Compare commits

...

20 Commits

Author SHA1 Message Date
DarkPhoenix
369f62bd68 Bump version 2023-06-11 04:34:01 +06:00
DarkPhoenix
885ad4deb3 Update effects 2023-06-11 04:28:18 +06:00
DarkPhoenix
0ce3b861a4 Update EVE images 2023-06-11 00:28:05 +06:00
DarkPhoenix
48ee543c00 Update static data to 2291839 2023-06-11 00:26:27 +06:00
Anton Vorobyov
e07e2bc4f7 Merge pull request #2507 from superusercode/patch-1
Replace dead README badges with current CI badge
2023-06-10 21:19:57 +04:00
Code
17dec4d732 Update README.md 2023-05-11 21:36:00 -04:00
Anton Vorobyov
effb7e6429 Bump version 2023-04-28 01:49:55 +06:00
Anton Vorobyov
63f7762e34 Add option to export missing skills in roman / evemon format 2023-04-28 01:49:31 +06:00
Anton Vorobyov
76ff52aea8 Show seconds, not milliseconds 2023-04-28 01:38:26 +06:00
Anton Vorobyov
cd12279404 Add ADC ability duration 2023-04-28 01:36:45 +06:00
Anton Vorobyov
263929b6e3 Update icons 2023-04-28 01:33:03 +06:00
Anton Vorobyov
759135d3fe Add auto targeting system as acronym 2023-04-28 01:31:32 +06:00
Anton Vorobyov
d240f547cc Update effects & add mobiile depot hold 2023-04-28 01:28:55 +06:00
Anton Vorobyov
0a4f3481da Update static data to 2258955 2023-04-27 23:06:33 +06:00
Anton Vorobyov
b248cdefdd Bump version 2023-03-16 17:50:33 +06:00
Anton Vorobyov
6172ceda0f Update static data to 2232464 2023-03-16 17:25:10 +06:00
Anton Vorobyov
ba236bcb54 Update static data and effects to 2228687 2023-03-10 02:26:12 +06:00
Anton Vorobyov
b4e115eb7b Update icons 2023-02-22 19:07:51 +06:00
Anton Vorobyov
52b567a06d Disable effect overrides for AT18 ships, and add effects for them 2023-02-22 19:06:59 +06:00
Anton Vorobyov
dd1f7e224c Update static data to 2218819 2023-02-22 18:12:42 +06:00
106 changed files with 90038 additions and 6333 deletions

View File

@@ -1,6 +1,6 @@
# pyfa
[![Join us on Slack!](https://pyfainvite.azurewebsites.net/badge.svg)](https://pyfainvite.azurewebsites.net/) [![Build Status](https://travis-ci.org/pyfa-org/Pyfa.svg?branch=master)](https://travis-ci.org/pyfa-org/Pyfa)
[![Build Status](https://ci.appveyor.com/api/projects/status/github/pyfa-org/pyfa?branch=master&svg=true)]([https://travis-ci.org/pyfa-org/Pyfa](https://ci.appveyor.com/project/pyfa-org/pyfa))
![pyfa](https://user-images.githubusercontent.com/275209/66119992-864be080-e5e2-11e9-994a-3a4368c9fad7.png)

View File

@@ -771,9 +771,8 @@ def update_db():
_hardcodeAttribs(74316, attrMap)
_hardcodeEffects(74316, effectMap)
hardcodeGeri()
hardcodeBestla()
# hardcodeGeri()
# hardcodeBestla()
eos.db.gamedata_session.commit()
eos.db.gamedata_engine.execute('VACUUM')

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View File

@@ -477,7 +477,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, M
# Some delay attributes have non-0 default value, so we have to pick according to effects
if {'superWeaponAmarr', 'superWeaponCaldari', 'superWeaponGallente', 'superWeaponMinmatar', 'lightningWeapon'}.intersection(self.item.effects):
dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0)
elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT'}.intersection(self.item.effects):
elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT', 'debuffLance'}.intersection(self.item.effects):
dmgDelay = self.getModifiedItemAttr("doomsdayWarningDuration", 0)
else:
dmgDelay = 0

View File

@@ -127,7 +127,9 @@ class TargetingMiscViewMinimal(StatsView):
("specialSalvageHoldCapacity", _t("Salvage hold")),
("specialCommandCenterHoldCapacity", _t("Command center hold")),
("specialPlanetaryCommoditiesHoldCapacity", _t("Planetary goods hold")),
("specialQuafeHoldCapacity", _t("Quafe hold"))))
("specialQuafeHoldCapacity", _t("Quafe hold")),
("specialMobileDepotHoldCapacity", _t("Mobile depot hold")),
))
cargoValues = {
"main": lambda: fit.ship.getModifiedItemAttr("capacity"),
@@ -148,7 +150,8 @@ class TargetingMiscViewMinimal(StatsView):
"specialSalvageHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialSalvageHoldCapacity"),
"specialCommandCenterHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialCommandCenterHoldCapacity"),
"specialPlanetaryCommoditiesHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialPlanetaryCommoditiesHoldCapacity"),
"specialQuafeHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialQuafeHoldCapacity")
"specialQuafeHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialQuafeHoldCapacity"),
"specialMobileDepotHoldCapacity": lambda: fit.ship.getModifiedItemAttr("specialMobileDepotHoldCapacity"),
}
stats = (("labelTargets", {"main": lambda: fit.maxTargets}, 3, 0, 0, ""),

View File

@@ -182,6 +182,13 @@ class Miscellanea(ViewColumn):
text = "{0} | {1}".format(formatAmount(strength, 3, 0, 3), formatAmount(coherence, 3, 0, 3))
tooltip = "Virus strength and coherence"
return text, tooltip
elif itemGroup == "Damage Control":
duration = stuff.getModifiedItemAttr("duration")
if not duration:
return "", None
text = "{0}s".format(formatAmount(duration / 1000, 3, 0, 0))
tooltip = "Assault ability duration"
return text, tooltip
elif itemGroup in ("Warp Scrambler", "Warp Core Stabilizer", "Structure Warp Scrambler"):
scramStr = stuff.getModifiedItemAttr("warpScrambleStrength")
if not scramStr:

