 15:04:43 +02:00 |
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cncfanatics
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79a11c6503
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Manualy apply weeknie's import auto-open patch
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2010-10-23 18:56:00 +02:00 |
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cncfanatics
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774ac5cf8a
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Add code for drone splitting, lacking a little amount selection popup
atm
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2010-10-21 16:47:22 +02:00 |
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cncfanatics
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5287456030
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Use the Implant toggle in the booster view too
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2010-10-21 14:02:34 +02:00 |
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cncfanatics
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b1bcd96c57
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Automagicly jump to the relevant metagroup too when jumping to items
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2010-10-21 12:22:44 +02:00 |
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cncfanatics
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96b756fa9d
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Add support for toggling implants on and off
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2010-10-21 07:08:47 +02:00 |
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