blitzmann
941c57b4a8
Fix titan fleet bonii ( #577 )
2016-05-01 16:45:19 -04:00
blitzmann
ffebd3f311
Fix charges for small ancillary shield boosters ( #581 )
2016-05-01 14:15:44 -04:00
blitzmann
d416124081
Implemented projected fighters, and various fighter bugfixes / improvements
2016-04-30 19:52:13 -04:00
blitzmann
c9810cd019
Fix bug when importing fit
2016-04-30 18:03:03 -04:00
blitzmann
fe9139ae93
Fix issue with adding multiples of the same skill to character via character import ( #563 )
2016-04-29 23:32:22 -04:00
blitzmann
b5420e9c6a
Add fighter bomb launcher logic
2016-04-29 19:10:51 -04:00
blitzmann
cfd82a6ad4
Add titan gang bonuses, along with other things
2016-04-29 18:47:53 -04:00
blitzmann
1669a5434c
Removing debugging
2016-04-28 00:42:09 -04:00
blitzmann
ed6f00a893
Added column for fighter abilities, fixed some fighter bugs, added some context menus to them
2016-04-28 00:29:25 -04:00
blitzmann
b15f9766c1
* Show fighter bay resources in fighter pane
...
* Give fighters a state
* Include some toggled stats on the resources pane
* Add some decent icons for fighter stuff
2016-04-28 00:10:01 -04:00
blitzmann
0ad4f07591
Add drone DPS/Volley to stats pane
2016-04-26 22:18:00 -04:00
blitzmann
4704c5a1b0
Limit fighters to fit's available slots. We hijack the module slot bit to do the dirty work >_>
2016-04-25 23:45:01 -04:00
blitzmann
af9a9c5698
More fighter work. Basic abilities now work correctly.
2016-04-17 13:28:12 -04:00
blitzmann
708425c67a
Toggle fighter abilities in fighter context menu
2016-04-17 02:16:58 -04:00
blitzmann
021de1af80
Get fighter abilities saved into database
2016-04-17 00:37:52 -04:00
blitzmann
e7118f637c
Merge branch 'charImplants' into singularity
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# Conflicts:
# eos/db/saveddata/fit.py
# gui/builtinContextMenus/itemStats.py
2016-04-12 20:16:53 -04:00
blitzmann
8ed485df0e
Group renames
2016-04-06 00:22:19 -04:00
blitzmann
3177713447
Add preliminary (database/gui) fighter support. No effects / calculations.
2016-04-04 23:32:03 -04:00
blitzmann
0cfa7cb28f
Ensure we get all ship group and ship type restrictions
2016-04-03 16:51:01 -04:00
blitzmann
a3d9d5cca8
Migrate character editor to use new entity editor.
2016-03-29 21:19:20 -04:00
blitzmann
65483309ab
Clear character implants during recalculation
2016-03-22 23:17:05 -04:00
blitzmann
3ae312db37
Import / export implants sets
2016-03-21 23:43:45 -04:00
blitzmann
731b54a1f7
Continued work on implant set editor
2016-03-20 18:58:13 -04:00
blitzmann
36ad31ab25
Get some initial scaffolding up for implant sets sourced from the resist code.
2016-03-20 02:04:55 -04:00
blitzmann
dc8aff6b6c
Merge branch 'master' into charImplants
2016-03-19 15:33:35 -04:00
blitzmann
6c8efcda12
Fix traceback when ship is missing launcher / turret attribute ( #539 )
2016-03-18 23:31:19 -04:00
blitzmann
c42748a5dd
Fix #537 - cap battery causing remote cap transfers to apply incorrect values.
...
Bump to stable 1.20.1
2016-03-15 22:46:51 -04:00
blitzmann
b5cf835959
Add a toggle between fit-specific implants and character implants. This avoids a lot of the problems of how to mix these two sources of implants. Character implants cannot change stage.
2016-03-13 14:48:43 -04:00
blitzmann
48b45b5f51
Merge branch 'master' into charImplants
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# Conflicts:
# gui/characterEditor.py
2016-03-12 23:20:26 -05:00
blitzmann
627dac692c
Modify applied cap drain based on ship's cap resistance
2016-03-08 18:23:35 -05:00
blitzmann
38cc13ff2c
Update to 1015913
2016-03-05 21:37:12 -05:00
blitzmann
e3742c0420
Fix double calculations on projected fits that double as boosters ( #496 )
2016-02-10 00:04:19 -05:00
blitzmann
bdf793072c
Fix for t2 cloaks on prospect
2016-01-12 17:38:00 -05:00
blitzmann
9029c04ce6
Merge branch 'master' into singularity
2015-11-27 22:45:28 -05:00
blitzmann
c7c0c49218
Fix #434
2015-11-27 20:12:02 -05:00
blitzmann
350f4c9f89
Add new effects. This commit uses a new helper script that automatically writes the effect file for the more straightforward effects.
2015-11-27 01:14:59 -05:00
blitzmann
9c9a6b69fe
Revert "Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database"
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This reverts commit 7dbe6dbe2d .
2015-11-27 00:07:24 -05:00
blitzmann
7dbe6dbe2d
Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database
2015-11-22 23:03:46 -05:00
blitzmann
938e2a871d
Merge branch 'master' into charImplants
...
Conflicts:
gui/characterEditor.py
2015-11-08 21:19:04 -05:00
blitzmann
2a8f3e4855
Merge branch 'singularity'
2015-11-02 21:28:26 -05:00
blitzmann
4b27becb5f
Merge branch 'overrides' into singularity
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Conflicts:
eos/db/__init__.py
eos/db/saveddata/__init__.py
eos/db/saveddata/queries.py
gui/mainFrame.py
gui/mainMenuBar.py
2015-11-02 19:01:12 -05:00
blitzmann
ef36dc5ba3
Import/export/clear overrides, add missing files due to bad gitignore entry
2015-11-02 18:45:56 -05:00
blitzmann
4eb61051c6
Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override
2015-11-01 12:04:02 -05:00
Cameron Grout
702d249bad
Updated turret detection as advised
2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341
Turrets of the same type now do not stagger
...
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.
This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
blitzmann
781abeea53
Implement a character cache, as the database-layer cache is seemingly not working. =/
2015-10-25 19:41:12 -04:00
blitzmann
1ce2921eb7
Put current character info in titlebar, and disable getting image.
2015-10-25 18:14:12 -04:00
blitzmann
c04b7e0552
Revert "Add tomorrow to repo rather than dependency" - going to including it in skel rebuild
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This reverts commit ff87d5e456 .
2015-10-24 22:51:46 -04:00
blitzmann
ff87d5e456
Add tomorrow to repo rather than dependency
2015-10-24 22:39:43 -04:00
blitzmann
c81774a3aa
Move pycrest to service (might move it to utils later, dunno)
2015-10-24 22:28:31 -04:00