Remove workaround used for orbital ammo, as it was removed from the game by CCP
This commit is contained in:
@@ -144,13 +144,6 @@ class ChangeModuleAmmo(ContextMenu):
|
||||
sub = None
|
||||
self.charges.sort(key=self.turretSorter)
|
||||
for charge in self.charges:
|
||||
# fix issue 71 - will probably have to change if CCP adds more Orbital ammo
|
||||
if "Orbital" in charge.name:
|
||||
# uncomment if we ever want to include Oribital ammo in ammo picker - see issue #71
|
||||
# This allows us to hide the ammo, but it's still loadable from the market
|
||||
# item = self.addCharge(m, charge)
|
||||
# items.append(item)
|
||||
continue
|
||||
currBase = charge.name.rsplit()[-2:]
|
||||
currRange = charge.getAttribute("weaponRangeMultiplier")
|
||||
if nameBase is None or range_ != currRange or nameBase != currBase:
|
||||
|
||||
Reference in New Issue
Block a user