View File

@@ -22,6 +22,7 @@ import traceback
# noinspection PyPackageRequirements
import wx
import roman
from logbook import Logger
import config
@@ -105,6 +106,9 @@ class CharacterSelection(wx.Panel):
exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills"))
self.Bind(wx.EVT_MENU, self.exportSkills, exportItem)
exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills (EVEMon)"))
self.Bind(wx.EVT_MENU, self.exportSkillsEveMon, exportItem)
self.PopupMenu(menu, pos)
event.Skip()
@@ -264,6 +268,15 @@ class CharacterSelection(wx.Panel):
toClipboard(list)
def exportSkillsEveMon(self, evt):
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
list = ""
for key in sorted(skillsMap):
list += "%s %s\n" % (key, roman.toRoman(skillsMap[key][0]))
toClipboard(list)
def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0):
tip = ""
sCharacter = Character.getInstance()

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@@ -976,6 +976,9 @@ cdfe:
cp:
- 'cp'
- 'command processor'
ats:
- 'ats'
- 'auto targeting system'
# Implants
lg:

View File

@@ -321,6 +321,7 @@ class Market:
"Boobook" : self.les_grp, # 19th EVE anniversary gift
"Geri" : self.les_grp, # AT18 prize
"Bestla" : self.les_grp, # AT18 prize
"Metamorphosis" : self.les_grp, # Seems to be anniversary gift
}
self.ITEMS_FORCEGROUP_R = self.__makeRevDict(self.ITEMS_FORCEGROUP)

View File

@@ -47093,5 +47093,169 @@
"name": "flagAllAsSuspectOnLootWreck",
"published": 0,
"stackable": 1
},
"5318": {
"attributeID": 5318,
"categoryID": 9,
"dataType": 5,
"defaultValue": 0.0,
"description": "Ship Bonus used for Alliance Tournament Ships",
"displayWhenZero": 0,
"highIsGood": 1,
"name": "shipBonusAT2",
"published": 0,
"stackable": 1
},
"5319": {
"attributeID": 5319,
"categoryID": 9,
"dataType": 5,
"defaultValue": 0.0,
"description": "Ship Bonus used for Alliance Tournament Ships",
"displayWhenZero": 0,
"highIsGood": 1,
"name": "shipBonusAT3",
"published": 0,
"stackable": 1
},
"5325": {
"attributeID": 5325,
"categoryID": 40,
"dataType": 5,
"defaultValue": 0.0,
"description": "Mobile Depot Hold Capacity",
"displayName_de": "Hangarkapazität für Mobile Depots",
"displayName_en-us": "Mobile Depot Hold Capacity",
"displayName_es": "Capacidad de la bodega de almacenes móviles",
"displayName_fr": "Capacité de la soute à dépôts mobiles",
"displayName_it": "Mobile Depot Hold Capacity",
"displayName_ja": "移動式貯蔵ホールド容量",
"displayName_ko": "이동식 저장고 적재량",
"displayName_ru": "Объём отсека для автономных постов снабжения",
"displayName_zh": "移动式仓库舱容量",
"displayNameID": 651789,
"displayWhenZero": 0,
"highIsGood": 1,
"iconID": 71,
"name": "specialMobileDepotHoldCapacity",
"published": 1,
"stackable": 0,
"tooltipDescription_de": "Das Gesamtvolumen an Mobilen Depots, das im Hangar des Schiffs für Mobile Depots gelagert werden kann.",
"tooltipDescription_en-us": "The total volume of mobile depots that can be stored in the ship's mobile depot hold",
"tooltipDescription_es": "El volumen total de almacenes móviles que pueden almacenarse en la bodega de almacenes móviles de la nave.",
"tooltipDescription_fr": "Volume total de dépôts mobiles pouvant être stockés dans la soute à dépôts mobiles du vaisseau",
"tooltipDescription_it": "The total volume of mobile depots that can be stored in the ship's mobile depot hold",
"tooltipDescription_ja": "艦船の移動式貯蔵ホールドに積載できる移動式貯蔵庫の総量",
"tooltipDescription_ko": "함선에 적재할 수 있는 이동식 저장고의 총 부피입니다.",
"tooltipDescription_ru": "Общее количество автономных постов снабжения, которые можно разместить в соответствующем отсеке корабля",
"tooltipDescription_zh": "舰船的移动式仓库舱可容纳的移动式仓库总容量",
"tooltipDescriptionID": 651791,
"tooltipTitleID": 651790,
"unitID": 9
},
"5412": {
"attributeID": 5412,
"categoryID": 39,
"dataType": 5,
"defaultValue": 0.0,
"description": "Length of time for applied debuffs to persist on a target",
"displayName_de": "Dauer des angewendeten Debuffs",
"displayName_en-us": "Applied Debuff Duration",
"displayName_es": "Duración del perjuicio aplicado",
"displayName_fr": "Durée du malus appliqué",
"displayName_it": "Applied Debuff Duration",
"displayName_ja": "有効なデバフ持続時間",
"displayName_ko": "적용된 디버프 지속 시간",
"displayName_ru": "Длительность наложенного ослабления",
"displayName_zh": "施加的减益效果持续时间",
"displayNameID": 660832,
"displayWhenZero": 0,
"highIsGood": 1,
"name": "doomsdayAppliedDBuffDuration",
"published": 1,
"stackable": 1,
"unitID": 101
},
"5417": {
"attributeID": 5417,
"categoryID": 37,
"dataType": 5,
"defaultValue": 0.0,
"description": "Multiplied by Lancer Dreadnought skill level",
"displayWhenZero": 0,
"highIsGood": 1,
"name": "shipBonusAdvancedDreadnought1",
"published": 0,
"stackable": 1
},
"5418": {
"attributeID": 5418,
"categoryID": 37,
"dataType": 5,
"defaultValue": 0.0,
"description": "Multiplied by Lancer Dreadnoughts skill level",
"displayWhenZero": 0,
"highIsGood": 1,
"name": "shipBonusAdvancedDreadnought2",
"published": 0,
"stackable": 1
},
"5419": {
"attributeID": 5419,
"dataType": 5,
"defaultValue": 0.0,
"displayWhenZero": 0,
"highIsGood": 1,
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},
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"displayName_en-us": "Disallow Cloaking While Fit",
"displayName_es": "Disallow Cloaking While Fit",
"displayName_fr": "Disallow Cloaking While Fit",
"displayName_it": "Disallow Cloaking While Fit",
"displayName_ja": "Disallow Cloaking While Fit",
"displayName_ko": "Disallow Cloaking While Fit",
"displayName_ru": "Disallow Cloaking While Fit",
"displayName_zh": "Disallow Cloaking While Fit",
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},
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"displayName_en-us": "Requires Active Siege Module",
"displayName_es": "Requires Active Siege Module",
"displayName_fr": "Requires Active Siege Module",
"displayName_it": "Requires Active Siege Module",
"displayName_ja": "Requires Active Siege Module",
"displayName_ko": "Requires Active Siege Module",
"displayName_ru": "Requires Active Siege Module",
"displayName_zh": "Requires Active Siege Module",
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"highIsGood": 0,
"iconID": 2851,
"name": "activationRequiresActiveSiegeModule",
"published": 1,
"stackable": 0,
"unitID": 137
}
}

