Commit Graph

10 Commits

Author SHA1 Message Date
blitzmann
51a8076d30 Comment cleanup 2015-09-01 23:29:47 -04:00
Ryan Holmes
01db1efdf7 Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
d496637614 Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu. 2015-07-19 14:19:24 -04:00
blitzmann
d6199a58c2 Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff 2015-07-16 23:59:37 -04:00
DarkPhoenix
15087a290a Add proper support of attribute value limit
This fixes issue with blighted/polarized weapons getting resistances down to negative values
2014-11-07 12:49:34 +03:00
blitzmann
458e89a534 Fixes #154 2014-08-18 17:46:51 -04:00
blitzmann
dd27c3c805 Set files to 644 besides pyfa.py and scripts 2014-07-30 21:23:27 -04:00
blitzmann
1c84e9dc4b Added default value for used parameter 2014-05-27 16:29:22 -04:00
blitzmann
45fca2a87d All things that can affect attribute from current fit/ships is included in modifiedAttributeDict.
The previous method was to only add those that change a value. This adds things can can affect it, and then pass a new `used` flag to the dict to show if it's used or not.
2014-05-25 14:48:40 -04:00
DarkPhoenix
fd36a0b172 Replace submodules with actual files
Submodules never were actually useful
2013-06-10 22:12:34 +04:00