Commit Graph

16 Commits

Author SHA1 Message Date
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00
DarkPhoenix
9f9aff0c39 Fix file permissions 2010-10-14 20:32:54 +04:00
cncfanatics
37c34a32f3 Add a V in front of the active damage pattern and allow different
bitmaps per menu item when multiple are passed
2010-10-11 21:54:53 +02:00
cncfanatics
93a1c31292 FIx an oopsie 2010-10-11 09:18:20 +02:00
cncfanatics
1a44b581dd Don't skip the context menu handler, bugs out on mac 2010-10-09 22:42:59 +02:00
HomeWorld
c0fee80773 Revert "test comit"
This reverts commit 2d3868dea9.
2010-10-09 17:07:15 +03:00
HomeWorld
2d3868dea9 test comit 2010-10-09 17:02:46 +03:00
cncfanatics
00c220779d Fix a bug where we'd bind our context menu handler several times,
leading to superfluous handler calls
2010-10-07 08:20:52 +02:00
cncfanatics
a4877514b4 Fix a bug where a context menu was only able to be spawned once and not
reusable
2010-10-07 08:00:16 +02:00
cncfanatics
c0b739b8f7 Fix item stats for skills and move some stuff around 2010-10-06 13:58:42 +02:00
cncfanatics
8f21a25da6 Implement the start of stat view menus 2010-10-06 09:29:47 +02:00
HomeWorld
5d2adb932f THIS FIX DESERVES A BEER, fixed a clear case of WTF in contextmenu. All blame goes to CNC 2010-10-05 00:47:19 +03:00
cncfanatics
25c74e1f4c Add support for having a contextMenu class add more then a single entry, start
work on damage pattern selection menu
2010-10-04 19:55:58 +02:00
cncfanatics
1654843295 Polish up context menu related code, start work on item stats 2010-10-04 13:45:30 +02:00
cncfanatics
c41525ff4a Make a slight redesign of the builtins 2010-10-04 09:17:52 +02:00
cncfanatics
7564914cf0 Add an early draft for context menus 2010-10-04 08:52:45 +02:00