Commit Graph

2453 Commits

Author SHA1 Message Date
Ryan Holmes
cc4e4c0f13 Merge pull request #649 from Ebag333/ECM-Misc-Column-Improvements
Updated ECM to be more descriptive
2016-06-13 21:21:29 -04:00
Ebag333
2f6f14fef2 Update misc.py 2016-06-13 18:14:41 -07:00
Ryan Holmes
fb590ddfdd Merge pull request #644 from Ebag333/Item-Attributes--Show-Base-Value
Added base column to item window
2016-06-13 20:44:15 -04:00
Ryan Holmes
a5e674cdc4 Merge pull request #650 from Ebag333/Group-Attribute-Overrides-Menu
Grouped Attributes override
2016-06-13 20:37:56 -04:00
Ebag333
4c05d9a687 Grouped Attributes override
Users are confused because they find the menu to edit attribute
overrides, change values, then do not see their values reflected.  There
is an option that needs to be enabled under the edit menu to show the
users overrides.

Moved this option from the edit menu to the window menu (next to the
existing attributes override editor), and grouped them together.
Functionality is not changed, merely placement of the overrides toggle.
2016-06-13 13:54:15 -07:00
Ebag333
32f671b4f2 No longer show "base" column when looking at a market item
Since they are identical.
2016-06-12 17:07:37 -07:00
Ebag333
25e298ff69 Updated ECM to be more descriptive
Gave it the RAH treatment. Now shows min/max values if it's a racial,
and only one for multispectral.  Tooltip shows all four broken out.
2016-06-12 16:46:18 -07:00
Ebag333
45006fe043 reverted back to original 2016-06-12 12:30:29 -07:00
blitzmann
be4b78ee1c Module replacement when dropping market module onto fitting view (#528) 2016-06-12 12:38:25 -04:00
Ryan Holmes
15519fd783 Update misc.py 2016-06-12 02:18:18 -04:00
Ryan Holmes
a357a5b845 Merge pull request #643 from Ebag333/SeBo-Misc-Column-Improvements
Added sensor strength to handle scripting the SeBo
2016-06-12 02:16:13 -04:00
Ebag333
f2b636bd44 Rewrote function 2016-06-11 00:50:40 -07:00
Ebag333
0d25eca6e5 Added base column 2016-06-10 21:10:04 -07:00
Ebag333
e5dcac43dc Added sensor strength to handle scripting the SeBo 2016-06-10 20:36:20 -07:00
Ebag333
8629710223 Add RAH misc column and tooltip 2016-06-10 19:33:13 -07:00
blitzmann
62be4c5bce Merge branch 'master' of git://github.com/Timmeey/Pyfa into Timmeey-master 2016-05-28 17:01:58 -04:00
wolfwood
1cd7b9a250 correct '(E)HP restored over duration' calculation to reflect removal of AAR multiplier from armorDamageAmount 2016-05-27 20:19:24 -07:00
TimmeeY
7044534765 Added Shiptype to fitting name in minimal html export
On minimalistic HTMLExport, the shiptype (name) will be added infront of
the fitting name to all fits on export
2016-05-26 15:03:34 +02:00
blitzmann
d71b05095d Clean up 2016-05-15 12:43:24 -04:00
blitzmann
d061a13b58 Move ID pool to context menu class rather than individual menu items 2016-05-15 12:18:56 -04:00
blitzmann
5176cc3b06 Testing a new way of generating context menu id's 2016-05-15 02:35:35 -04:00
blitzmann
51fbcce803 Add middle click to close fit (#608) 2016-05-14 22:47:44 -04:00
TimmeeY
eb8e5c5135 Added an option for HTML Export, to produce a minimal html version
Added an Opton in the HTMLExport menu to set the HTML export to produce
a minimal HTML version, without any styles or Javscript dependencies.
This can be useful if you are not javascript capable, or if you just
want to copy'n'pase the exported HTML into some web-editor (wordpress).
2016-05-08 23:50:41 +02:00
blitzmann
