Commit Graph

35 Commits

Author SHA1 Message Date
DarkPhoenix
f5d18fd606 More rename-related updates 2021-12-02 13:23:37 +03:00
DarkPhoenix
9d8e338136 Implement multi-level selection menu for mining crystals 2021-11-27 00:05:18 +03:00
blitzmann
6e7b8cca24 Fix missing damage type icons for missle selector 2020-07-05 13:42:23 -04:00
blitzmann
546a3b6e01 Fix turrent ammo type grouping (using English names for grouping). Also made missile damage type grouping translation-aware 2020-06-27 21:06:16 -04:00
zhaoweny
1c4de8b259 i18n: annotate gui/builtinContextMenus 2020-06-23 15:55:16 +08:00
DarkPhoenix
bf04d26a7b Remove duplicate code 2019-12-06 01:08:11 +03:00
DarkPhoenix
92e15ece72 Add structure with checkboxes to ammo switcher window 2019-11-13 15:20:43 +03:00
DarkPhoenix
a5c1875a29 Make sure to cache ammo set to reuse it when applying ammo to multiple modules 2019-11-13 13:48:13 +03:00
DarkPhoenix
9146c0f2c6 Use ammo service to generate ammo switcher context menu 2019-11-13 13:31:40 +03:00
DarkPhoenix
18d8ed6558 Take modifier key info from event where possible 2019-10-08 20:50:14 +03:00
DarkPhoenix
3174deed99 Change range factor for turret ammo sorting from optimal + falloff/2 to optimal + falloff 2019-08-09 16:27:03 +03:00
DarkPhoenix
cd20164d7a Pass calling window to context menu 2019-07-30 19:12:45 +03:00
DarkPhoenix
3d57861481 Add ignore target resists menu 2019-07-06 02:42:11 +03:00
DarkPhoenix
0b00e28863 Fix #1974 2019-05-15 01:15:41 +03:00
DarkPhoenix
e865c9a399 Use GetModifiers() instead of asking status of individual keys 2019-04-27 14:22:09 +03:00
DarkPhoenix
b404abca41 Add ability to remove similar modules to "remove module" context menu 2019-04-23 17:50:20 +03:00
DarkPhoenix
99f00b25a1 Change few details on how we handle charge switch 2019-04-23 17:39:48 +03:00
DarkPhoenix
53fe3242b9 Start reworking context menus into several special classes to improve menu handling consistency 2019-04-23 15:38:53 +03:00
DarkPhoenix
6615bed1cd Fix context menu which is used to fill from market 2019-04-23 13:47:47 +03:00
DarkPhoenix
ad0c7a7a9d Rework conditions in some context menus to check mainItem when it's needed by the menu 2019-04-23 10:14:59 +03:00
DarkPhoenix
be2e0b5de4 Rely on clicked item instead of selection where it makes sense 2019-04-22 17:33:40 +03:00
DarkPhoenix
19b1eb161b Pass main item argument to context menu definitions 2019-04-22 17:01:53 +03:00
DarkPhoenix
30ed1ac81d Do not crash on context menu when module which can have ammo and t3d mode are selected 2019-04-22 16:15:17 +03:00
DarkPhoenix
7abc14eb7f Take into consideration effects as well 2019-04-21 11:30:24 +03:00
DarkPhoenix
f6b97859aa Move code which handles module filtering to command helpers 2019-04-21 00:24:50 +03:00
DarkPhoenix
3efa07d821 When changing charges, check not just market group, but group too 2019-04-20 23:16:25 +03:00
DarkPhoenix
48d795676f Do not pass modules to charge switching commands 2019-04-20 02:52:28 +03:00
DarkPhoenix
68a13a6bb8 Use alt key in more actions as alternative or replacement to ctrl 2019-04-19 16:59:30 +03:00
DarkPhoenix
2fb9d3479f When mass-changing charges, take not only items with the same typeID but all items from the same market group 2019-04-19 01:02:44 +03:00
DarkPhoenix
f9fd265280 Add option which controls ammo switcher behavior 2019-04-18 11:34:16 +03:00
DarkPhoenix
69f68bf4ea Always show implant set menu item if you have sets, even if implant is selected 2019-04-18 00:44:43 +03:00
DarkPhoenix
614f3acc7e Do not show civilian ammo for small lasers 2019-04-17 23:59:50 +03:00
DarkPhoenix
ec77acda1d Remove workaround used for orbital ammo, as it was removed from the game by CCP 2019-04-17 23:57:40 +03:00
DarkPhoenix
f100971fbe Set charge to all modules when cmd/control is pressed, instead of having separate menu item 2019-04-16 19:35:24 +03:00
DarkPhoenix
5af211778b Rename context menu files 2019-04-16 18:16:53 +03:00