View File

@@ -92926,5 +92926,889 @@
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}

View File

@@ -28377,6 +28377,291 @@
"published": 1,
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},
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View File

@@ -11977,5 +11977,32 @@
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},
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},
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View File

@@ -11787,7 +11787,7 @@
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"name_zh": "艾玛",
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},
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@@ -11812,7 +11812,7 @@
"name_ru": "Калдарские",
"name_zh": "加达里",
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},
"764": {
"description_de": "Gallente-Dreadnought-Designs.",
@@ -11837,7 +11837,7 @@
"name_ru": "Галлентские",
"name_zh": "盖伦特",
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},
"765": {
"description_de": "Mimatar-Dreadnought-Designs.",
@@ -11862,7 +11862,7 @@
"name_ru": "Минматарские",
"name_zh": "米玛塔尔",
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},
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"description_de": "Capital-Schiffe, in der Lage, eineinhalb Welten und ein bisschen mehr zu transportieren.",
@@ -37927,10 +37927,10 @@
},
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"description_ja": "勢力別攻城艦の設計図。",
"description_ko": "팩션 드레드노트입니다.",
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@@ -42772,7 +42772,7 @@
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@@ -44342,46 +44342,246 @@
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"name_it": "Navy Faction",
"name_ja": "Navy Faction",
"name_ko": "Navy Faction",
"name_ru": "Navy Faction",
"name_zh": "Navy Faction",
"name_ja": "海軍勢力",
"name_ko": "해군 팩션",
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"name_es": "Faction Destroyers",
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"name_es": "Destructores de facción",
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"name_it": "Faction Destroyers",
"name_ja": "Faction Destroyers",
"name_ko": "Faction Destroyers",
"name_ru": "Faction Destroyers",
"name_zh": "Faction Destroyers",
"name_ja": "勢力別駆逐艦",
"name_ko": "팩션 디스트로이어",
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"name_fr": "Navy Faction",
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"name_fr": "Faction navy",
"name_it": "Navy Faction",
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"name_ko": "Navy Faction",
"name_ru": "Navy Faction",
"name_zh": "Navy Faction",
"name_ja": "海軍勢力",
"name_ko": "해군 팩션",
"name_ru": "Государственный флот",
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"typeName_fr": "Stabilisateurs d'inertie de conversion de coque synthétique",
"typeName_it": "Synthetic Hull Conversion Inertial Stabilizers",
"typeName_ja": "合成船体コンバージョン慣性スタビライザー",
"typeName_ja": "シンセティック船体改造慣性制御機",
"typeName_ko": "합성형 선체 관성 안정기",
"typeName_ru": "Synthetic Hull Conversion Inertia Stabilizers",
"typeName_ru": "Synthetic Hull Conversion Inertial Stabilizers",
"typeName_zh": "合成船体转换惯性稳定器",
"typeNameID": 100941,
"variationParentTypeID": 1403,
@@ -3671,14 +3671,14 @@
"raceID": 4,
"radius": 1.0,
"typeID": 21499,
"typeName_de": "Synthetic Hull Conversion Inertia Stabilizers Blueprint",
"typeName_de": "Synthetic Hull Conversion Inertial Stabilizers Blueprint",
"typeName_en-us": "Synthetic Hull Conversion Inertial Stabilizers Blueprint",
"typeName_es": "Plano de estabilizadores inerciales sintéticos de conversión de casco",
"typeName_fr": "Plan de construction Stabilisateurs d'inertie Synthetic Hull Conversion",
"typeName_fr": "Plan de construction Stabilisateurs d'inertie de conversion de coque synthétique",
"typeName_it": "Synthetic Hull Conversion Inertial Stabilizers Blueprint",
"typeName_ja": "合成船体コンバージョン慣性スタビライザーのブループリント",
"typeName_ja": "シンセティック船体改造慣性制御機の設計図",
"typeName_ko": "합성형 선체 관성 안정기 블루프린트",
"typeName_ru": "Hull Conversion Inertia Stabilizers",
"typeName_ru": "Synthetic Hull Conversion Inertial Stabilizers Blueprint",
"typeName_zh": "合成船体转换惯性稳定器蓝图",
"typeNameID": 100942,
"volume": 0.01
@@ -25168,15 +25168,15 @@
"22242": {
"basePrice": 75000000.0,
"capacity": 0.0,
"description_de": "Skill zur Fertigung von normalen und fortschrittlichen Capital-Schiffen.",
"description_en-us": "Skill required for the manufacturing of standard and advanced capital ships.",
"description_es": "Habilidad necesaria para fabricar naves capitales estándar y avanzadas.",
"description_fr": "Compétence liée à la production des vaisseaux capitaux standards et avancés.",
"description_it": "Skill required for the manufacturing of standard and advanced capital ships.",
"description_ja": "標準型母艦および高性能母艦の製造に必要なスキル。",
"description_ko": "일반 및 상급 배틀쉽 제작 시 요구되는 스킬입니다.",
"description_ru": "Освоение этого навыка требуется для производства кораблей большого тоннажа типовых и специализированных проектов.",
"description_zh": "建造标准及高级旗舰级舰船的技能。",
"description_de": "Skill zur Fertigung von Capital-Schiffen.",
"description_en-us": "Skill required for the manufacturing of capital ships.",
"description_es": "Habilidad necesaria para fabricar naves capitales estándar.",
"description_fr": "Compétence requise pour la production de vaisseaux capitaux.",
"description_it": "Skill required for the manufacturing of capital ships.",
