blitzman
883917d5d6
Add missing effects
2016-11-20 19:17:40 -05:00
blitzman
deeccc85a3
Fix command boosts (attributes renamed)
2016-11-20 19:08:23 -05:00
Resin Neublem
cfa57a70dc
Remembers user's meta filtering choices
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There is a lot of logic that overwrites the user's choices of meta filtering on every search.
That's a little too clever. Especially if the user is looking for different variations of a certain meta.
If a user wants to include the other meta buttons they can re-add them after filtering.
closes: https://github.com/pyfa-org/Pyfa/issues/818
2016-11-20 16:28:18 -05:00
blitzman
e6dfb1e90a
Update some effects and headers
2016-11-20 16:04:32 -05:00
blitzman
e03d3278a0
Update effect headers
2016-11-20 15:37:55 -05:00
blitzman
eae4bb75e5
more fixes
2016-11-20 15:37:12 -05:00
Resin Neublem
e6dead2e27
Groups drones before generating DNA
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Drones can and often are in different stacks due to bandwidth and skills. The DNA would mess up in these cases because they would include duplicate ids with different numbers.
This commit groups the drones by the itemID before generating the DNA.
closes: https://github.com/pyfa-org/Pyfa/issues/367
2016-11-20 15:25:30 -05:00
blitzman
59b854b00d
Fix some effects
2016-11-20 15:25:27 -05:00
Resin Neublem
675533a732
Drops null-sec.com as an option
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It seems like it would be a good idea to make this user configurable so they could enter whatever domain they want.
However with this entire HTML export feature being questionable, I didn't go that far. https://github.com/pyfa-org/Pyfa/issues/825
closes: https://github.com/pyfa-org/Pyfa/issues/826
2016-11-20 14:46:18 -05:00
blitzman
7751a2e072
Merge branch 'AscendencyPatch' of https://github.com/Ebag333/Pyfa into Ebag333-AscendencyPatch
2016-11-20 14:44:53 -05:00
blitzman
b4bbc82ba1
Merge branch 'master' into singularity
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Conflicts:
eos/db/saveddata/fit.py
eos/effects/armoredwarfaremindlink.py
eos/effects/elitebonuscommanddestroyerarmored1.py
eos/effects/elitebonuscommanddestroyerinfo1.py
eos/effects/elitebonuscommanddestroyerinfohidden1.py
eos/effects/elitebonuscommanddestroyersiege1.py
eos/effects/elitebonuscommanddestroyerskirmish1.py
eos/effects/elitebonuscommandshiparmoredcs3.py
eos/effects/elitebonuscommandshipinformationcs3.py
eos/effects/elitebonuscommandshipinformationhiddencs3.py
eos/effects/elitebonuscommandshipsiegecs3.py
eos/effects/elitebonuscommandshipskirmishcs3.py
eos/effects/miningforemanmindlink.py
eos/effects/shipbonuscarriera4warfarelinksbonus.py
eos/effects/shipbonuscarrierc4warfarelinksbonus.py
eos/effects/shipbonuscarrierg4warfarelinksbonus.py
eos/effects/shipbonuscarrierm4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliarya4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliaryc4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliaryg4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliarym4warfarelinksbonus.py
eos/effects/shipbonussupercarriera5warfarelinksbonus.py
eos/effects/shipbonussupercarrierc5warfarelinksbonus.py
eos/effects/shipbonussupercarrierg5warfarelinksbonus.py
eos/effects/shipbonussupercarrierm5warfarelinksbonus.py
eos/effects/subsystembonusamarrdefensivearmoredwarfare.py
eos/effects/subsystembonusamarrdefensiveinformationwarfare.py
eos/effects/subsystembonusamarrdefensiveinformationwarfarehidden.py
eos/effects/subsystembonusamarrdefensiveskirmishwarfare.py
eos/effects/subsystembonuscaldaridefensiveinformationwarfare.py
eos/effects/subsystembonuscaldaridefensiveinformationwarfarehidden.py
eos/effects/subsystembonuscaldaridefensivesiegewarfare.py
eos/effects/subsystembonuscaldaridefensiveskirmishwarfare.py
eos/effects/subsystembonusgallentedefensivearmoredwarfare.py
eos/effects/subsystembonusgallentedefensiveinformationwarfare.py
eos/effects/subsystembonusgallentedefensiveinformationwarfarehidden.py
eos/effects/subsystembonusgallentedefensiveskirmishwarfare.py
eos/effects/subsystembonusminmatardefensivearmoredwarfare.py
eos/effects/subsystembonusminmatardefensivesiegewarfare.py
eos/effects/subsystembonusminmatardefensiveskirmishwarfare.py
eos/saveddata/fit.py
eos/saveddata/module.py
gui/shipBrowser.py
scripts/prep_data.py
service/fit.py
2016-11-20 14:42:19 -05:00
blitzman
a0a0ec9b1f
Merge branch 'master' of https://github.com/pyfa-org/Pyfa
2016-11-20 14:29:18 -05:00
blitzman
26285cfc95
Tweaks
2016-11-20 14:28:51 -05:00
blitzman
6799e71f1a
Merge branch 'projectedRightClickMenu' of git://github.com/IndictionEve/Pyfa into IndictionEve-projectedRightClickMenu
2016-11-20 14:19:45 -05:00
Ryan Holmes
8806c941a8
Merge pull request #816 from Ebag333/LimitLanaguage
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Limit lanaguage from multi to en-us
2016-11-20 14:16:47 -05:00
Resin Neublem
78cbed516a
Adds a new notes pane for each fit
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This allows users to save text notes for each fit. They may do this for history, or usage, etc.
