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Code Issues Pull Requests Actions Packages Projects Releases 5 Wiki Activity
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234f36c8c0a33bd00bfe397744496bc18e27415e
pyfa/eos
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Neugeniko 234f36c8c0 Zero reload times when reloads are off so we can group modules
with normally different reload times.
2018-03-16 15:57:14 +11:00
..
db
Fix type in database default for damage types
2018-02-24 01:47:05 -05:00
effects
Don't multiple HP of structure, instead assign it. Fixes #1460
2018-03-04 19:42:28 -05:00
graph
Add structure painter / web to dps graph (#1203) (#1202)
2017-05-31 23:14:17 -04:00
saveddata
Allow variable reload time in CapSim.
2018-03-14 13:40:49 +11:00
__init__.py
Roll up #967 and #974
2017-02-08 13:12:54 -08:00
capSim.py
Zero reload times when reloads are off so we can group modules
2018-03-16 15:57:14 +11:00
config.py
Add eos setting for strict skills, and update info in skill tree without doing a repopulation
2017-04-22 14:02:40 -04:00
effectHandlerHelpers.py
Tox fixes, and convert all logging string replacement to a standard style.
2017-02-13 13:38:21 -08:00
enum.py
Convert old style classes to new
2017-02-08 23:06:39 -08:00
eqBase.py
Tox fixes
2017-02-09 00:59:22 -08:00
events.py
flake8 fixes
2017-05-08 21:32:13 -04:00
gamedata.py
Fix override importing (and possibly some other bugs revolving around this?) (#1285)
2017-09-18 23:28:39 -04:00
lgpl.txt
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
modifiedAttributeDict.py
Fix a few things with affected by tab (indentation issue, overwriting modifier incorrectly)
2017-07-09 13:18:28 -04:00
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