"description_ja": "主力艦の製造に必要なスキル。",
"description_ko": "캐피탈 함선을 제조하는 데 필요한 스킬입니다.",
"description_ru": "Навык, необходимый для производства кораблей большого тоннажа.",
"description_zh": "制造旗舰级舰船所需的技能。",
"descriptionID": 90041,
"groupID": 268,
"iconID": 33,
@@ -60899,7 +60899,7 @@
"description_de": "Einmal aktiviert, ermöglichen Klonbuchten den Transfer eines transneuronalen Gehirnscans von einem kapselintegrierten Scanner zu einem der Klone in der Klonbucht des Capital-Schiffs. Somit fungiert das Schiff de facto als eine mobile Klonstation.\n\n\n\nHinweis: Um sich auf das Schiff klonen zu können, müssen Piloten bereits einen funktionsfähigen Klon in der Klonbucht des Schiffs besitzen. Zudem wird die für den sicheren Transfer transneuronaler Scandaten benötigte Energie von den Triebwerken des Schiffs abgeleitet, wodurch das Capital-Schiff nicht bewegungsfähig ist, solange die Klonbucht aktiviert ist. Eine Unterbrechung dieses Transfers verhindert zudem das Andocken an Upwell-Strukturen während das Modul aktiv ist. Das Anbinden ist jedoch nach wie vor erlaubt.\n\n\n\nKann nur in Titans und Capital-Industrieschiffen ausgerüstet werden.",
"description_en-us": "When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.\r\n\r\nNote: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual.\r\n\r\nCan only be fit on Titans and Capital Industrial Ships.",
"description_es": "Cuando se activa, la plataforma de contenedores de clonación permite a la nave capital recibir datos de escaneo cerebral transneural de un escáner montado en una cápsula en uno de los clones de la plataforma, lo que convierte a la nave en una estación de clon móvil.\n\nAviso: Para poder clonar tu nave, un piloto debe tener un clon operativo ya instalado en el receptáculo. Además, la potencia necesaria para recibir datos de escáner transneural de forma segura y precisa se desviará de los motores de la nave, por lo que, cuando la plataforma de contenedores de clonación esté activada, la nave capital no podrá moverse. La perturbación de esta transferencia de potencia también impide el acoplamiento en estructuras de Upwell mientras el módulo está activo, aunque el amarre puede continuar como siempre.\n\nSolo se puede equipar en titanes y en naves industriales capitales.",
"description_fr": "When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.\n\n\n\nNote: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual.\n\n\n\nCan only be fit on Titans and Capital Industrial Ships.",
"description_fr": "Lorsqu'elle est activée, la plateforme de clonage permet au vaisseau capital de recevoir les données transneurales du scanner installé sur une capsule dans un des clones de la plateforme. Cette opération fait du vaisseau une station de clonage mobile.\r\n\r\nRemarque : pour pouvoir réaliser un clonage vers votre vaisseau, un pilote doit avoir un clone opérationnel installé dans le vaisseau. De plus, la puissance nécessaire à la réception et à la transmission en toute sécurité des données transneurales du scanner est fournie par les moteurs du vaisseau. Par conséquent, lorsque la plateforme de clonage est activée, le vaisseau capital ne peut pas se déplacer. Une perturbation de ce transfert de puissance empêchera le vaisseau de s'amarrer aux structures Upwell tant que le module est actif, mais il restera possible d'être accosté normalement.\r\n\r\nNe peut être équipé que sur des Titans et des vaisseaux industriels capitaux.",
"description_it": "When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.\r\n\r\nNote: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual.\r\n\r\nCan only be fit on Titans and Capital Industrial Ships.",
"description_ja": "主力艦を移動式クローンステーションとすることができるモジュール。クローンバットベイを使用すれば、カプセルのスキャナーが読みとったトランスニューラルスキャンデータを受信し、新たなクローンにインプットすることができる。\r\n\n注意: 艦船内にクローンとして移動するには、そのパイロットのクローンがあらかじめ船内に用意されていなければならない。また、トランスニューラルスキャンデータを正確に送受信するためのエネルギーは、エンジンの駆動エネルギーから転用されるため、クローンバットベイ起動中に主力艦を航行させることはできない。加えて、クローンバットベイ起動中はアップウェル系列のストラクチャにも入港できなくなるが、テザリングは通常どおり受けることができる。\r\n\nタイタンと採掘支援母艦にのみ搭載可能。",
"description_ko": "점프 클론 격납고 활성화 시 캡슐리어 탑승 스캐너에서 전송되는 트랜스뉴럴 뇌 스캔 데이터를 캐피탈 함선 격납고의 클론으로 수신하도록 조정하여 함선을 효과적인 이동식 클론 정거장으로 사용할 수 있습니다. <br><br>참고: 함선으로 트랜스뉴럴 스캔 데이터를 전송하기 위해서는 선내에 사용 가능한 클론을 미리 설치해두어야 합니다. 트랜스뉴럴 스캔 데이터를 안전하게 송수신하기 위한 전력은 함선의 엔진 전력을 전환하여 공급하는 것이기 때문에 점프 클론 격납고 활성화 시 캐피탈 함선의 이동이 불가능합니다. 모듈이 활성화된 동안에는 전력 전송 방해로 인해 업웰 구조물로의 도킹 또한 불가능합니다. <br><br>타이탄 및 캐피탈 인더스트리얼에만 장착할 수 있습니다.",
@@ -84271,7 +84271,7 @@
"typeName_ru": "Capital Jump Bridge Array",
"typeName_zh": "旗舰跳跃桥接阵列",
"typeNameID": 99969,
"volume": 10000.0
"volume": 2000.0
},
"24546": {
"basePrice": 3141342800.0,
@@ -84327,7 +84327,7 @@
"typeName_ru": "Capital Clone Vat Bay",
"typeName_zh": "旗舰克隆舱",
"typeNameID": 99970,
"volume": 10000.0
"volume": 2000.0
},
"24548": {
"basePrice": 1683418400.0,
@@ -84583,7 +84583,7 @@
"typeName_ru": "Capital Doomsday Weapon Mount",
"typeName_zh": "旗舰末日武器安装位",
"typeNameID": 99971,
"volume": 10000.0
"volume": 2000.0
},
"24557": {
"basePrice": 2146886800.0,
@@ -84639,7 +84639,7 @@
"typeName_ru": "Capital Ship Maintenance Bay",
"typeName_zh": "旗舰船只维护舱",
"typeNameID": 99972,
"volume": 10000.0
"volume": 2000.0
},
"24559": {
"basePrice": 1697361200.0,
@@ -84695,7 +84695,7 @@
"typeName_ru": "Capital Corporate Hangar Bay",
"typeName_zh": "旗舰联合机库舱",
"typeNameID": 99973,
"volume": 10000.0
"volume": 2000.0
