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pyfa/scripts/jsonToSql.py
2018-08-21 19:43:41 +03:00

310 lines
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Python
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#!/usr/bin/env python
#======================================================================
# Copyright (C) 2012 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation, either version 3 of
# the License, or (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with eos. If not, see <http://www.gnu.org/licenses/>.
#======================================================================
import os
import sys
import functools
import re
# Add eos root path to sys.path so we can import ourselves
path = os.path.dirname(__file__)
sys.path.insert(0, os.path.realpath(os.path.join(path, '..')))
import json
import argparse
CATEGORIES_TO_REMOVE = [
30 # Apparel
]
def main(db, json_path):
if os.path.isfile(db):
os.remove(db)
jsonPath = os.path.expanduser(json_path)
# Import eos.config first and change it
import eos.config
eos.config.gamedata_connectionstring = db
eos.config.debug = False
# Now thats done, we can import the eos modules using the config
import eos.db
import eos.gamedata
# Create the database tables
eos.db.gamedata_meta.create_all()
# Config dict
tables = {
'clonegrades': eos.gamedata.AlphaCloneSkill,
'dgmattribs': eos.gamedata.AttributeInfo,
'dgmeffects': eos.gamedata.Effect,
'dgmtypeattribs': eos.gamedata.Attribute,
'dgmtypeeffects': eos.gamedata.ItemEffect,
'dgmunits': eos.gamedata.Unit,
'icons': eos.gamedata.Icon,
'evecategories': eos.gamedata.Category,
'evegroups': eos.gamedata.Group,
'invmetagroups': eos.gamedata.MetaGroup,
'invmetatypes': eos.gamedata.MetaType,
'evetypes': eos.gamedata.Item,
'phbtraits': eos.gamedata.Traits,
'phbmetadata': eos.gamedata.MetaData,
'mapbulk_marketGroups': eos.gamedata.MarketGroup,
}
fieldMapping = {
'dgmattribs': {
'displayName_en-us': 'displayName'
},
'dgmeffects': {
'displayName_en-us': 'displayName',
'description_en-us': 'description'
},
'dgmunits': {
'displayName_en-us': 'displayName'
},
#icons???
'evecategories': {
'categoryName_en-us': 'categoryName'
},
'evegroups': {
'groupName_en-us': 'groupName'
},
'invmetagroups': {
'metaGroupName_en-us': 'metaGroupName'
},
'evetypes': {
'typeName_en-us': 'typeName',
'description_en-us': 'description'
},
#phbtraits???
'mapbulk_marketGroups': {
'marketGroupName_en-us': 'marketGroupName',
'description_en-us': 'description'
}
}
rowsInValues = (
'evetypes',
'evegroups',
'evecategories'
)
def convertIcons(data):
new = []
for k, v in list(data.items()):
v['iconID'] = k
new.append(v)
return new
def convertClones(data):
newData = []
# December, 2017 - CCP decided to use only one set of skill levels for alpha clones. However, this is still
# represented in the data as a skillset per race. To ensure that all skills are the same, we store them in a way
# that we can check to make sure all races have the same skills, as well as skill levels
check = {}
for ID in data:
for skill in data[ID]['skills']:
newData.append({
'alphaCloneID': int(ID),
'alphaCloneName': 'Alpha Clone',
'typeID': skill['typeID'],
'level': skill['level']})
if ID not in check:
check[ID] = {}
check[ID][int(skill['typeID'])] = int(skill['level'])
if not functools.reduce(lambda a, b: a if a == b else False, [v for _, v in check.items()]):
raise Exception('Alpha Clones not all equal')
newData = [x for x in newData if x['alphaCloneID'] == 1]
if len(newData) == 0:
raise Exception('Alpha Clone processing failed')
return newData
def convertTraits(data):
def convertSection(sectionData):
sectionLines = []
headerText = '<b>{}</b>'.format(sectionData['header'])
sectionLines.append(headerText)
for bonusData in sectionData['bonuses']:
prefix = '{} '.format(bonusData['number']) if 'number' in bonusData else ''
bonusText = '{}{}'.format(prefix, bonusData['text'].replace('\u00B7', '\u2022 '))
sectionLines.append(bonusText)
sectionLine = '<br />\n'.join(sectionLines)
return sectionLine
newData = []
for row in data:
typeLines = []
typeId = row['typeID']
traitData = row['traits_en-us']
for skillData in sorted(traitData.get('skills', ()), key=lambda i: i['header']):
typeLines.append(convertSection(skillData))
if 'role' in traitData:
typeLines.append(convertSection(traitData['role']))
if 'misc' in traitData:
typeLines.append(convertSection(traitData['misc']))
traitLine = '<br />\n<br />\n'.join(typeLines)
newRow = {'typeID': typeId, 'traitText': traitLine}
newData.append(newRow)
return newData
data = {}
# Dump all data to memory so we can easely cross check ignored rows
for jsonName, cls in tables.items():
