blitzmann
51a8076d30
Comment cleanup
2015-09-01 23:29:47 -04:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
...
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
d496637614
Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu.
2015-07-19 14:19:24 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
DarkPhoenix
15087a290a
Add proper support of attribute value limit
...
This fixes issue with blighted/polarized weapons getting resistances down to negative values
2014-11-07 12:49:34 +03:00
blitzmann
458e89a534
Fixes #154
2014-08-18 17:46:51 -04:00
blitzmann
dd27c3c805
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
blitzmann
1c84e9dc4b
Added default value for used parameter
2014-05-27 16:29:22 -04:00
blitzmann
45fca2a87d
All things that can affect attribute from current fit/ships is included in modifiedAttributeDict.
...
The previous method was to only add those that change a value. This adds things can can affect it, and then pass a new `used` flag to the dict to show if it's used or not.
2014-05-25 14:48:40 -04:00
DarkPhoenix
fd36a0b172
Replace submodules with actual files
...
Submodules never were actually useful
2013-06-10 22:12:34 +04:00