},
"24561": {
"basePrice": 1670784800.0,
@@ -87323,6 +87323,7 @@
"factionID": 500001,
"graphicID": 3170,
"groupID": 27,
"isDynamicType": 0,
"isisGroupID": 26,
"marketGroupID": 80,
"mass": 105300000.0,
@@ -87515,6 +87516,7 @@
"factionID": 500002,
"graphicID": 3134,
"groupID": 27,
"isDynamicType": 0,
"isisGroupID": 26,
"marketGroupID": 78,
"mass": 103600000.0,
@@ -182725,7 +182727,7 @@
"isDynamicType": 0,
"isisGroupID": 28,
"marketGroupID": 1081,
"mass": 92245000.0,
"mass": 160000000.0,
"metaGroupID": 2,
"metaLevel": 5,
"portionSize": 1,
@@ -182790,9 +182792,10 @@
"factionID": 500004,
"graphicID": 3353,
"groupID": 900,
"isDynamicType": 0,
"isisGroupID": 28,
"marketGroupID": 1083,
"mass": 93480000.0,
"mass": 148000000.0,
"metaGroupID": 2,
"metaLevel": 5,
"portionSize": 1,
@@ -182860,7 +182863,7 @@
"isDynamicType": 0,
"isisGroupID": 28,
"marketGroupID": 1084,
"mass": 96520000.0,
"mass": 150000000.0,
"metaGroupID": 2,
"metaLevel": 5,
"portionSize": 1,
@@ -184160,9 +184163,10 @@
"factionID": 500001,
"graphicID": 3352,
"groupID": 900,
"isDynamicType": 0,
"isisGroupID": 28,
"marketGroupID": 1082,
"mass": 94335000.0,
"mass": 157000000.0,
"metaGroupID": 2,
"metaLevel": 5,
"portionSize": 1,
@@ -190737,7 +190741,7 @@
"typeName_ru": "Vaccines",
"typeName_zh": "疫苗",
"typeNameID": 104465,
"volume": 6.0
"volume": 3.0
},
"28975": {
"basePrice": 100.0,
@@ -190769,7 +190773,7 @@
"typeName_ru": "Cargo Manifest",
"typeName_zh": "货物信息",
"typeNameID": 100537,
"volume": 0.5
"volume": 3.0
},
"28976": {
"basePrice": 0.0,
@@ -214103,6 +214107,7 @@
"graphicID": 3767,
"groupID": 479,
"iconID": 1723,
"isDynamicType": 0,
"marketGroupID": 1199,
"mass": 1.0,
"metaGroupID": 1,
@@ -224925,6 +224930,7 @@
"graphicID": 3767,
"groupID": 479,
"iconID": 1723,
"isDynamicType": 0,
"marketGroupID": 1199,
"mass": 1.0,
"metaGroupID": 4,
@@ -269211,6 +269217,7 @@
"graphicID": 3767,
"groupID": 479,
"iconID": 1723,
"isDynamicType": 0,
"marketGroupID": 1199,
"mass": 1.0,
"metaGroupID": 3,
@@ -292546,15 +292553,15 @@
"33400": {
"basePrice": 5000000.0,
"capacity": 0.0,
"description_de": "Ein elektronisches Interface für Marauder zur Anpassung und Steigerung ihrer Belagerungsfähigkeiten. Eine Reihe von Veränderungen des elektromagnetischen Polaritätsfeldes ermöglicht es, Energie von den Antriebs- und Warpsystemen an das Bastionsmodul des Schiffes abzutreten und so den Angriff und die Verteidigung zu verbessern. Dies führt zu einer höheren Durchhaltefähigkeit der Verteidigungssysteme sowie einer insgesamt besseren Schadensresistenz. Außerdem wird die Reichweite aller Waffensysteme des Schiffs sowie die Feuerrate verbessert, wodurch es Ziele auf größere Entfernung angreifen kann. Aufgrund des Ionenfeldes des Bastionsmoduls ist das Schiff immun gegen die meisten Effekte der elektronischen Kriegsführung - egal ob diese von Verbündeten oder Feinden ausgehen - solange es sich im Bastionsmodus befindet. Alle Waffen, darunter auch Energie-Nosferatus und Destabilisatoren, werden von diesem Feld nicht beeinflusst und lassen damit den Energiespeicher des Schiffs als einem der einzigen wunden Punkte übrig. Als Nebeneffekt des durch das Bastionsmodul erzeugten Ionenfeldes sind Fernreparaturen und Energiespeichertransmissionen, die auf das Schiff selbst gerichtet sind, unwirksam, solange das Modul aktiv ist. Zusätzlich bringt das Fehlen von Energie für die Antriebs-Untersysteme mit sich, dass weder Standardantrieb noch Warpantrieb für das Schiff verfügbar sind und auch ein Andocken nicht möglich ist, bis der Bastionsmodus verlassen wird. Hinweis: In Schiffe der Marauder-Klasse kann nur ein Bastionsmodul eingebaut werden. Die durch das Bastionsmodul gewonnene Schildboost- und Panzerungsreparaturverstärkung unterliegt einem Abzug, wenn sie mit anderen Modulen verwendet wird, die die gleichen Attribute auf dem Schiff betreffen.",
"description_en-us": "An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.\r\n\r\nThis results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will have reduced effectiveness on the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.\r\n\r\nAs a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\n\r\nIn addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.\r\n\r\nNote: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.\r\n\r\nRapid Heavy Missile Launchers are not affected by bastion modules.",
"description_es": "Una interfaz electrónica creada para aumentar y mejorar las capacidades de asedio de un depredador. Mediante una serie de cambios de campos de polaridad electromagnética, el módulo de baluarte desvía energía de los sistemas de warp y propulsión de la nave para otorgar potencia adicional a sus capacidades ofensivas y defensivas.\n\n\n\nEsto optimiza la autosuficiencia defensiva y mejora la resistencia general de la nave. Además, amplía el alcance de todos los sistemas de armas y la cadencia de tiro, lo que le permite atacar a mayor distancia. Debido al campo iónico que genera el módulo de baluarte, la mayoría de los efectos de guerra electrónica (de amigos o enemigos) no afectará a la nave cuando esté en modo baluarte. Ningún arma, incluidos los nosferatu de energía y los desestabilizadores, se verá afectada por este campo, lo cual deja al condensador como único punto vulnerable.\n\n\n\nComo efecto secundario del campo iónico creado por el módulo de baluarte, los efectos beneficiosos de las transferencias de condensador y la reparación remota no funcionan con la nave equipada cuando el módulo está activo.\n\n\n\nPor otro lado, la reducida alimentación de los subsistemas de movilidad hace que la nave no pueda usar la propulsión estándar ni warpear ni acoplarse o saltar hasta haber salido del modo baluarte.\n\n\n\nAviso: Solo se puede equipar un módulo de baluarte en una nave de clase depredador. El potenciador del escudo y la reparación de blindaje obtenidos con el módulo de baluarte conllevan una penalización por acumulación al usarse con otros módulos que afecten al mismo atributo en la nave.",
