Ebag333
c1dfd676e1
Simplified boolean check
2016-10-19 08:08:50 -07:00
blitzman
3ac733a30c
Merge branch 'master' into citadel
2016-07-24 01:25:57 -04:00
Ebag333
071dfaf656
Removed ship size, as this applies only to NPCs
2016-07-18 06:41:50 -07:00
Ebag333
a2c0049488
Moved neut reduction logic into fit.py
2016-07-17 13:43:52 -07:00
blitzmann
10c79ac812
More work on restrictions
2016-07-04 11:01:08 -04:00
blitzmann
fe8c3a4957
Disable fit add on pages based on context (ship vs citadel)
2016-07-04 10:30:04 -04:00
blitzmann
fb2e6e5c17
Restrict skills being applied to citadels. The effect must be of type "structure" for it to apply. Fix issue with agility
2016-07-03 14:52:00 -04:00
blitzmann
655d658a52
Remove prints
2016-05-16 23:56:46 -04:00
blitzmann
4041ecddc4
Create Citadel class that inherits from Ship. Add Service slots
2016-05-15 22:23:23 -04:00
blitzmann
7cf0a35a7a
Add citadel fittings to market browser, and get rid of some initial errors
2016-05-15 18:58:47 -04:00
blitzmann
d416124081
Implemented projected fighters, and various fighter bugfixes / improvements
2016-04-30 19:52:13 -04:00
blitzmann
c9810cd019
Fix bug when importing fit
2016-04-30 18:03:03 -04:00
blitzmann
cfd82a6ad4
Add titan gang bonuses, along with other things
2016-04-29 18:47:53 -04:00
blitzmann
b15f9766c1
* Show fighter bay resources in fighter pane
...
* Give fighters a state
* Include some toggled stats on the resources pane
* Add some decent icons for fighter stuff
2016-04-28 00:10:01 -04:00
blitzmann
0ad4f07591
Add drone DPS/Volley to stats pane
2016-04-26 22:18:00 -04:00
blitzmann
4704c5a1b0
Limit fighters to fit's available slots. We hijack the module slot bit to do the dirty work >_>
2016-04-25 23:45:01 -04:00
blitzmann
e7118f637c
Merge branch 'charImplants' into singularity
...
# Conflicts:
# eos/db/saveddata/fit.py
# gui/builtinContextMenus/itemStats.py
2016-04-12 20:16:53 -04:00
blitzmann
8ed485df0e
Group renames
2016-04-06 00:22:19 -04:00
blitzmann
3177713447
Add preliminary (database/gui) fighter support. No effects / calculations.
2016-04-04 23:32:03 -04:00
blitzmann
dc8aff6b6c
Merge branch 'master' into charImplants
2016-03-19 15:33:35 -04:00
blitzmann
c42748a5dd
Fix #537 - cap battery causing remote cap transfers to apply incorrect values.
...
Bump to stable 1.20.1
2016-03-15 22:46:51 -04:00
blitzmann
b5cf835959
Add a toggle between fit-specific implants and character implants. This avoids a lot of the problems of how to mix these two sources of implants. Character implants cannot change stage.
2016-03-13 14:48:43 -04:00
blitzmann
627dac692c
Modify applied cap drain based on ship's cap resistance
2016-03-08 18:23:35 -05:00
blitzmann
e3742c0420
Fix double calculations on projected fits that double as boosters ( #496 )
2016-02-10 00:04:19 -05:00
Cameron Grout
702d249bad
Updated turret detection as advised
2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341
Turrets of the same type now do not stagger
...
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.
This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
blitzmann
f17fb82ce7
Fix issue with ship bonuses not applying when fit is projected ( #374 )
2015-10-05 18:10:39 -04:00
blitzmann
a5f1370eec
Fit system effects not applying to projected fits.
2015-10-04 13:17:13 -04:00
blitzmann
30a8437515
Fix returning unicode with __repr__ and __str__. Fixes #356
2015-09-24 14:15:54 -04:00
blitzmann
a08bb2494b
Fix system effect states
2015-09-22 21:45:32 -04:00
blitzmann
6e95f69565
Support speedLimit introduced with Entosis Link
2015-08-25 17:26:25 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
9de3600d7f
Fix self-boosting
2015-07-23 01:38:51 -04:00
blitzmann
5a4f526b2b
Fix fit copying
2015-07-22 14:27:44 -04:00
blitzmann
17733d5951
Added missing tactical mode calculations... whoops
2015-07-22 13:02:08 -04:00
blitzmann
71b258a8f5
Merge fit attributes with ship
2015-07-17 16:32:42 -04:00
blitzmann
cd7579a4bf
Fix #332 - offline rigs calculated in calibration stats
2015-07-17 00:01:31 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
blitzmann
3ad5aaac89
Fix #331 - gang boosts not applied to self projection
2015-07-15 16:52:09 -04:00
blitzmann
9a1b0f07c0
Added documentation on why projections don't respect the __calculated flag which gang boosts do
2015-07-14 16:32:10 -04:00
blitzmann
c571fdc5e6
Fit fit alterations with self projections
2015-07-13 19:29:23 -04:00
blitzmann
63fce4be17
Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy
2015-07-11 16:28:09 -04:00
blitzmann
86ee5292d8
Fix fit copying and deleting fits not being reflected in other fits.
2015-07-11 12:43:47 -04:00
blitzmann
28a5318e3b
Merge branch 'master' into toggleProjectionFit
...
Conflicts:
config.py
2015-07-10 16:09:00 -04:00
blitzmann
496e9b56b5
Handle use case of invalid fit's mucking things up
2015-07-10 15:46:15 -04:00
blitzmann
68dddf2810
Fix for init projected fit. Took a long time to figure out what was happening.
2015-07-10 11:58:15 -04:00
blitzmann
c17e03d8d0
Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet
2015-07-09 17:53:41 -04:00
blitzmann
af9f64db5f
Move the chain into the runtime loop, otherwise projections won't work for some odd reason.
2015-07-09 14:48:15 -04:00
blitzmann
d885bd4636
Bump dev and Fix #321 - oversight in tactical mode selection
2015-07-09 11:48:11 -04:00
blitzmann
c17bce55bb
Lots of stuff
...
- Added logging and replaced Timer class with more useful one
- Move projected fit loop out of runtimes
- Eliminate recursions from Fit.clear()
- Clean up overall fit calc logic
2015-07-09 10:43:39 -04:00