blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834
Do auto-save when editing in character editor.
2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb
Fix a few things
2015-09-13 16:59:59 -04:00
blitzmann
2c7bfd14b6
Revert "Separate characters from Fit relationship..."
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This reverts commit 3521b3887d .
Conflicts:
eos/db/saveddata/queries.py
2015-09-13 16:53:42 -04:00
blitzmann
1584586fd2
Try a different approach to temp skill levels
2015-09-13 16:51:36 -04:00
blitzmann
4663270067
Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded
2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944
Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e
Minor modifications.
2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b
Added character saving.
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Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
blitzmann
3521b3887d
Separate characters from Fit relationship and create new character session. At this point, changes to characters do not persist. Efforts must still be made to focus on creating a character save function as well as ensure characters that are dirty are loaded correctly for fresh fits.
2015-09-09 19:08:38 -04:00
blitzmann
decf7ff028
Fix #351
2015-09-01 23:23:52 -04:00
blitzmann
6e95f69565
Support speedLimit introduced with Entosis Link
2015-08-25 17:26:25 -04:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
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Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
9de3600d7f
Fix self-boosting
2015-07-23 01:38:51 -04:00
blitzmann
5a4f526b2b
Fix fit copying
2015-07-22 14:27:44 -04:00
blitzmann
17733d5951
Added missing tactical mode calculations... whoops
2015-07-22 13:02:08 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
71b258a8f5
Merge fit attributes with ship
2015-07-17 16:32:42 -04:00
blitzmann
cd7579a4bf
Fix #332 - offline rigs calculated in calibration stats
2015-07-17 00:01:31 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
blitzmann
3ad5aaac89
Fix #331 - gang boosts not applied to self projection
2015-07-15 16:52:09 -04:00
blitzmann
9a1b0f07c0
Added documentation on why projections don't respect the __calculated flag which gang boosts do
2015-07-14 16:32:10 -04:00
blitzmann
c571fdc5e6
Fit fit alterations with self projections
2015-07-13 19:29:23 -04:00
blitzmann
63fce4be17
Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy
2015-07-11 16:28:09 -04:00
blitzmann
86ee5292d8
Fix fit copying and deleting fits not being reflected in other fits.
2015-07-11 12:43:47 -04:00
blitzmann
0060f58e3d
Support evemon character imports.
2015-07-11 10:17:02 -04:00
blitzmann
28a5318e3b
Merge branch 'master' into toggleProjectionFit
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Conflicts:
config.py
2015-07-10 16:09:00 -04:00
blitzmann
496e9b56b5
Handle use case of invalid fit's mucking things up
2015-07-10 15:46:15 -04:00
blitzmann
68dddf2810
Fix for init projected fit. Took a long time to figure out what was happening.
2015-07-10 11:58:15 -04:00
blitzmann
c17e03d8d0
Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet
2015-07-09 17:53:41 -04:00
blitzmann
af9f64db5f
Move the chain into the runtime loop, otherwise projections won't work for some odd reason.
2015-07-09 14:48:15 -04:00
blitzmann
d885bd4636
Bump dev and Fix #321 - oversight in tactical mode selection
2015-07-09 11:48:11 -04:00
blitzmann
c17bce55bb
Lots of stuff
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- Added logging and replaced Timer class with more useful one
- Move projected fit loop out of runtimes
- Eliminate recursions from Fit.clear()
- Clean up overall fit calc logic
2015-07-09 10:43:39 -04:00
blitzmann
b95a10d284
Add active column. Looping the fit to apply it x amount of times doesn't seem to work. Probably because it's been flagged calculated and returns early
2015-07-07 13:49:38 -04:00
blitzmann
2bca3ddcc8
GUI support (also made regular checkboxes pretty for drones/implant/etc)
2015-07-07 13:49:37 -04:00
blitzmann
9ef182aa99
First working prototype of toggleable projected fits. Creates a new association object that stores projection-specific information. GUI hasn't been touched (need to show state), and there are a lot of variables that I need to rename.
2015-07-07 13:49:35 -04:00
Ryan Holmes
a339ae1c55
Merge pull request #312 from blitzmann/dbCorruption
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Fixes for database rot
2015-07-05 13:08:11 -04:00
blitzmann
3773d1c28e
Improvements to fit initializations and logging
2015-07-05 12:57:04 -04:00
blitzmann
7959593c6c
Improve object initialization and add support for logging the errors.
2015-07-05 00:31:52 -04:00
blitzmann
5991d19b3e
Allow Subsystems as modules.
2015-07-04 00:32:28 -04:00
blitzmann
de71123a48
Merge branch 'pricing'
2015-07-03 02:38:23 -04:00
blitzmann
874cf4ef0a
Use old price information if update fails. Add "(!)" to show that price is out of date
2015-07-03 02:37:52 -04:00
blitzmann
ca08f8d8da
Handle fits with invalid ships by removing and deleting them when loaded.
2015-07-02 15:03:56 -04:00
blitzmann
e1ce672569
Move flag_modified to HandledList.remove() so that it takes care of all our use cases. Give fits an itemID like everything else so that projected fits can be removed correctly by this logic. No reason for them to be special snowflakes.
2015-07-02 11:22:26 -04:00
blitzmann
717080b58c
Handle invalid implants and boosters. Uses a different method to ensure implant and booster slot is not duplicated. Still need to modify existing databases to remove Booster table constraint. Reverts a previous commit: "Gracefully handle invalid boosters in database (both itemIDs that don't exist as well as non-booster items). Implants need a little more work" ( aaa5a6ae18)
2015-07-02 00:48:32 -04:00
blitzmann
51696c509f
Merged Cargo and Drone collection class (essentially the same). Utilized SQLAlchemy's flag_modified() to force SA to update DB (in this case, remove the entry)
2015-07-01 20:54:40 -04:00
blitzmann
4a5ae9f6f1
Handle invalid cargo. Noticed that cargo nor drones are removed from the database with these methods. Not sure why - projected drones and modules are correctly removed in similar ways
2015-07-01 15:21:27 -04:00
blitzmann
bcc77f11cd
Handle invalid projected drones
2015-07-01 14:50:08 -04:00
blitzmann
1c18a5207c
System Effects are wrapped in Module class, even though they are not modules. Account for this.
2015-07-01 13:32:31 -04:00