"description_fr": "Interface électronique conçue pour renforcer et améliorer les possibilités de siège d'un maraudeur. Grâce à une série d'inversions de la polarité du champ électromagnétique, le module de bastion redirige l'énergie affectée aux systèmes de propulsion et de warp du vaisseau vers ses mécanismes défensifs et offensifs. Le vaisseau optimise ainsi considérablement ses capacités autodéfensives et sa résistance à tous les types de dégâts. Le module de bastion accroît également la portée et la cadence de tir de tous les systèmes d'armement du vaisseau, lui permettant d'atteindre des cibles plus éloignées. Grâce au champ d'ions généré par le module de bastion, la plupart des effets de guerre électronique, alliés ou ennemis, n'affectent aucunement un vaisseau en mode bastion. Toutes les armes en revanche, y compris les nosferatu et les déstabilisateurs énergétiques, peuvent traverser ce champ : le capaciteur est donc l'un des rares points vulnérables du vaisseau. Le champ ionique créé par le module de bastion a pour effet secondaire d'empêcher le fonctionnement de la réparation à distance et le transfert de capaciteurs avec le vaisseau équipé, et ce tant que le module est actif. Par ailleurs, le détournement de la puissance des sous-systèmes de mobilité inhibe les systèmes de propulsion, de warp, de saut ou d'amarrage d'un vaisseau en mode bastion. Attention : un seul module de bastion peut être équipé sur un vaisseau de classe maraudeur. L'efficacité décuplée des réparateurs de blindage et des boosters de boucliers en bastion subit une pénalité d'accumulation si le module de bastion est utilisé avec d'autres modules modifiant le même attribut.",
"description_it": "An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.\r\n\r\nThis results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will have reduced effectiveness on the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.\r\n\r\nAs a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\n\r\nIn addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.\r\n\r\nNote: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.\r\n\r\nRapid Heavy Missile Launchers are not affected by bastion modules.",
"description_ja": "襲撃者の包囲能力を高める電子インターフェイス。連続的にシフトする極性電磁フィールドを介して、艦船の推進力装備システムおよびワープシステムのエネルギーを、防衛および攻撃システムに転送するバスチオンモジュール。\n\n\n\nこれにより防御系統の耐久力が大幅に上昇し、全属性のダメージに対するレジスタンスも強化される。効果は自艦の兵器システム全体と発射間隔にも及び、通常の有効射程より遠くの標的を攻撃できるようになる。バスチオンモジュールから発生するイオン場に遮られるため、バスチオンモードの艦に対しては、電子戦は敵味方を問わずほとんど効果がない。エネルギーノスフェラトゥやディスタビライザーを含む全ての兵器は、このフィールドによる影響を受けないため、艦載キャパシタが唯一の弱点である。\n\n\n\nバスチオンモジュールの生成するイオンフィールドの副作用として、モジュールの起動中は装着している艦船に対するリモートリペアおよびキャパシタ転送のプラス効果は無効化される。\n\n\n\nまた、推進系統に動力が回らなくなるので、バスチオンモードを解除しないかぎり、自艦はワープも通常航行もできず、もちろん入港やジャンプも不可能になる。\n\n\n\nバスチオンモジュールは、襲撃型戦艦1隻に1基しか搭載できない。バスチオンモジュールによるシールドブースト量はスタッキングペナルティの対象になる。スタッキングペナルティは、同じ属性に影響するモジュールを複数個、1隻の艦船に装備したときに発生する。",
"description_ko": "머라우더의 공성 능력 향상을 위해 설계된 전자 인터페이스입니다. EM 극성 필드 변환을 통해 워프 시스템 및 추진 장치에서 발생하는 여분의 에너지를 방어력과 공격력으로 전환합니다. <br><br>해당 과정을 통해 함선의 유지력과 전반적인 저항력이 큰 폭으로 상승합니다. 함선의 모든 무기 시스템의 사거리 및 발사 속도 또한 증가합니다. 바스티온 모듈이 생성하는 이온 필드로 인해 대부분의 전자전 효과에 영향을 받지 않습니다. (아군, 적군 모두 포함) 에너지 노스페라투와 뉴트럴라이저를 포함한 모든 무기류는 이온 필드의 영향을 받지 않으나 캐패시터는 이에 취약한 모습을 보입니다. <br><br>모듈이 활성화 되어있는 동안에는 이온 필드의 영향으로 원격 수리와 캐피시터 전송을 받을 수 없습니다. <br><br>추가로 시즈 모드 활성화 중에는 추진 시스템을 가동할 전력이 부족하여 이동, 워프, 그리고 도킹이 불가능합니다. <br><br>참고: 머라우더급 함선에 한 개의 시즈 모듈만 장착할 수 있습니다. 실드 부스트 또는 아머 수리 효과를 증가시켜주는 모듈을 추가로 장착할 경우 중첩 페널티가 부여됩니다.",
"description_ru": "Электронный интерфейс, разработанный для повышения эффективности осадных возможностей рейдеров. Посредством поочерёдного смещения электромагнитных полей оборонный модуль перенаправляет энергию из двигательных систем и варп-систем корабля, усиливая его атакующие и защитные свойства. В результате этого возрастает не только способность корабля долгое время поддерживать собственную защиту, но и его общая сопротивляемость урону. Также увеличивается дальность действия всех орудийных систем на корабле и их скорострельность, что позволяет поражать более удалённые цели. В результате воздействия ионного поля, созданного оборонным модулем, большинство эффектов электронной борьбы как союзников, так и врагов не окажут влияния на корабль, находящийся в оборонном режиме. Все орудия, включая модули энергопоглощения и дестабилизаторы, не подвержены влиянию этого поля. Практически единственной уязвимой точкой корабля, таким образом, остаётся накопитель. У ионного поля оборонного модуля есть побочный эффект: пока модуль включён, вспомогательные системы дистанционного ремонта и пополнения накопителя не могут воздействовать на корабль, на котором установлен этот модуль. Кроме того, из-за нехватки мощности в подсистемах маневрирования обычное перемещение и варп-прыжки будут недоступны. Также до выхода из оборонного режима не получится войти в док или совершить варп-прыжок. Примечание: на корабли класса рейдеров можно установить только один оборонный модуль. Эффекты оборонного модуля, затрагивающие усиление щитов и ремонт брони, подвержены действию системы нарастающих штрафов, если этот модуль используется совместно с другими модулями, влияющими на те же характеристики корабля.",
