blitzmann
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618507f88c
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Fix the effects used by script (no longer restricted on category / group), and fix many effects headers
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2018-05-29 21:43:25 -04:00 |
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blitzmann
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020cc9e295
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Revert "Clean up unused effects"
This reverts commit 842be9535b.
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2018-05-20 00:22:14 -04:00 |
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DarkPhoenix
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842be9535b
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Clean up unused effects
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2018-05-03 09:58:44 +03:00 |
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Ebag333
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3c31391ec9
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Burn types with fire
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2017-01-09 22:36:19 -08:00 |
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Ebag333
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4fb07cc1d0
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Bunch of pep8 and inspection cleanup
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2016-12-15 12:43:19 -08:00 |
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Stefan Dresselhaus
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eccf405ba8
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fixed parameters in call when adding neuts to structures.
(cherry picked from commit 4f77dff)
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2016-12-14 12:22:28 -08:00 |
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blitzman
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7fbd89392a
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Revert "Remove effect files that are not used by any item"
This reverts commit b29fa2467a.
(cherry picked from commit 4a95156)
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2016-12-14 12:14:39 -08:00 |
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blitzman
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b29fa2467a
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Remove effect files that are not used by any item
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2016-11-27 21:32:44 -05:00 |
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Ebag333
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928246a8ca
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Even more PEP8 fixes!
Also, create a variable so we can't reference it and have it not exist.
Because that would be bad.
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2016-10-19 14:26:46 -07:00 |
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Ebag333
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a8061c9276
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Remove unnecessary backslash
and a bit of reformatting
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2016-10-19 08:58:19 -07:00 |
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blitzman
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c64838f7f5
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Update effect headers and bump stable
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2016-09-28 00:20:30 -04:00 |
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blitzmann
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016854a292
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Clean up effects
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2016-07-04 23:31:41 -04:00 |
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Ebag333
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0e0bcf51fc
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Added Effects Files for Citadel Modules
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2016-07-04 14:27:35 -07:00 |
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