Ebag333
e7c79e58b4
Use in instead of or, because that makes sense
2016-10-26 10:09:43 -07:00
Ebag333
0dbdbf7cfe
Add Burst Jammer to effects modified by Scorpion hull bonus
2016-10-26 08:42:49 -07:00
blitzman
9c685263bb
Merge branch 'master' of https://github.com/pyfa-org/Pyfa
2016-10-17 00:14:37 -04:00
blitzman
d43db40469
Fix running mining effect for every active drone in the stack
2016-10-17 00:14:06 -04:00
blitzman
a50471c0a6
Merge branch 'MiningDroneBonus' of https://github.com/Ebag333/Pyfa into Ebag333-MiningDroneBonus
2016-10-17 00:01:49 -04:00
Ryan Holmes
8d215f7d7f
Merge pull request #764 from Ebag333/MiningDroneRigStackingPenalty
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Removed stacking penalty from Mining Drone Rigs
2016-10-17 00:00:23 -04:00
Ebag333
eb9b034d65
Fixed maths with more than 1 drone
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Also tightened up code a bit. Does nothing now if there isn't a
miningDroneAmountPercent
2016-10-16 20:52:09 -07:00
Ebag333
9fe91472cf
Integrated Hacking Modules Give Double Bonus Incorrectl
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Because integrated modules are a single module with both Data and Relic
analizer built into one, ship hulls were giving a bonus twice over.
Changed it from adding the bonus for each individually (which worked
fine when it was broken out) to simply adding it if either Hacking or
Archaeology skill is present.
2016-10-16 12:14:21 -07:00
Ryan Holmes
7331c158b6
Merge pull request #756 from MrNukealizer/FighterFixes
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Fixed a few fighter/carrier bugs:
2016-10-08 23:07:01 -04:00
Ebag333
ddcbbb7fcf
Use the mining effect
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This effect is only used by mining drones, and it's not been
implemented.
See #762 for more info
2016-10-07 20:43:14 -07:00
Ebag333
e7ac1597bb
Removed stacking penalty
2016-10-07 09:05:18 -07:00
Mr. Nukealizer
a349626923
Changed fighter selection for NSA bonus
2016-10-05 22:44:10 -07:00
Mr. Nukealizer
c1b3491933
Fixed superiority fighter attack and added Evasive Maneuvers ability.
2016-09-30 21:40:10 -07:00
Mr. Nukealizer
5467a58b04
Fixed a few fighter/carrier bugs:
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* Omnidirectional Tracking Link overheat applies to explosion radius/velocity bonuses.
* Networked Sensor Array affects fighters' sensor strengths.
* Long range heavy fighters no longer appear to require Bomb Deployment.
* Carriers and supercarriers are no longer capped at 300km lock range.
2016-09-30 20:25:55 -07:00
blitzman
c64838f7f5
Update effect headers and bump stable
2016-09-28 00:20:30 -04:00
blitzman
44fb4a558c
fix some rigs
2016-09-27 01:25:49 -04:00
Ryan Holmes
9a574cb31b
Merge pull request #740 from Ebag333/ECM-Burst-Effect
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Implementing ECM Burst Jammer as a projected effect
2016-09-27 00:35:26 -04:00
blitzman
4fa4640991
Update to YC118.8 1.3
2016-09-27 00:34:14 -04:00
Ebag333
48f264851d
Implementing ECM Burst Jammer as a projected effect
2016-09-16 11:39:00 -07:00
Bart Massey
1d52382460
fixed syntax typo in modulebonusomnidirectionaltrackingenhancer.py
2016-09-03 00:26:29 -07:00
Ryan Holmes
e31f3cb46e
Update modulebonusomnidirectionaltrackingenhancer.py
2016-08-30 23:14:48 -04:00
blitzman
0eef1ee480
Fix for #705
2016-08-26 21:29:12 -04:00
blitzman
639f3d27b4
Fix citadel rig bonuses
2016-08-24 20:41:38 -04:00
blitzman
5107d383e0
Merge branch 'citadel'
2016-08-14 20:40:32 -04:00
blitzman
32ba3fa516
Fix targeting delay effect running when rig is offline ( #696 )
2016-08-12 21:08:21 -04:00
blitzman
69723d1bd0
Fix for #695
2016-08-12 21:01:22 -04:00
blitzman
3ac733a30c
Merge branch 'master' into citadel
2016-07-24 01:25:57 -04:00
Ryan Holmes
7a715fc471
Merge pull request #684 from Ebag333/Neuts
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Applied size reduction effect to neut/nos
2016-07-24 01:25:15 -04:00
Ebag333
88384a2fd8
RAH gets pissy if there is no damage profile
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If there is no damage profile (likely from one that's deleted, and
somehow the profile doesn't get set back to uniform), then RAH tries to
apply null values. This skips making the RAH reactive if that scenario
happens.
2016-07-17 14:10:58 -07:00
Ebag333
a2c0049488
Moved neut reduction logic into fit.py
2016-07-17 13:43:52 -07:00
Ebag333
60288204fc
switched from using container/module to bag_of_dicks
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Also cleaned up some warnings PyCharm was throwing.
2016-07-17 11:24:24 -07:00
Ebag333
7d0f65c1f3
Moved the sig size reduction under projected
2016-07-17 10:52:08 -07:00
Ebag333
a35b9b5d3f
Added sig reduction for cap neuts
2016-07-17 10:47:15 -07:00
Ebag333
2a2842100a
Applied size reduction effect to neut/nos
2016-07-17 00:01:41 -07:00
blitzmann
faed0ce159
Merge remote-tracking branch 'origin/master' into citadel
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Conflicts:
config.py
2016-07-16 21:45:28 -04:00
blitzmann
91c6e91023
Fix Cataclysmic Variable effects ( #628 )
2016-07-07 19:21:41 -04:00
blitzmann
8f64c91677
Update effect headers
2016-07-06 23:52:42 -04:00
blitzmann
842ee3d426
Fix Genolution implant set bonus ( #672 )
2016-07-06 23:50:31 -04:00
blitzmann
7b2a89d66b
Add structure rig effects (untested)
2016-07-05 23:26:24 -04:00
blitzmann
016854a292
Clean up effects
2016-07-04 23:31:41 -04:00
Ebag333
5d7252cbec
fixed referencec
2016-07-04 15:50:00 -07:00
Ebag333
0e0bcf51fc
Added Effects Files for Citadel Modules
2016-07-04 14:27:35 -07:00
blitzmann
f396077cd6
Remove stacking penalty from Asklepian implants
2016-07-04 13:52:25 -04:00
blitzmann
8ae6ad879e
Add structure skill effects
2016-07-03 20:03:00 -04:00
blitzmann
92b2a35888
Fix omega implant
2016-07-03 17:42:12 -04:00
blitzmann
2212311a44
Add effects for Asklepian implant set
2016-07-03 14:25:05 -04:00
blitzmann
7831999563
Update effect headers
2016-07-03 00:40:10 -04:00
Ebag333
4a70028762
Fixed type of weapon
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Used to be applied to Naglfar, but everyone knows that Vehement is the
new Naglfar, and never use projectiles after memorial day (only
hybrids).
2016-07-02 01:02:03 -07:00
blitzmann
cdca8fe236
New effects
2016-06-28 22:00:18 -04:00
blitzmann
67143cbc0e
Fix for siege stacking penalty ( #653 )
2016-06-19 23:18:59 -04:00