"description_zh": "一种为扩大增强掠夺舰会战攻击能力而设计的电子接口。通过一系列的电磁场磁极转换,会战模块能调拨船推进系统和跃迁系统的能量来增强进攻和防御能力。\n\n\n\n这极大地提升了舰船自我维持防御系统的效果并提高了舰船的整体抗性。此外,它还能增加舰船武器系统的攻击距离和射速,可以从更远的地方对敌人开火。堡垒装备造出的离子力场还会使舰船受大多数电子战效果的影响——无论敌人还是友军的辅助都不起作用。不过这个力场对所有武器(包括掠能器和能量扰乱器)都不起作用,使得舰船的电容成为了唯一薄弱的地方。\n\n\n\n但对离子力场也产生了副作用,远程维修和电容传输效果对激活该装备的舰船没有效果。\n\n\n\n另外,由于开启后造成的动力子系统能量缺失,无论常规的移动、跃迁、停靠或跳跃都不能进行,除非船退出堡垒模式。\n\n\n\n注:每艘掠夺舰只能装配一个堡垒装备。与其它具有相似类型属性的装备一同使用会使从堡垒装备获得的护盾回充和装甲维修增量受到惩罚。",
"description_de": "Ein elektronisches Interface für Marauder zur Anpassung und Steigerung ihrer Belagerungsfähigkeiten. Eine Reihe von Veränderungen des elektromagnetischen Polaritätsfeldes ermöglicht es, Energie von den Antriebs- und Warpsystemen an das Bastionsmodul des Schiffes abzutreten und so den Angriff und die Verteidigung zu verbessern. Dies führt zu einer höheren Durchhaltefähigkeit der Verteidigungssysteme sowie einer insgesamt besseren Schadensresistenz. Außerdem wird die Reichweite aller Waffensysteme des Schiffs sowie die Feuerrate verbessert, wodurch es Ziele auf größere Entfernung angreifen kann. Aufgrund des Ionenfeldes des Bastionsmoduls sind die meisten Effekte der elektronischen Kriegsführung  egal ob diese von Verbündeten oder Feinden ausgehen  auf das Schiff weniger wirksam, solange es sich im Bastionsmodus befindet. Alle Waffen, darunter auch Energie-Nosferatus und Destabilisatoren, werden von diesem Feld nicht beeinflusst und lassen damit den Energiespeicher des Schiffs als einem der einzigen wunden Punkte übrig. Als Nebeneffekt des durch das Bastionsmodul erzeugten Ionenfeldes sind Fernreparaturen und Energiespeichertransmissionen, die auf das Schiff selbst gerichtet sind, unwirksam, solange das Modul aktiv ist. Zusätzlich bringt das Fehlen von Energie für die Antriebs-Untersysteme mit sich, dass weder Standardantrieb noch Warpantrieb für das Schiff verfügbar sind und auch ein Andocken nicht möglich ist, bis der Bastionsmodus verlassen wird. Hinweis: In Schiffe der Marauder-Klasse kann nur ein Bastionsmodul eingebaut werden. Die durch das Bastionsmodul gewonnene Schildboost- und Panzerungsreparaturverstärkung unterliegt einem Abzug, wenn sie mit anderen Modulen verwendet wird, die die gleichen Attribute auf dem Schiff betreffen. Schnelle, schwere Lenkwaffenwerfer werden von Bastionsmodulen nicht beeinflusst.",
"description_en-us": "An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.\r\n\r\nThis results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. \r\n\r\nAs a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\n\r\nIn addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.\r\n\r\nNote: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.\r\n\r\nRapid Heavy Missile Launchers are not affected by bastion modules.",
"description_es": "Una interfaz electrónica creada para aumentar y mejorar las capacidades de asedio de un depredador. Mediante una serie de cambios de campos de polaridad electromagnética, el módulo de baluarte desvía energía de los sistemas de warp y propulsión de la nave para otorgar potencia adicional a sus capacidades ofensivas y defensivas.\n\nEsto optimiza la autosuficiencia defensiva y mejora la resistencia general de la nave. Además, amplía el alcance de todos los sistemas de armas y la cadencia de tiro, lo que le permite atacar a mayor distancia. Debido al campo iónico que genera el módulo de baluarte, la mayoría de los efectos de guerra electrónica (de amigos o enemigos) afectarán menos a la nave cuando esté en modo baluarte. Ningún arma, incluidos los nosferatu de energía y los desestabilizadores, se verá afectada por este campo, lo cual deja al condensador como único punto vulnerable.\n\nComo efecto secundario del campo iónico creado por el módulo de baluarte, los efectos beneficiosos de las transferencias de condensador y la reparación remota no funcionan con la nave equipada cuando el módulo está activo.\n\nPor otro lado, la reducida alimentación de los subsistemas de movilidad hace que la nave no pueda usar la propulsión estándar ni warpear ni acoplarse o saltar hasta haber salido del modo baluarte.\n\nAviso: Solo se puede equipar un módulo de baluarte en una nave de clase depredador. El potenciador del escudo y la reparación de blindaje obtenidos con el módulo de baluarte conllevan una penalización por acumulación al usarse con otros módulos que afecten al mismo atributo en la nave.\n\nLos módulos de baluarte no afectan a los lanzamisiles pesados rápidos.",
