blitzmann
f9db5eb201
Update to 988638
2015-12-05 22:35:03 -05:00
blitzmann
ca92285ff3
Fix some Weapon Disruption effects
2015-12-03 20:40:23 -05:00
blitzmann
96eee3a173
Fix Nos/Neut effects
2015-12-03 20:21:57 -05:00
blitzmann
9029c04ce6
Merge branch 'master' into singularity
2015-11-27 22:45:28 -05:00
blitzmann
c7c0c49218
Fix #434
2015-11-27 20:12:02 -05:00
blitzmann
191dd1c71b
Add new mining frigate effects
2015-11-27 16:15:16 -05:00
blitzmann
3b64373393
Add more missing effects
2015-11-27 15:58:53 -05:00
blitzmann
0f6c67e852
Add missing effect for Oneiros
2015-11-27 15:03:41 -05:00
blitzmann
209297769f
Missed an effect
2015-11-27 01:20:08 -05:00
blitzmann
2d4e3a6ddf
Rename Logi skill to Logistic Cruiser
2015-11-27 01:18:32 -05:00
blitzmann
350f4c9f89
Add new effects. This commit uses a new helper script that automatically writes the effect file for the more straightforward effects.
2015-11-27 01:14:59 -05:00
blitzmann
9c9a6b69fe
Revert "Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database"
...
This reverts commit 7dbe6dbe2d .
2015-11-27 00:07:24 -05:00
blitzmann
7dbe6dbe2d
Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database
2015-11-22 23:03:46 -05:00
blitzmann
f95e864119
Fix mindlink effects
2015-11-15 17:18:33 -05:00
blitzmann
3c8e6a61f2
Fix #406
2015-11-05 20:30:11 -05:00
blitzmann
1d295c04e3
Fix for missing attributes
2015-11-03 20:43:49 -05:00
blitzmann
2a8f3e4855
Merge branch 'singularity'
2015-11-02 21:28:26 -05:00
blitzmann
5577e1976b
Update to SISI w/ effects
2015-11-02 20:55:23 -05:00
blitzmann
4b27becb5f
Merge branch 'overrides' into singularity
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Conflicts:
eos/db/__init__.py
eos/db/saveddata/__init__.py
eos/db/saveddata/queries.py
gui/mainFrame.py
gui/mainMenuBar.py
2015-11-02 19:01:12 -05:00
blitzmann
ef36dc5ba3
Import/export/clear overrides, add missing files due to bad gitignore entry
2015-11-02 18:45:56 -05:00
blitzmann
c436e0e669
Create a proper menu item toggle for overrides
2015-11-01 21:19:49 -05:00
blitzmann
e80917e3d1
Things are saved now via GUI
2015-11-01 20:52:22 -05:00
blitzmann
0d0ec42daf
Initial GUI commit. Still need to actually handle the attribute change
2015-11-01 19:49:22 -05:00
blitzmann
0e4cca6138
Load overrides from database
2015-11-01 15:00:09 -05:00
blitzmann
b701acb275
Overrides work properly now. Currently toggled on/off by opening character editor, this will be taken over by a menu option
2015-11-01 13:02:29 -05:00
blitzmann
4eb61051c6
Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override
2015-11-01 12:04:02 -05:00
blitzmann
56aba37758
Fix PoC so that it actually works, and add a working test case for Web II (changing speedfactor to -80%)
2015-11-01 09:43:34 -05:00
blitzmann
f432b08149
Proof of concept. Need to save overrides in user database and create GUI for it. May be difficult to collect and apply considering the Item container is attached to the eve db and not the user.
2015-10-31 16:53:20 -04:00
blitzmann
c7b8d94e4f
Merge branch 'crest_fitting' into singularity
2015-10-31 15:02:24 -04:00
Cameron Grout
702d249bad
Updated turret detection as advised
2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341
Turrets of the same type now do not stagger
...
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.
This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
OISumeko
73409a3324
Fix for issue 300
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Modified capsim so that for non-capstable fits, the capacitor time will
indicate the time at which the first module failed to activate due to
insufficient capacitor rather than the time of the last successful
activation.
2015-10-31 14:14:44 +13:00
Cameron Grout
d1d276ae68
Fix for 387
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Modified capsim to deal with reload/clipSize logic before grouping
modules for staggering. This prevents loaded AARs from being sent
through as seperate cap drain elements to other repairers of the same
size.
2015-10-30 16:18:33 +13:00
blitzmann
781abeea53
Implement a character cache, as the database-layer cache is seemingly not working. =/
2015-10-25 19:41:12 -04:00
blitzmann
1ce2921eb7
Put current character info in titlebar, and disable getting image.
2015-10-25 18:14:12 -04:00
blitzmann
c04b7e0552
Revert "Add tomorrow to repo rather than dependency" - going to including it in skel rebuild
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This reverts commit ff87d5e456 .
2015-10-24 22:51:46 -04:00
blitzmann
ff87d5e456
Add tomorrow to repo rather than dependency
2015-10-24 22:39:43 -04:00
blitzmann
c81774a3aa
Move pycrest to service (might move it to utils later, dunno)
2015-10-24 22:28:31 -04:00
blitzmann
a5920a9c9c
Added missing files (and fix why they were missing)
2015-10-24 16:46:45 -04:00
blitzmann
c4246c0d50
Added CREST service and first pass of fitting resource browsing. I want to completely rework this eventually, but right now just focused on getting a rough draft going.
2015-10-18 00:21:01 -04:00
blitzmann
d013a41079
Added CREST client data (for SISI), and rudimentary database support. Valid data has to be manually entered at this time, but the loading of the crest character works and uses pycrest correctly
2015-10-17 21:47:55 -04:00
OISumeko
52f06bbd43
Fix for issue 347
2015-10-14 01:06:19 +13:00
blitzmann
5246432420
Fix triage effects
2015-10-12 19:30:09 -04:00
blitzmann
a67b46bb9a
Fix some mining effects
2015-10-05 20:37:41 -04:00
blitzmann
f17fb82ce7
Fix issue with ship bonuses not applying when fit is projected ( #374 )
2015-10-05 18:10:39 -04:00
blitzmann
3f6c484c99
Fix paths that point to eve.db
2015-10-05 12:33:07 -04:00
blitzmann
a5f1370eec
Fit system effects not applying to projected fits.
2015-10-04 13:17:13 -04:00
blitzmann
072fac4259
Merge branch 'master' into wx3
2015-09-29 21:35:44 -04:00
DarkPhoenix
473b70944f
Merge branch 'singularity'
2015-09-29 22:25:36 +03:00
blitzmann
0f8992432b
Merge branch 'master' into wx3
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Conflicts:
gui/characterEditor.py
2015-09-26 18:53:28 -04:00