Commit Graph

21 Commits

Author SHA1 Message Date
blitzmann
bd53785667 Allow all 5 and 0 to change skills from affecting skill menu 2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834 Do auto-save when editing in character editor. 2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb Fix a few things 2015-09-13 16:59:59 -04:00
blitzmann
1584586fd2 Try a different approach to temp skill levels 2015-09-13 16:51:36 -04:00
blitzmann
4663270067 Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded 2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944 Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database. 2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e Minor modifications. 2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b Added character saving.
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
Ryan Holmes
01db1efdf7 Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad Merge remote-tracking branch 'origin/projections' 2015-07-23 15:46:32 -04:00
blitzmann
182104a010 Fix #109 2015-07-19 16:20:42 -04:00
blitzmann
d6199a58c2 Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff 2015-07-16 23:59:37 -04:00
blitzmann
0060f58e3d Support evemon character imports. 2015-07-11 10:17:02 -04:00
DarkPhoenix
e81f7eb765 Change validator requirement for owner ID
This fixes bug related to sqlalch 1.0
2015-05-27 14:54:37 +03:00
blitzmann
ed1b9854a0 Modify eveapi to work with pyfa service, move all character API calls from EOS to Character service and use new network service 2014-08-14 11:44:50 -04:00
blitzmann
dd27c3c805 Set files to 644 besides pyfa.py and scripts 2014-07-30 21:23:27 -04:00
blitzmann
de9ae5c78c Ensure that we load all skills for a character and some minor tweaks. 2014-05-29 12:59:53 -04:00
blitzmann
45fca2a87d All things that can affect attribute from current fit/ships is included in modifiedAttributeDict.
The previous method was to only add those that change a value. This adds things can can affect it, and then pass a new `used` flag to the dict to show if it's used or not.
2014-05-25 14:48:40 -04:00
DarkPhoenix
96bb1b197e Fix bug with character update through API
Thanks to Dennovin for spotting this
2013-07-30 00:59:47 +04:00
Martin Falatic
f53e6f8533 Added the character import enhancement (reads native EVE CCP XML)
Character class inherits from 'object' now for consitency
 (as fit class does)
Strings updated for consistency (e.g., 'EvE' -> 'EVE')
Minor cleanup of the previous skills exporter enhancement
Moved character change/update event bindings to globalEvents (as fit changes are) for better re-use
2013-06-22 18:24:04 -07:00
DarkPhoenix
fd36a0b172 Replace submodules with actual files
Submodules never were actually useful
2013-06-10 22:12:34 +04:00