blitzmann
020cc9e295
Revert "Clean up unused effects"
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This reverts commit 842be9535b .
2018-05-20 00:22:14 -04:00
DarkPhoenix
842be9535b
Clean up unused effects
2018-05-03 09:58:44 +03:00
blitzmann
f355cb3a72
Update effect headers
2017-06-25 00:18:06 -04:00
Ebag333
28404cd8bb
bajillion pep8 fixes to pass tox
2016-12-13 23:31:39 -08:00
blitzman
5a846c36ab
Merge branch 'T3CSubRemoteRepEffect' of https://github.com/Ebag333/Pyfa into Ebag333-T3CSubRemoteRepEffect
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Conflicts:
eos/effects/subsystembonusamarrdefensive2remotearmorrepairamount.py
eos/effects/subsystembonuscaldaridefensive2remoteshieldtransporteramount.py
eos/effects/subsystembonusgallentedefensive2remotearmorrepairamount.py
eos/effects/subsystembonusminmatardefensive2remoteshieldtransporteramount.py
2016-12-02 01:02:17 -05:00
Ebag333
3e842f30f1
Reformatting all effect files for readability and better PEP8 compliance
2016-10-19 11:16:32 -07:00
Ebag333
3e4b748952
Subsystems calculate after projection calcs
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Moved the 4 remote rep subsystem effect bonuses to calculate early in
the engine. This correctly calculates these bonuses for effects,
previously these effect bonuses wouldn't be calculated until after
projection calcs ran.
2016-10-16 12:47:50 -07:00
blitzmann
f423c67979
Fix remote ancillary bonus effects ( #626 )
2016-05-23 20:19:30 -04:00
blitzmann
d496637614
Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu.
2015-07-19 14:19:24 -04:00
blitzmann
4abde609d8
Remove old effects, and modify current effects using new header with real effect name
2014-09-29 14:20:12 -04:00
blitzmann
dd27c3c805
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
DarkPhoenix
5c073dc83f
Handle renames of items and groups
2013-08-21 01:07:27 +04:00
DarkPhoenix
fd36a0b172
Replace submodules with actual files
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Submodules never were actually useful
2013-06-10 22:12:34 +04:00