Files
pyfa/gui/builtinContextMenus/graphFitAmmoPicker.py
2019-10-17 18:21:03 +03:00

143 lines
4.9 KiB
Python

# noinspection PyPackageRequirements
import wx
import gui.mainFrame
from gui.auxFrame import AuxiliaryFrame
from gui.contextMenu import ContextMenuSingle
from service.market import Market
class GraphFitAmmoPicker(ContextMenuSingle):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, callingWindow, srcContext, mainItem):
if srcContext != 'graphFitList':
return False
if mainItem is None or not mainItem.isFit:
return False
if callingWindow.graphFrame.getView().internalName != 'dmgStatsGraph':
return False
return True
def getText(self, callingWindow, itmContext, mainItem):
return 'Plot with Different Ammo...'
def activate(self, callingWindow, fullContext, mainItem, i):
window = AmmoPicker(self.mainFrame, mainItem.item)
window.Show()
GraphFitAmmoPicker.register()
class AmmoPicker(AuxiliaryFrame):
def __init__(self, parent, fit):
super().__init__(parent, title='Choose Different Ammo', style=wx.DEFAULT_DIALOG_STYLE)
mods = self.getMods(fit)
drones = self.getDrones(fit)
fighters = self.getFighters(fit)
mainSizer = wx.BoxSizer(wx.VERTICAL)
firstRadio = True
def addRadioButton(text):
nonlocal firstRadio
if not firstRadio:
rb = wx.RadioButton(self, wx.ID_ANY, text, style=wx.RB_GROUP)
rb.SetValue(True)
firstRadio = True
else:
rb = wx.RadioButton(self, wx.ID_ANY, text)
rb.SetValue(False)
mainSizer.Add(rb, 0, wx.EXPAND | wx.ALL, 5)
for modInfo, ammo in mods:
text = '\n'.join('{}x {}'.format(amount, item.name) for item, amount in modInfo)
addRadioButton(text)
if drones:
addRadioButton('Drones')
if fighters:
addRadioButton('Fighters')
self.SetSizer(mainSizer)
self.SetMinSize((346, 156))
self.Bind(wx.EVT_KEY_UP, self.kbEvent)
def kbEvent(self, event):
if event.GetKeyCode() == wx.WXK_ESCAPE and event.GetModifiers() == wx.MOD_NONE:
self.Close()
return
event.Skip()
def getMods(self, fit):
sMkt = Market.getInstance()
loadableCharges = {}
# Modules, format: {frozenset(ammo): {item: count}}
modsPrelim = {}
if fit is not None:
for mod in fit.modules:
if not mod.canDealDamage():
continue
typeID = mod.item.ID
if typeID in loadableCharges:
charges = loadableCharges[typeID]
else:
charges = loadableCharges.setdefault(typeID, set())
for charge in mod.getValidCharges():
if sMkt.getPublicityByItem(charge):
charges.add(charge)
# We're not interested in modules which contain no charges
if charges:
data = modsPrelim.setdefault(frozenset(charges), {})
if mod.item not in data:
data[mod.item] = 0
data[mod.item] += 1
# Format: [([(item, count), ...], frozenset(ammo)), ...]
modsFinal = []
for charges, itemCounts in modsPrelim.items():
modsFinal.append((
# Sort items within group
sorted(itemCounts.items(), key=lambda i: sMkt.itemSort(i[0]), reverse=True),
charges))
# Sort item groups
modsFinal.sort(key=lambda i: sMkt.itemSort(i[0][0][0]), reverse=True)
return modsFinal
def getDrones(self, fit):
drones = set()
if fit is not None:
for drone in fit.drones:
if drone.item is None:
continue
# Drones are our "ammo", so we want to pick even those which are inactive
if drone.canDealDamage(ignoreState=True):
drones.add(drone)
continue
if {'remoteWebifierEntity', 'remoteTargetPaintEntity'}.intersection(drone.item.effects):
drones.add(drone)
continue
return drones
def getFighters(self, fit):
fighters = set()
if fit is not None:
for fighter in fit.fighters:
if fighter.item is None:
continue
# Fighters are our "ammo" as well
if fighter.canDealDamage(ignoreState=True):
fighters.add(fighter)
continue
for ability in fighter.abilities:
if not ability.active:
continue
if ability.effect.name == 'fighterAbilityStasisWebifier':
fighters.add(fighter)
break
return fighters