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pyfa/eos/effects/shipbonusarmorresistab.py
2014-01-22 23:51:42 +04:00

9 lines
332 B
Python
Executable File

# Used by:
# Ship: Abaddon
# Ship: Nestor
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level
for type in ("Em", "Explosive", "Kinetic", "Thermal"):
fit.ship.boostItemAttr("armor{0}DamageResonance".format(type), ship.getModifiedItemAttr("shipBonusAB") * level)