13a15a38c5 Fix line break in some descriptions (#596) 2016-05-06 20:50:34 -04:00
blitzmann
d4e5f8d165 Fix damage profile / target resists editor (#587) 2016-05-02 20:06:53 -04:00
blitzmann
d416124081 Implemented projected fighters, and various fighter bugfixes / improvements 2016-04-30 19:52:13 -04:00
blitzmann
cfd82a6ad4 Add titan gang bonuses, along with other things 2016-04-29 18:47:53 -04:00
blitzmann
1669a5434c Removing debugging 2016-04-28 00:42:09 -04:00
blitzmann
ed6f00a893 Added column for fighter abilities, fixed some fighter bugs, added some context menus to them 2016-04-28 00:29:25 -04:00
blitzmann
b15f9766c1 * Show fighter bay resources in fighter pane
* Give fighters a state
* Include some toggled stats on the resources pane
* Add some decent icons for fighter stuff
2016-04-28 00:10:01 -04:00
blitzmann
0ad4f07591 Add drone DPS/Volley to stats pane 2016-04-26 22:18:00 -04:00
blitzmann
a5e2a32fb8 Merge remote-tracking branch 'origin/master' into singularity 2016-04-22 20:38:33 -04:00
blitzmann
43f69bb184 Only show fighter abilites which have been implemented. 2016-04-21 22:20:53 -04:00
blitzmann
af9a9c5698 More fighter work. Basic abilities now work correctly. 2016-04-17 13:28:12 -04:00
Dullson
a7e6d3e969 Feature: Ability to select between different online fitting tools while using HTML Export. 2016-04-17 17:32:51 +03:00
blitzmann
708425c67a Toggle fighter abilities in fighter context menu 2016-04-17 02:16:58 -04:00
blitzmann
28ad32aad5 Fix Character Editor 2016-04-16 23:55:28 -04:00
blitzmann
e7118f637c Merge branch 'charImplants' into singularity
# Conflicts:
#	eos/db/saveddata/fit.py
#	gui/builtinContextMenus/itemStats.py
2016-04-12 20:16:53 -04:00
blitzmann
54caece5b3 Update to 1027624, commit changes to itemDiff, and remove icon fetching from prep_data (need to use old dump info for now) (as well as other misc stuff) 2016-04-10 23:46:37 -04:00
blitzmann
8ed485df0e Group renames 2016-04-06 00:22:19 -04:00
blitzmann
653b995774 Update eve.db and add missing carrier effects 2016-04-05 21:36:47 -04:00
blitzmann
3177713447 Add preliminary (database/gui) fighter support. No effects / calculations. 2016-04-04 23:32:03 -04:00
blitzmann
8fc9724204 Switch over to HTTPS protocol for jQuery CDN (#549). Also fix an issue that caused page to not load in Chrome 2016-03-30 00:25:11 -04:00
blitzmann
39b2f87194 Add in logic that required an entity for implant sets and target resists (not needed for character or damage profiles as we have read-only defaults) 2016-03-30 00:03:48 -04:00
blitzmann
1161037092 Migrate implant set editor to new entity editor 2016-03-29 21:51:39 -04:00
blitzmann
a3d9d5cca8 Migrate character editor to use new entity editor. 2016-03-29 21:19:20 -04:00
blitzmann
3315d27d45 Applied entity editor to resist editor.
Fixed issue with checking for same name in validator.
Center dialogs on parents to make it look nicer
2016-03-27 22:12:59 -04:00
blitzmann
c3dcdb0686 Entity = characters, damage profiles... anything with the generic drop down list of entities along with new/rename/etc buttons. This commit starts refactoring how we handle this, hopefully simplifying the process to a series of dialogs rather than trying to manage multiple control in the window. 2016-03-27 21:48:19 -04:00
blitzmann
9b1c543eb7 Support multi-select 2016-03-21 23:56:00 -04:00
blitzmann
24bb0ff39a Fix issue in which implant editor did not spawn if no implant sets 2016-03-21 23:49:01 -04:00