2016-11-20 14:11:42 -05:00
blitzman
2281fae615
Merge branch 'EosCodeCleanup-V2' of https://github.com/Ebag333/Pyfa into Ebag333-EosCodeCleanup-V2
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Conflicts:
eos/effects/mininginfomultiplier.py
2016-11-20 13:59:14 -05:00
Ryan Holmes
1192a0658a
Merge pull request #806 from Ebag333/GitIgnore
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Ignore temp files
2016-11-20 13:55:18 -05:00
blitzman
7f2ac25455
Remove fleet booster context menu on fit
2016-11-20 13:54:56 -05:00
blitzman
62a696cc4b
Only apply command boosts when command module is active, and add t2 command burst effect
2016-11-20 13:21:59 -05:00
blitzman
11716f7f94
Add command processor effect
2016-11-20 03:22:28 -05:00
blitzman
180166156a
Revert mining change ( #771 )
2016-11-20 02:51:15 -05:00
blitzman
3c8bab92b5
Add some missing effects
2016-11-20 02:17:57 -05:00
Ryan Holmes
cf361593a4
Merge pull request #771 from Ebag333/MiningCrystalBonus
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Applied Mining Crystal Bonus to modules
2016-11-20 02:00:02 -05:00
blitzman
8ad639a122
Add titan command effects
2016-11-20 01:54:45 -05:00
blitzman
a7cd445cef
Add Mining Burst effects
2016-11-20 01:33:22 -05:00
blitzman
380d74b333
Fix issue with gangboost not recalculating. We really should ensure that a command fit that has been calcuated does not need ot recalculate unless it's changed / is needed. But that's for a different time.
2016-11-20 01:14:40 -05:00
blitzman
eade4f0ebd
Add the four main combat boost module effects
2016-11-20 00:59:07 -05:00
blitzman
08be50caf2
More work on command boosts
2016-11-19 23:53:49 -05:00
Ebag333
6a5c86b84f
Should be all the Rorq and Orca effects.
2016-11-19 18:51:59 -08:00
Ebag333
1fb5bbc36e
Effects used by Orca
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first pass
2016-11-18 20:53:57 -08:00
Ebag333
d6edb57a10
Update to current TQ DB
2016-11-18 20:53:39 -08:00
Ebag333
d3fdf9854d
Add versions
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Updated Gnosis to point to at least the current version.
Pinned Requests as there's a bug in the most recent version. (Only applies to Python 3, but....)
2016-11-18 01:01:08 -08:00
Ebag333
3217980ada
Revert "Switch Shield/Cap to using new formula"
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This reverts commit d2a52e26b2 .
2016-11-16 12:11:27 -08:00
Ryan Holmes
29b5a7433d
Trying to flesh out how command boosts are gonna work.
2016-11-16 09:54:02 -05:00
Ebag333
5bca2d723e
Change from multi to en-us only
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Allows this to run in 32 bit Python.
2016-11-15 10:10:19 -08:00
Ebag333
d2a52e26b2
Switch Shield/Cap to using new formula
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The old formula was surpsingly close in most scenarios. It is, however,
hardcoded to 25% which isn't always peak cap/shield regen.
2016-11-14 05:27:16 -08:00
Ebag333
8a4fe1627e
Requirements for Pyfa
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Caught most of the main ones, I think.
(Yes I'm sneaking EVE-Gnosis in here, just so I don't have a conflict
when I submit the cap/shield sim fix)
2016-11-14 01:37:23 -08:00
Indiction
a9fb55fedd
Add "projected" to selected fitting via shipbrowser right click menu
2016-11-13 20:48:44 +01:00
Indiction
04c30e70af
Fighters for export and import functions
2016-11-10 23:28:21 +01:00
Ebag333
c0210895e9
Ignore temp files
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These don't exist for long, but could catch them in a commit if you
clicked commit too quickly.
2016-11-09 07:44:24 -08:00
Ebag333
fe9917e620
Updated docstring with more information
2016-11-09 07:21:27 -08:00
Ebag333
a3dfa3b5ba
Make Effects Togglable
2016-11-09 00:46:19 -08:00
blitzmann
34243b7b71
Get a working UI skeleton going for assigning boost fits
2016-11-08 19:36:57 -05:00
blitzmann
9fd81e8acd
Copy projected view into a command view, first step to developing new command burst structure
2016-11-08 00:21:25 -05:00
Indiction
bbc4ef8146
Activate "standard attack" if available.
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If there is no "standard attack" all other abilities set active except propmods
2016-11-07 23:28:27 +01:00
Ebag333
7fe7056c12
Drop unicode
2016-11-07 12:18:36 -08:00
Ebag333
ab32a3afb0
Change to shorthand unicode
2016-11-07 12:09:20 -08:00
Ebag333
ea3e5e273f
Handle Lockbreaker, Void, and Focused Void Bombs
2016-11-07 10:27:51 -08:00
blitzman
6849478226
Change hyphens in fitting tooltip to unicode dashes
2016-11-06 21:51:33 -05:00