Files
pyfa/eos/saveddata/fighterAbility.py
Ebag333 ad76104033 Revert "Create variables before they are referenced. "
1dc15936ed

This is a problem for us.  See #794 for more details.
2016-11-04 14:18:18 -07:00

151 lines
5.3 KiB
Python

# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
import logging
from sqlalchemy.orm import reconstructor
logger = logging.getLogger(__name__)
class FighterAbility(object):
DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal")
DAMAGE_TYPES2 = ("EM", "Kin", "Exp", "Therm")
# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
# with the fighter squadron role
NUM_SHOTS_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 12, # Light fighter / Attack
4: 6, # Heavy fighter / Heavy attack
5: 3, # Heavy fighter / Long range attack
}
# Same as above
REARM_TIME_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 4000, # Light fighter / Attack
4: 6000, # Heavy fighter / Heavy attack
5: 20000, # Heavy fighter / Long range attack
}
def __init__(self, effect):
"""Initialize from the program"""
self.__effect = effect
self.effectID = effect.ID if effect is not None else None
self.active = False
self.build()
@reconstructor
def init(self):
"""Initialize from the database"""
self.__effect = None
if self.effectID:
self.__effect = next((x for x in self.fighter.item.effects.itervalues() if x.ID == self.effectID), None)
if self.__effect is None:
logger.error("Effect (id: %d) does not exist", self.effectID)
return
self.build()
def build(self):
pass
@property
def effect(self):
return self.__effect
@property
def name(self):
return self.__effect.getattr('displayName') or self.__effect.handlerName
@property
def attrPrefix(self):
return self.__effect.getattr('prefix')
@property
def dealsDamage(self):
attr = "{}DamageMultiplier".format(self.attrPrefix)
return attr in self.fighter.itemModifiedAttributes or self.fighter.charge is not None
@property
def grouped(self):
# is the ability applied per fighter (webs, returns False), or as a group (MWD, returned True)
return self.__effect.getattr('grouped')
@property
def hasCharges(self):
return self.__effect.getattr('hasCharges')
@property
def reloadTime(self):
return self.fighter.getModifiedItemAttr("fighterRefuelingTime") + \
(self.REARM_TIME_MAPPING[self.fighter.getModifiedItemAttr(
"fighterSquadronRole")] or 0 if self.hasCharges else 0) * self.numShots
@property
def numShots(self):
return self.NUM_SHOTS_MAPPING[
self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0
@property
def cycleTime(self):
speed = self.fighter.getModifiedItemAttr("{}Duration".format(self.attrPrefix))
# Factor in reload
'''
reload = self.reloadTime
if self.fighter.owner.factorReload:
numShots = self.numShots
# Speed here already takes into consideration reactivation time
speed = (speed * numShots + reload) / numShots if numShots > 0 else speed
'''
return speed
def damageStats(self, targetResists=None):
if self.__dps is None:
self.__volley = 0
self.__dps = 0
if self.dealsDamage and self.active:
cycleTime = self.cycleTime
if self.attrPrefix == "fighterAbilityLaunchBomb":
# bomb calcs
volley = sum(map(lambda attr: (self.fighter.getModifiedChargeAttr("%sDamage" % attr) or 0) * (
1 - getattr(targetResists, "%sAmount" % attr, 0)), self.DAMAGE_TYPES))
else:
volley = sum(map(lambda d2, d:
(self.fighter.getModifiedItemAttr(
"{}Damage{}".format(self.attrPrefix, d2)) or 0) *
(1 - getattr(targetResists, "{}Amount".format(d), 0)),
self.DAMAGE_TYPES2, self.DAMAGE_TYPES))
volley *= self.fighter.amountActive
volley *= self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix)) or 1
self.__volley += volley
self.__dps += volley / (cycleTime / 1000.0)
return self.__dps, self.__volley
def clear(self):
self.__dps = None
self.__volley = None