Commit Graph

149 Commits

Author SHA1 Message Date
Lucas Thode
bd6a610efa Fixed projected drones (ticket #316) 2010-12-01 07:58:45 -06:00
HomeWorld
c06e164fb1 Use NumCtrl instead of IntCtrl (we want floats in dmg pattern editor), ignore bad data in dmg pattern import service 2010-11-28 11:43:32 +02:00
cncfanatics
bb827fdb54 Remove unneeded (and expensive) check 2010-11-25 11:00:46 +01:00
HomeWorld
83d7167195 Implemented fleet copy 2010-11-22 19:08:38 +02:00
HomeWorld
d65cb818fb Implemented fleet delete 2010-11-22 18:09:37 +02:00
HomeWorld
e9730818ba Fleet Browser - Add/Select 2010-11-22 14:18:15 +02:00
cncfanatics
391b8e6668 Add relevant service methods 2010-11-22 11:09:25 +01:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
c730e59840 Typo alert 2010-11-20 16:11:00 +01:00
cncfanatics
fafa8fdedd Don't export Uniform and Selected ammo, also sort export output 2010-11-20 16:07:40 +01:00
Corollax
4938e51e55 Replaced the last edit with Entity's hack
Looks nice, I think? O,o
2010-11-20 08:21:50 -06:00
Corollax
ef13e9dee5 Significant speedup in the importPatterns() code
Don't delete and readd, just edit the existing object
2010-11-20 08:20:07 -06:00
Corollax
24b7c50b0a Added import/export support
Export works swimmingly, but import is slow and I can't figure out why.
2010-11-20 06:48:17 -06:00
Corollax
0b191623ad Export is now working. Import in progress.
Partial commits are good? Easy to revert, yes? I hope? :(
2010-11-20 05:11:27 -06:00
Corollax
ba6d370a0e Made some limited progress on the damage editor
Can't keep my eyes open anymore :(
2010-11-19 08:32:36 -06:00
Corollax
3d5c338026 Fix permissions divot
chmod -x *.py
2010-11-19 08:01:55 -06:00
cncfanatics
768f9c9471 Add fleet browser, view and service (basic skeleton) 2010-11-19 14:43:01 +01:00
cncfanatics
811fe150a6 Add a try/catch block around callback calling 2010-11-19 12:15:36 +01:00
cncfanatics
44a1e110fd Fix a few drone related regressions 2010-11-18 14:08:17 +01:00
cncfanatics
95652b6edd Fix a bloody anoying bug with selecting a character as active, then
deleting it and then spawning the char editor again
2010-11-15 13:27:19 +01:00
Niklas Bölter
d2d1759601 Reworked config.py (better variable names autodetection) 2010-11-13 17:40:02 +01:00
DarkPhoenix
817a1b11ee Also search limited issue ships, closes #294 2010-11-08 00:37:10 +03:00
cncfanatics
71ceb5a05c Implement projected drone merging 2010-11-04 20:59:16 +01:00
cncfanatics
73ed7a2d05 Implement fit backup in a seperate thread with a (not so) pwetty dialog 2010-11-04 07:17:58 +01:00
cncfanatics
eef0d9d1b1 Get rid of caching code in shipbrowser and do it in the service instead
(faster, less code, cleaner)
2010-11-03 09:51:25 +01:00
cncfanatics
412ee42e06 Implement merging of drone stacks via drag'n'drop 2010-11-02 13:41:42 +01:00
cncfanatics
887ad4d9f6 Prettify the missing skills tooltip a bit by also displaying the item
requiring said skills
2010-11-02 10:04:21 +01:00
Corollax
17e2a91bab Changed the default state of projected modules
Fixes http://trac.evefit.org/ticket/264
2010-11-01 13:42:49 -05:00
Corollax
3a563fee98 Change projected effect toggling
Transition map is adjusted, as per http://trac.evefit.org/ticket/264.
Still need to change the default state.
2010-11-01 13:07:00 -05:00
cncfanatics
f55e238485 Autostack drones by at least 5 2010-11-01 18:12:49 +01:00
HomeWorld
12075be1b5 Added little animation for time consuming stage2 load - first run 2010-10-31 20:21:57 +02:00
HomeWorld
e9086f1242 Remove 'tip' after 5 seconds / this prevents also some weird graphic behaviour (sometimes evt_leavewindow isnt sent) 2010-10-31 18:19:10 +02:00
cncfanatics
c3c33c553b Merge branch 'master' of evefit.org:pyfa 2010-10-31 00:08:47 +02:00
cncfanatics
661dfc66a1 Add requiredSkills tooltip 2010-10-31 00:08:27 +02:00
Corollax
0903197ec5 Removed the empty Prototype Exploration Ship
Zephyr was moved to limited edition, so...yeah.
2010-10-30 15:43:14 -05:00
cncfanatics
12f33159a7 Merge branch 'master' of evefit.org:pyfa 2010-10-30 22:22:29 +02:00
Corollax
6740f7eb58 Merge branch 'master' of evefit.org:pyfa 2010-10-30 15:20:03 -05:00
Corollax
83158f9d29 Small formatting changes to market.py
Moved a tuple to multiple lines
2010-10-30 15:19:27 -05:00
Corollax
f6932bc535 Tentative update to market.py
Moves limited edition ships to their own category
2010-10-30 15:16:55 -05:00
HomeWorld
a1ea23683d Include timestamp as info for fits 2010-10-30 23:09:35 +03:00
cncfanatics
c8773e803b Don't split stacks on 5, but on maxActiveDrones 2010-10-30 20:56:48 +02:00
cncfanatics
4655035d77 When opening the character editor, always select the currently used
character by default
2010-10-30 19:37:06 +02:00
cncfanatics
887462e4db Make character & damagePattern global across all fits 2010-10-30 16:40:26 +02:00
cncfanatics
b18eed7878 Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
2010-10-30 12:58:56 +02:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
cncfanatics
e05ded882c Fix changing characters not udpating stats right away as well as
unlearning not working
2010-10-29 13:01:26 +02:00
cncfanatics
c6daf72682 First draft of projected effects additions pane. Still needs work (WTB
feedback!)
2010-10-29 11:14:38 +02:00
cncfanatics
b7dc3623ed Merge branch 'master' of evefit.org:pyfa 2010-10-28 22:14:35 +02:00
cncfanatics
f994440922 Make the prefetcher make eos use an optimized skill list with everything
prefetched
2010-10-28 22:13:58 +02:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00