Ryan Holmes
bd975becf1
Continue work on projections (adding/removing projected environment and fit)
2018-08-10 12:47:51 -04:00
Ryan Holmes
d6b280d3cc
Working commit for adding / removing projected modules / environments
2018-08-09 15:52:34 -04:00
blitzmann
0f4f8c636d
Start working on projections
2018-08-04 22:10:14 -04:00
blitzmann
425c7f657c
Do command fit toggle. Still need to settle on the logic for how to handle deleted fits - seems there's an issue with the queue.
2018-08-03 22:30:09 -04:00
Ryan Holmes
7a1b4b4a1e
Merge remote-tracking branch 'bitbucket/commandRefactor' into commandRefactor
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# Conflicts:
# gui/fitCommands/__init__.py
2018-08-03 16:11:52 -04:00
Ryan Holmes
fcc53d3f21
Add commands for booster and command fits
2018-08-03 16:10:27 -04:00
blitzmann
15ba5c8ace
Convert tactical mode switching
2018-08-03 02:01:42 -04:00
blitzmann
098f0f92ee
Fix issue with layout-modifying modules (need to build fill() into the recalc itself at some point)
2018-07-31 21:29:59 -04:00
blitzmann
984978a80d
move some files around and create a context manager for fit recalclation
2018-07-28 00:07:10 -04:00
blitzmann
dd430bc9bb
Implant and cargo conversions
2018-07-27 23:54:41 -04:00
blitzmann
b724e5bec1
Set up commands for adding/removing cargo
2018-07-27 00:43:47 -04:00
blitzmann
7f8ad3885d
Create isCharge property
2018-07-26 01:16:29 -04:00
blitzmann
0d32b60f7e
Convert module swap / clone to fit / gui commands
2018-07-26 00:31:38 -04:00
blitzmann
53f6d43109
Migrate over the ammo setting stuff to fit/gui commands
2018-07-25 22:50:43 -04:00
blitzmann
1f9024a740
Move getProposedStatefrom fit service to module class
2018-07-25 22:23:50 -04:00
blitzmann
65c568bd95
Move some module state mapping definitions to the module file and add deprecation flags some sFit functions (will be moving to module / commands)
2018-07-25 22:02:51 -04:00
blitzmann
d5aeb0913d
Start refactoring the refactor that was started with command pattern refactoring.
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Instead of attempting to keep all the Fit service functionality, move these into specific "Fitting Commands" that are designed to define a unit of work and it's undo. Then, we will have "GUI Commands" which are defined as actions taken by the user themselves - these will usually use one or more "Fitting Commands".
2018-07-24 01:29:57 -04:00
blitzmann
9309ddff07
Created undo/redo command for module remove, along with reapplying some module-specific attributes (state, charge). Fixed a bug when trying to add a module that doesn't fit
2018-07-21 15:34:58 -04:00
blitzmann
0c3fa53bcf
Support undo/redo module add
2018-07-21 14:46:25 -04:00
blitzmann
926e0a9035
Start working on some undo / redo functionality. this is just the start, only module state changes and fit rename is implemented, and probably not very well x_x
2018-07-21 00:12:28 -04:00
blitzmann
b57bede510
tox fixes
2018-07-15 02:51:53 -04:00
MaruMaruOO
7a4c7a8f9f
Removed excess diagnostic information
2018-07-11 10:28:39 -04:00
Maru Maru
1699b8ceee
Add ability to use character implants by default
2018-07-11 05:35:19 -04:00
blitzmann
39f7ecdf5c
Merge branch 'mutaplasmids'
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# Conflicts:
# eve.db
2018-06-21 00:22:57 -04:00
blitzmann
8f16fc5c1e
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-17 12:52:49 -04:00
blitzmann
d4dba99363
Properly handle projecting an abyssal module (we now copy modules instead of using the same item ID)
2018-06-17 00:04:34 -04:00
blitzmann
5c566bae73
Introduce special cases for cargo swapping when dealing with abyssal modules ( #1649 )
2018-06-16 21:50:18 -04:00
blitzmann
ed94294584
Finish implementing the translated values for the Mutators
2018-06-15 01:31:51 -04:00
blitzmann
6fdcce12a3
Merge branch 'icons-1621' into v2.2.0b1
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# Conflicts:
# eos/db/__init__.py
# eos/db/gamedata/__init__.py
# eos/db/gamedata/item.py
# eos/gamedata.py
# eve.db
2018-06-12 21:43:28 -04:00
blitzmann
e19d231eba
Merge branch 'master' into v2.2.0b1
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# Conflicts:
# eve.db
2018-06-12 21:41:04 -04:00
blitzmann
bceaa0d1d5
Get mutations to save
2018-06-11 23:44:34 -04:00
blitzmann
3670f3289c
Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed.
