Commit Graph

148 Commits

Author SHA1 Message Date
HomeWorld
c06e164fb1 Use NumCtrl instead of IntCtrl (we want floats in dmg pattern editor), ignore bad data in dmg pattern import service 2010-11-28 11:43:32 +02:00
cncfanatics
bb827fdb54 Remove unneeded (and expensive) check 2010-11-25 11:00:46 +01:00
HomeWorld
83d7167195 Implemented fleet copy 2010-11-22 19:08:38 +02:00
HomeWorld
d65cb818fb Implemented fleet delete 2010-11-22 18:09:37 +02:00
HomeWorld
e9730818ba Fleet Browser - Add/Select 2010-11-22 14:18:15 +02:00
cncfanatics
391b8e6668 Add relevant service methods 2010-11-22 11:09:25 +01:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
c730e59840 Typo alert 2010-11-20 16:11:00 +01:00
cncfanatics
fafa8fdedd Don't export Uniform and Selected ammo, also sort export output 2010-11-20 16:07:40 +01:00
Corollax
4938e51e55 Replaced the last edit with Entity's hack
Looks nice, I think? O,o
2010-11-20 08:21:50 -06:00
Corollax
ef13e9dee5 Significant speedup in the importPatterns() code
Don't delete and readd, just edit the existing object
2010-11-20 08:20:07 -06:00
Corollax
24b7c50b0a Added import/export support
Export works swimmingly, but import is slow and I can't figure out why.
2010-11-20 06:48:17 -06:00
Corollax
0b191623ad Export is now working. Import in progress.
Partial commits are good? Easy to revert, yes? I hope? :(
2010-11-20 05:11:27 -06:00
Corollax
ba6d370a0e Made some limited progress on the damage editor
Can't keep my eyes open anymore :(
2010-11-19 08:32:36 -06:00
Corollax
3d5c338026 Fix permissions divot
chmod -x *.py
2010-11-19 08:01:55 -06:00
cncfanatics
768f9c9471 Add fleet browser, view and service (basic skeleton) 2010-11-19 14:43:01 +01:00
cncfanatics
811fe150a6 Add a try/catch block around callback calling 2010-11-19 12:15:36 +01:00
cncfanatics
44a1e110fd Fix a few drone related regressions 2010-11-18 14:08:17 +01:00
cncfanatics
95652b6edd Fix a bloody anoying bug with selecting a character as active, then
deleting it and then spawning the char editor again
2010-11-15 13:27:19 +01:00
Niklas Bölter
d2d1759601 Reworked config.py (better variable names autodetection) 2010-11-13 17:40:02 +01:00
DarkPhoenix
817a1b11ee Also search limited issue ships, closes #294 2010-11-08 00:37:10 +03:00
cncfanatics
71ceb5a05c Implement projected drone merging 2010-11-04 20:59:16 +01:00
cncfanatics
73ed7a2d05 Implement fit backup in a seperate thread with a (not so) pwetty dialog 2010-11-04 07:17:58 +01:00
cncfanatics
eef0d9d1b1 Get rid of caching code in shipbrowser and do it in the service instead
(faster, less code, cleaner)
2010-11-03 09:51:25 +01:00
cncfanatics
412ee42e06 Implement merging of drone stacks via drag'n'drop 2010-11-02 13:41:42 +01:00
cncfanatics
887ad4d9f6 Prettify the missing skills tooltip a bit by also displaying the item
requiring said skills
2010-11-02 10:04:21 +01:00
Corollax
17e2a91bab Changed the default state of projected modules
Fixes http://trac.evefit.org/ticket/264
2010-11-01 13:42:49 -05:00
Corollax
3a563fee98 Change projected effect toggling
Transition map is adjusted, as per http://trac.evefit.org/ticket/264.
Still need to change the default state.
2010-11-01 13:07:00 -05:00
cncfanatics
f55e238485 Autostack drones by at least 5 2010-11-01 18:12:49 +01:00
HomeWorld
12075be1b5 Added little animation for time consuming stage2 load - first run 2010-10-31 20:21:57 +02:00
HomeWorld
e9086f1242 Remove 'tip' after 5 seconds / this prevents also some weird graphic behaviour (sometimes evt_leavewindow isnt sent) 2010-10-31 18:19:10 +02:00
cncfanatics
c3c33c553b Merge branch 'master' of evefit.org:pyfa 2010-10-31 00:08:47 +02:00
cncfanatics
661dfc66a1 Add requiredSkills tooltip 2010-10-31 00:08:27 +02:00
Corollax
0903197ec5 Removed the empty Prototype Exploration Ship
Zephyr was moved to limited edition, so...yeah.
2010-10-30 15:43:14 -05:00
cncfanatics
12f33159a7 Merge branch 'master' of evefit.org:pyfa 2010-10-30 22:22:29 +02:00
Corollax
6740f7eb58 Merge branch 'master' of evefit.org:pyfa 2010-10-30 15:20:03 -05:00
Corollax
83158f9d29 Small formatting changes to market.py
Moved a tuple to multiple lines
2010-10-30 15:19:27 -05:00
Corollax
f6932bc535 Tentative update to market.py
Moves limited edition ships to their own category
2010-10-30 15:16:55 -05:00
HomeWorld
a1ea23683d Include timestamp as info for fits 2010-10-30 23:09:35 +03:00
cncfanatics
c8773e803b Don't split stacks on 5, but on maxActiveDrones 2010-10-30 20:56:48 +02:00
cncfanatics
4655035d77 When opening the character editor, always select the currently used
character by default
2010-10-30 19:37:06 +02:00
cncfanatics
887462e4db Make character & damagePattern global across all fits 2010-10-30 16:40:26 +02:00
cncfanatics
b18eed7878 Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
2010-10-30 12:58:56 +02:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
cncfanatics
e05ded882c Fix changing characters not udpating stats right away as well as
unlearning not working
2010-10-29 13:01:26 +02:00
cncfanatics
c6daf72682 First draft of projected effects additions pane. Still needs work (WTB
feedback!)
2010-10-29 11:14:38 +02:00
cncfanatics
b7dc3623ed Merge branch 'master' of evefit.org:pyfa 2010-10-28 22:14:35 +02:00
cncfanatics
f994440922 Make the prefetcher make eos use an optimized skill list with everything
prefetched
2010-10-28 22:13:58 +02:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
cncfanatics
a4fde578e7 Add a shipBrowserWorkerThread 2010-10-28 18:54:33 +02:00