Commit Graph

924 Commits

Author SHA1 Message Date
blitzman
32ba3fa516 Fix targeting delay effect running when rig is offline (#696) 2016-08-12 21:08:21 -04:00
blitzman
69723d1bd0 Fix for #695 2016-08-12 21:01:22 -04:00
blitzman
5a5ab846c2 Fix for search 2016-08-12 20:05:22 -04:00
Ryan Holmes
7a715fc471 Merge pull request #684 from Ebag333/Neuts
Applied size reduction effect to neut/nos
2016-07-24 01:25:15 -04:00
Ebag333
071dfaf656 Removed ship size, as this applies only to NPCs 2016-07-18 06:41:50 -07:00
Ebag333
88384a2fd8 RAH gets pissy if there is no damage profile
If there is no damage profile (likely from one that's deleted, and
somehow the profile doesn't get set back to uniform), then RAH tries to
apply null values.  This skips making the RAH reactive if that scenario
happens.
2016-07-17 14:10:58 -07:00
Ebag333
a2c0049488 Moved neut reduction logic into fit.py 2016-07-17 13:43:52 -07:00
Ebag333
60288204fc switched from using container/module to bag_of_dicks
Also cleaned up some warnings PyCharm was throwing.
2016-07-17 11:24:24 -07:00
Ebag333
7d0f65c1f3 Moved the sig size reduction under projected 2016-07-17 10:52:08 -07:00
Ebag333
a35b9b5d3f Added sig reduction for cap neuts 2016-07-17 10:47:15 -07:00
Ebag333
2a2842100a Applied size reduction effect to neut/nos 2016-07-17 00:01:41 -07:00
blitzmann
91c6e91023 Fix Cataclysmic Variable effects (#628) 2016-07-07 19:21:41 -04:00
blitzmann
8f64c91677 Update effect headers 2016-07-06 23:52:42 -04:00
blitzmann
842ee3d426 Fix Genolution implant set bonus (#672) 2016-07-06 23:50:31 -04:00
blitzmann
f396077cd6 Remove stacking penalty from Asklepian implants 2016-07-04 13:52:25 -04:00
blitzmann
92b2a35888 Fix omega implant 2016-07-03 17:42:12 -04:00
blitzmann
2212311a44 Add effects for Asklepian implant set 2016-07-03 14:25:05 -04:00
blitzmann
7831999563 Update effect headers 2016-07-03 00:40:10 -04:00
Ebag333
4a70028762 Fixed type of weapon
Used to be applied to Naglfar, but everyone knows that Vehement is the
new Naglfar, and never use projectiles after memorial day (only
hybrids).
2016-07-02 01:02:03 -07:00
blitzmann
cdca8fe236 New effects 2016-06-28 22:00:18 -04:00
blitzmann
67143cbc0e Fix for siege stacking penalty (#653) 2016-06-19 23:18:59 -04:00
blitzmann
ed3b2eb1bf Fix energy warfare 2016-06-19 23:04:52 -04:00
blitzmann
7a5e4291a5 Handle renamed groups 2016-06-19 12:40:49 -04:00
blitzmann
d1c6810e1e Update to SISI 1050133 2016-06-19 12:39:09 -04:00
Ebag333
b79009517e Updated po-ta-toe to po-tah-toh 2016-06-16 14:46:22 -07:00
Ebag333
12ccc96f46 Updated as per Blitzmanns feedback
https://github.com/pyfa-org/Pyfa/pull/639#issuecomment-225749245
2016-06-15 23:42:38 -07:00
Ebag333
47828c38d2 Merged differences from master (more catching up) 2016-06-15 19:40:45 -07:00
Ebag333
03d1d8f5a4 Merged changes from pyfa-org/master into branch
Merged changes to see if we can clear up the merge conflict warning
2016-06-15 18:24:40 -07:00
Ebag333
53da2f9bb2 Many updates
Redid all the values, especially updated target resist profiles.
Re-implemented the _init_ on service\damagePattern.py to check for
default values.
2016-06-13 13:49:56 -07:00
Ebag333
111e2cc0de Loads default database values on DB creation
Loads defaults for target resists and damage profiles....for now.

Can be extended to add anything we want on DB creation.  Can be extended to add a "load default value to database" button somewhere down the line, to support people who have existing databases and don't want to recreate them.
2016-06-06 16:25:20 -07:00
Ebag333
0a1be7d966 Update adaptivearmorhardener.py 2016-06-06 16:16:56 -07:00
Ebag333
8f3370307a Merge branch 'master' of https://github.com/Ebag333/Pyfa 2016-06-05 00:13:22 -07:00
Ebag333
8ea9bee810 Update adaptivearmorhardener.py 2016-06-04 23:58:34 -07:00
blitzmann
6141356754 Add Ice Products to search results (#600) 2016-05-30 22:43:31 -04:00
blitzmann
e70ea67fec Proper fix to attribute caps 2016-05-30 12:29:06 -04:00
blitzmann
fd62c254a4 Update to Citadel 1.14 and update effect headers0 2016-05-23 23:22:44 -04:00
blitzmann
90e54c6334 Fix Minokawa and Apostle remote effects (#623) 2016-05-23 23:05:50 -04:00
blitzmann
f423c67979 Fix remote ancillary bonus effects (#626) 2016-05-23 20:19:30 -04:00
blitzmann
4607dd788c Implement ewar resists (#597) 2016-05-22 15:15:21 -04:00
blitzmann
de6c843e1c Remove cap from target range (#620) 2016-05-22 14:24:43 -04:00
blitzmann
b45924aa52 Fix cycle time bonuses for Lif and Ninazu (#591) 2016-05-22 13:54:58 -04:00
blitzmann
d04ea5b061 Fix EV drones (#619) 2016-05-22 13:33:25 -04:00
blitzmann
7406210c4a Fix remote AAR 2016-05-22 01:38:40 -04:00
blitzmann
c24986fba3 Add missing effect for ancil shield boosts 2016-05-18 00:01:49 -04:00
blitzmann
80dab63119 Add missing effect for remote ancil reppers 2016-05-14 22:26:07 -04:00
blitzmann
8c769f152b Fix capacitor need bonus for Stasis Grapplers (#615) 2016-05-14 02:00:50 -04:00
blitzmann
3673391f5a Moved DPS calc from fighter to fighter ability, and fixed fighters in the graph to consider target values. 2016-05-14 01:48:22 -04:00
blitzmann
b2b92b00f3 Update to Citadel 1.10 and fix gang effects (#592) 2016-05-11 21:04:25 -04:00
blitzmann
5a07be40f1 Update to 1037828 (Citadel 1.9) 2016-05-07 20:02:24 -04:00
blitzmann
caa10614d9 Bump dev, and fix flex hardeners (#601) 2016-05-06 20:42:46 -04:00