"description_fr": "Interface électronique conçue pour renforcer et améliorer les possibilités de siège d'un maraudeur. Grâce à une série d'inversions de la polarité du champ électromagnétique, le module de bastion redirige l'énergie affectée aux systèmes de propulsion et de warp du vaisseau vers ses mécanismes défensifs et offensifs. Le vaisseau optimise ainsi considérablement ses capacités autodéfensives et sa résistance à tous les types de dégâts. Le module de bastion accroît également la portée et la cadence de tir de tous les systèmes d'armement du vaisseau, lui permettant d'atteindre des cibles plus éloignées. Grâce au champ ionique généré par le module de bastion, la plupart des effets de guerre électronique, alliés ou ennemis, sont réduits sur le vaisseau lorsqu'il est en mode bastion. Toutes les armes en revanche, y compris les nosferatu et les déstabilisateurs énergétiques, peuvent traverser ce champ : le capaciteur est donc l'un des rares points vulnérables du vaisseau. Le champ ionique créé par le module de bastion a pour effet secondaire d'empêcher le fonctionnement de la réparation à distance et le transfert de capaciteurs avec le vaisseau équipé, et ce tant que le module est actif. Par ailleurs, le détournement de la puissance des sous-systèmes de mobilité inhibe les systèmes de propulsion, de warp, de saut ou d'amarrage d'un vaisseau en mode bastion. Attention : un seul module de bastion peut être équipé sur un vaisseau de classe maraudeur. L'efficacité décuplée des réparateurs de blindage et des boosters de boucliers en bastion subit une pénalité d'accumulation si le module de bastion est utilisé avec d'autres modules modifiant le même attribut. Les lance-missiles lourds rapides ne sont pas affectés par les modules de bastion.",
"description_it": "An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.\r\n\r\nThis results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. \r\n\r\nAs a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\n\r\nIn addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.\r\n\r\nNote: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.\r\n\r\nRapid Heavy Missile Launchers are not affected by bastion modules.",
"description_ja": "襲撃者の包囲能力を高める電子インターフェイス。連続的にシフトする極性電磁フィールドを介して、艦船の推進力装備システムおよびワープシステムのエネルギーを、防衛および攻撃システムに転送するバスチオンモジュール。\n\nこれにより防御系統の耐久力が大幅に上昇し、全属性のダメージに対するレジスタンスも強化される。効果は自艦の兵器システム全体と発射間隔にも及び、通常の有効射程より遠くの標的を攻撃できるようになる。バスチオンモジュールから発生するイオン場に遮られるため、バスチオンモードの艦に対しては、電子戦の有効性は敵味方を問わず減少する。エネルギーノスフェラトゥやディスタビライザーを含む全ての兵器は、このフィールドによる影響を受けないため、艦載キャパシタが唯一の弱点である。\n\nバスチオンモジュールの生成するイオンフィールドの副作用として、モジュールの起動中は装着している艦船に対するリモートリペアおよびキャパシタ転送のプラス効果は無効化される。\n\nまた、推進系統に動力が回らなくなるので、バスチオンモードを解除しないかぎり、自艦はワープも通常航行もできず、もちろん入港やジャンプも不可能になる。\n\n注バスチオンモジュールは、襲撃型戦艦1隻に1基しか搭載できない。バスチオンモジュールによるシールドブースト量とアーマーリペア量はスタッキングペナルティの対象になる。スタッキングペナルティは、同じ属性に影響するモジュールを複数個、1隻の艦船に装備したときに発生する。\n\n高速ヘビーミサイルランチャーはバスチオンモジュールによる影響を受けない。",
"description_ko": "머라우더의 공성 능력 향상을 위해 설계된 전자 인터페이스입니다. EM 극성 필드 변환을 통해 워프 시스템 및 추진 장치에서 발생하는 여분의 에너지를 방어력과 공격력으로 전환합니다.<br><br>해당 과정을 통해 함선의 유지력과 전반적인 저항력이 큰 폭으로 상승합니다. 함선의 모든 무기 시스템의 사거리 및 발사 속도 또한 증가합니다. 바스티온 모듈이 생성하는 이온 필드로 인해 대부분의 전자전 효과(아군, 적군 모두 포함)의 영향이 감소합니다. 에너지 노스페라투와 뉴트럴라이저를 포함한 모든 무기류는 이온 필드의 영향을 받지 않는데, 이 점 때문에 함선의 캐패시터가 특히 약점으로 꼽힙니다.<br><br>모듈이 활성화 되어있는 동안에는 이온 필드의 영향으로 원격 수리와 캐피시터 전송을 받을 수 없습니다.<br><br>추가로 바스티온 모드 활성화 중에는 추진 시스템을 가동할 전력이 부족하여 이동, 워프, 그리고 도킹이 불가능합니다.<br><br>참고: 머라우더급 함선에 한 개의 바스티온 모듈만 장착할 수 있습니다. 실드 부스트 또는 아머 수리 효과를 증가시켜주는 모듈을 추가로 장착할 경우 중첩 페널티가 부여됩니다.<br><br>급속 헤비 미사일 런처는 바스티온 모듈의 영향을 받지 않습니다.",
"description_ru": "Электронный интерфейс, разработанный для повышения эффективности осадных возможностей рейдеров. Посредством поочерёдного смещения электромагнитных полей оборонный модуль перенаправляет энергию из двигательных систем и варп-систем корабля, усиливая его атакующие и защитные свойства. В результате этого возрастает не только способность корабля долгое время поддерживать собственную защиту, но и его общая сопротивляемость урону. Также увеличивается дальность действия всех орудийных систем на корабле и их скорострельность, что позволяет поражать более удалённые цели. В результате воздействия ионного поля, созданного оборонным модулем, большинство эффектов электронной борьбы как союзников, так и врагов будут слабее воздействовать на корабль, находящийся в оборонном режиме. Все орудия, включая модули энергопоглощения и дестабилизаторы, не подвержены влиянию этого поля. Практически единственной уязвимой точкой корабля, таким образом, остаётся накопитель. У ионного поля оборонного модуля есть побочный эффект: пока модуль включён, вспомогательные системы дистанционного ремонта и пополнения накопителя не могут воздействовать на корабль, на котором установлен этот модуль. Кроме того, из-за нехватки мощности в подсистемах маневрирования обычное перемещение и варп-прыжки будут недоступны. Также до выхода из оборонного режима не получится войти в док или совершить варп-прыжок. Примечание: на корабли класса рейдеров можно установить только один оборонный модуль. Эффекты оборонного модуля, затрагивающие усиление щитов и ремонт брони, подвержены действию системы нарастающих штрафов, если этот модуль используется совместно с другими модулями, влияющими на те же характеристики корабля. Оборонные модули не влияют на работу скорострельных ПУ тяжёлых ракет.",
"description_zh": "一种为扩大增强掠夺舰会战攻击能力而设计的电子接口。通过一系列的电磁场磁极转换,堡垒装备能调拨船推进系统和跃迁系统的能量来增强进攻和防御能力。这极大地提升了舰船自我维持防御系统的效果并提高了舰船的整体抗性。此外,它还能增加舰船武器系统的攻击距离和射速,可以从更远的地方对敌人开火。堡垒装备造出的离子力场还会使舰船受大多数电子战效果降低——无论来自敌人还是友军。不过这个力场对所有武器(包括掠能器和能量扰乱器)都不起作用,使得舰船的电容成为了唯一薄弱的地方。离子力场也伴随着副作用,远程维修和电容传输效果对激活该装备的舰船没有效果。另外,由于开启后造成的动力子系统能量缺失,无论常规的移动、跃迁、停靠或跳跃都不能进行,除非船退出堡垒模式。注:每艘掠夺舰只能装配一个堡垒装备。与其它类型属性的装备一同使用会使从堡垒装备获得的护盾回充和装甲维修增量受到堆叠惩罚。重型快速导弹发射器不受堡垒装备的影响。",
"descriptionID": 290004,
"groupID": 515,
"iconID": 21075,

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