2018-06-03 19:50:50 -04:00
blitzmann
19cf3c2036
Update various GUI things to show new location for ship icon
2018-06-02 14:54:59 -04:00
WatchMeCalculate
87660246b6
When re-enabling restrictions only delete incompatible modules
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Hardpoints past limit will show up highlighted red.
2018-06-01 02:19:14 -07:00
blitzmann
bc23417eae
Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
2018-05-20 12:53:33 -04:00
blitzmann
891c20eea7
Merge branch 'master' into singularity
2018-05-20 00:22:24 -04:00
blitzmann
eeb700c75d
Get back into tox's good graces
2018-05-15 01:41:32 -04:00
blitzmann
deecfb31dc
Merge tag 'v2.0.1' into singularity (bring sisi code up to date with pyfa 2 / py3 / wx4)
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# Conflicts:
# eos/effects/techtwocommandburstbonus.py
2018-05-15 01:17:51 -04:00
blitzmann
5101e2851a
replace eve-central with evemarketer
2018-05-07 22:28:40 -04:00
DarkPhoenix
32c6dcdb79
Sort fits during search the same way they are sorted normally
2018-05-03 11:24:01 +03:00
blitzmann
d3b8cebc8a
Merge branch 'master' into test-3
2018-03-01 23:42:22 -05:00
blitzmann
b1e40427a3
Tox
2018-03-01 23:41:39 -05:00
blitzmann
73925df24b
Don't fail when trying to project a module that can't be projected.
2018-03-01 23:24:00 -05:00
blitzmann
42ccc53166
bit of clean up for reload setting
2018-02-18 20:35:46 -05:00
blitzmann
b30b3fcbf1
Merge branch 'master' into test-3
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Conflicts:
eos/gamedata.py
eos/saveddata/booster.py
eos/saveddata/character.py
gui/builtinAdditionPanes/commandView.py
gui/builtinContextMenus/commandFits.py
gui/builtinMarketBrowser/itemView.py
gui/builtinMarketBrowser/marketTree.py
gui/builtinPreferenceViews/pyfaGeneralPreferences.py
gui/builtinShipBrowser/categoryItem.py
gui/builtinShipBrowser/fitItem.py
gui/builtinShipBrowser/navigationPanel.py
gui/builtinShipBrowser/raceSelector.py
gui/builtinShipBrowser/shipItem.py
gui/builtinStatsViews/priceViewFull.py
gui/builtinViews/fittingView.py
gui/characterEditor.py
gui/characterSelection.py
gui/chromeTabs.py
gui/crestFittings.py
gui/itemStats.py
gui/mainFrame.py
scripts/itemDiff.py
service/price.py
2017-11-23 11:19:05 -05:00
blitzmann
ce3b94696a
Make sure getModifiedItemAttr always returns an int, unless otherwise wanting None
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In py2, you could compare None to an int and it would always be less than. Unfortunately in py3, this is no longer the case. Returning getModifiedItemAttr as 0 allows us to not do a huge refactor.
2017-11-04 18:20:00 -04:00
Ryan Holmes
da5aaf2f78
Feature/evemarketdata ( #1297 )
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* Add preliminary support for eve market data
* Break out market sources into their own classes and register them onto the price service. Create preference option to select which source user wants. Default to eve central
* fix tox stuff
2017-09-23 19:39:38 -04:00
blitzmann
821ede8579
Do the same thing for damage patterns as we did for character for global setting
2017-09-22 02:08:53 -04:00
blitzmann
592f9a2298
Trigger a recalc on fit switching if the characters are not the same and the global character flag is set.
2017-09-22 02:01:27 -04:00
Ryan Holmes
ee392e07c4
Fixes ( #1288 )
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* Provide correct text formatting index
* Fix remove item context menu in projected pane
2017-09-19 19:20:10 -04:00