DarkPhoenix
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f5d18fd606
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More rename-related updates
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2021-12-02 13:23:37 +03:00 |
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DarkPhoenix
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9d8e338136
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Implement multi-level selection menu for mining crystals
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2021-11-27 00:05:18 +03:00 |
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blitzmann
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6e7b8cca24
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Fix missing damage type icons for missle selector
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2020-07-05 13:42:23 -04:00 |
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blitzmann
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546a3b6e01
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Fix turrent ammo type grouping (using English names for grouping). Also made missile damage type grouping translation-aware
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2020-06-27 21:06:16 -04:00 |
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zhaoweny
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1c4de8b259
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i18n: annotate gui/builtinContextMenus
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2020-06-23 15:55:16 +08:00 |
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DarkPhoenix
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bf04d26a7b
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Remove duplicate code
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2019-12-06 01:08:11 +03:00 |
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DarkPhoenix
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92e15ece72
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Add structure with checkboxes to ammo switcher window
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2019-11-13 15:20:43 +03:00 |
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DarkPhoenix
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a5c1875a29
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Make sure to cache ammo set to reuse it when applying ammo to multiple modules
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2019-11-13 13:48:13 +03:00 |
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DarkPhoenix
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9146c0f2c6
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Use ammo service to generate ammo switcher context menu
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2019-11-13 13:31:40 +03:00 |
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DarkPhoenix
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18d8ed6558
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Take modifier key info from event where possible
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2019-10-08 20:50:14 +03:00 |
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DarkPhoenix
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3174deed99
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Change range factor for turret ammo sorting from optimal + falloff/2 to optimal + falloff
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2019-08-09 16:27:03 +03:00 |
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DarkPhoenix
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cd20164d7a
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Pass calling window to context menu
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2019-07-30 19:12:45 +03:00 |
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DarkPhoenix
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3d57861481
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Add ignore target resists menu
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2019-07-06 02:42:11 +03:00 |
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DarkPhoenix
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0b00e28863
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Fix #1974
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2019-05-15 01:15:41 +03:00 |
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DarkPhoenix
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e865c9a399
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Use GetModifiers() instead of asking status of individual keys
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2019-04-27 14:22:09 +03:00 |
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DarkPhoenix
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b404abca41
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Add ability to remove similar modules to "remove module" context menu
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2019-04-23 17:50:20 +03:00 |
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DarkPhoenix
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99f00b25a1
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Change few details on how we handle charge switch
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2019-04-23 17:39:48 +03:00 |
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DarkPhoenix
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53fe3242b9
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Start reworking context menus into several special classes to improve menu handling consistency
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2019-04-23 15:38:53 +03:00 |
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DarkPhoenix
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6615bed1cd
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Fix context menu which is used to fill from market
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2019-04-23 13:47:47 +03:00 |
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DarkPhoenix
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ad0c7a7a9d
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Rework conditions in some context menus to check mainItem when it's needed by the menu
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2019-04-23 10:14:59 +03:00 |
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DarkPhoenix
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be2e0b5de4
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Rely on clicked item instead of selection where it makes sense
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2019-04-22 17:33:40 +03:00 |
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DarkPhoenix
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19b1eb161b
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Pass main item argument to context menu definitions
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2019-04-22 17:01:53 +03:00 |
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DarkPhoenix
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30ed1ac81d
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Do not crash on context menu when module which can have ammo and t3d mode are selected
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2019-04-22 16:15:17 +03:00 |
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DarkPhoenix
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7abc14eb7f
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Take into consideration effects as well
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2019-04-21 11:30:24 +03:00 |
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DarkPhoenix
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f6b97859aa
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Move code which handles module filtering to command helpers
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2019-04-21 00:24:50 +03:00 |
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DarkPhoenix
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3efa07d821
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When changing charges, check not just market group, but group too
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2019-04-20 23:16:25 +03:00 |
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DarkPhoenix
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48d795676f
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Do not pass modules to charge switching commands
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2019-04-20 02:52:28 +03:00 |
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DarkPhoenix
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68a13a6bb8
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Use alt key in more actions as alternative or replacement to ctrl
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2019-04-19 16:59:30 +03:00 |
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DarkPhoenix
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2fb9d3479f
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When mass-changing charges, take not only items with the same typeID but all items from the same market group
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2019-04-19 01:02:44 +03:00 |
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DarkPhoenix
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f9fd265280
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Add option which controls ammo switcher behavior
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2019-04-18 11:34:16 +03:00 |
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DarkPhoenix
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69f68bf4ea
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Always show implant set menu item if you have sets, even if implant is selected
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2019-04-18 00:44:43 +03:00 |
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DarkPhoenix
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614f3acc7e
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Do not show civilian ammo for small lasers
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2019-04-17 23:59:50 +03:00 |
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DarkPhoenix
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ec77acda1d
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Remove workaround used for orbital ammo, as it was removed from the game by CCP
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2019-04-17 23:57:40 +03:00 |
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DarkPhoenix
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f100971fbe
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Set charge to all modules when cmd/control is pressed, instead of having separate menu item
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2019-04-16 19:35:24 +03:00 |
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DarkPhoenix
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5af211778b
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Rename context menu files
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2019-04-16 18:16:53 +03:00 |
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