blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834
Do auto-save when editing in character editor.
2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb
Fix a few things
2015-09-13 16:59:59 -04:00
blitzmann
1584586fd2
Try a different approach to temp skill levels
2015-09-13 16:51:36 -04:00
blitzmann
4663270067
Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded
2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944
Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e
Minor modifications.
2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b
Added character saving.
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Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
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Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
blitzmann
0060f58e3d
Support evemon character imports.
2015-07-11 10:17:02 -04:00
DarkPhoenix
e81f7eb765
Change validator requirement for owner ID
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This fixes bug related to sqlalch 1.0
2015-05-27 14:54:37 +03:00
blitzmann
ed1b9854a0
Modify eveapi to work with pyfa service, move all character API calls from EOS to Character service and use new network service
2014-08-14 11:44:50 -04:00
blitzmann
dd27c3c805
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
blitzmann
de9ae5c78c
Ensure that we load all skills for a character and some minor tweaks.
2014-05-29 12:59:53 -04:00
blitzmann
45fca2a87d
All things that can affect attribute from current fit/ships is included in modifiedAttributeDict.
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The previous method was to only add those that change a value. This adds things can can affect it, and then pass a new `used` flag to the dict to show if it's used or not.
2014-05-25 14:48:40 -04:00
DarkPhoenix
96bb1b197e
Fix bug with character update through API
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Thanks to Dennovin for spotting this
2013-07-30 00:59:47 +04:00
Martin Falatic
f53e6f8533
Added the character import enhancement (reads native EVE CCP XML)
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Character class inherits from 'object' now for consitency
(as fit class does)
Strings updated for consistency (e.g., 'EvE' -> 'EVE')
Minor cleanup of the previous skills exporter enhancement
Moved character change/update event bindings to globalEvents (as fit changes are) for better re-use
2013-06-22 18:24:04 -07:00
DarkPhoenix
fd36a0b172
Replace submodules with actual files
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Submodules never were actually useful
2013-06-10 22:12:34 +04:00