with open(os.path.join(jsonPath, '{}.json'.format(jsonName)), encoding='utf-8') as f:
tableData = json.load(f)
if jsonName in rowsInValues:
tableData = list(tableData.values())
if jsonName == 'icons':
tableData = convertIcons(tableData)
if jsonName == 'phbtraits':
tableData = convertTraits(tableData)
if jsonName == 'clonegrades':
tableData = convertClones(tableData)
data[jsonName] = tableData
# Set with typeIDs which we will have in our database
# Sometimes CCP unpublishes some items we want to have published, we
# can do it here - just add them to initial set
eveTypes = set()
for row in data['evetypes']:
if (row['published']
or row['groupID'] == 1306 # group Ship Modifiers, for items like tactical t3 ship modes
or row['typeName_en-us'].startswith('Civilian') # Civilian weapons
or row['typeID'] in (41549, 41548, 41551, 41550) # Micro Bombs (Fighters)
or row['groupID'] in (
1882,
1975,
1971,
1983 # the "container" for the abyssal environments
) # Abyssal weather (environment)
):
eveTypes.add(row['typeID'])
# ignore checker
def isIgnored(file, row):
if file in ('evetypes', 'dgmtypeeffects', 'dgmtypeattribs', 'invmetatypes') and row['typeID'] not in eveTypes:
return True
return False
# Loop through each json file and write it away, checking ignored rows
for jsonName, table in data.items():
fieldMap = fieldMapping.get(jsonName, {})
tmp = []
print('processing {}'.format(jsonName))
for row in table:
# We don't care about some kind of rows, filter it out if so
if not isIgnored(jsonName, row):
if jsonName == 'evetypes' and row['typeName_en-us'].startswith('Civilian'): # Apparently people really want Civilian modules available
row['published'] = True
instance = tables[jsonName]()
# fix for issue 80
if jsonName is 'icons' and 'res:/ui/texture/icons/' in str(row['iconFile']).lower():
row['iconFile'] = row['iconFile'].lower().replace('res:/ui/texture/icons/', '').replace('.png', '')
# with res:/ui... references, it points to the actual icon file (including it's size variation of #_size_#)
# strip this info out and get the identifying info
split = row['iconFile'].split('_')
if len(split) == 3:
row['iconFile'] = '{}_{}'.format(split[0], split[2])
if jsonName is 'icons' and 'modules/' in str(row['iconFile']).lower():
row['iconFile'] = row['iconFile'].lower().replace('modules/', '').replace('.png', '')
if jsonName is 'clonegrades':
if (row['alphaCloneID'] not in tmp):
cloneParent = eos.gamedata.AlphaClone()
setattr(cloneParent, 'alphaCloneID', row['alphaCloneID'])
setattr(cloneParent, 'alphaCloneName', row['alphaCloneName'])
eos.db.gamedata_session.add(cloneParent)
tmp.append(row['alphaCloneID'])
for k, v in row.items():
if (isinstance(v, str)):
v = v.strip()
setattr(instance, fieldMap.get(k, k), v)
eos.db.gamedata_session.add(instance)
# quick and dirty hack to get this data in
with open(os.path.join(jsonPath, 'dynamicAttributes.json'), encoding='utf-8') as f:
bulkdata = json.load(f)
for mutaID, data in bulkdata.items():
muta = eos.gamedata.DynamicItem()
muta.typeID = mutaID
muta.resultingTypeID = data['inputOutputMapping'][0]['resultingType']
eos.db.gamedata_session.add(muta)
for x in data['inputOutputMapping'][0]['applicableTypes']:
item = eos.gamedata.DynamicItemItem()
item.typeID = mutaID
item.applicableTypeID = x
eos.db.gamedata_session.add(item)
for attrID, attrData in data['attributeIDs'].items():
attr = eos.gamedata.DynamicItemAttribute()
attr.typeID = mutaID
attr.attributeID = attrID
attr.min = attrData['min']
attr.max = attrData['max']
eos.db.gamedata_session.add(attr)
eos.db.gamedata_session.commit()
# CCP still has 5 subsystems assigned to T3Cs, even though only 4 are available / usable. They probably have some
# old legacy requirement or assumption that makes it difficult for them to change this value in the data. But for
# pyfa, we can do it here as a post-processing step
eos.db.gamedata_engine.execute('UPDATE dgmtypeattribs SET value = 4.0 WHERE attributeID = ?', (1367,))
eos.db.gamedata_engine.execute('UPDATE invtypes SET published = 0 WHERE typeName LIKE \'%abyssal%\'')
print()
for x in CATEGORIES_TO_REMOVE:
cat = eos.db.gamedata_session.query(eos.gamedata.Category).filter(eos.gamedata.Category.ID == x).first()
print ('Removing Category: {}'.format(cat.name))
eos.db.gamedata_session.delete(cat)
eos.db.gamedata_session.commit()
eos.db.gamedata_engine.execute('VACUUM')
print('done')
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='This scripts dumps effects from an sqlite cache dump to mongo')
parser.add_argument('-d', '--db', required=True, type=str, help='The sqlalchemy connectionstring, example: sqlite:///c:/tq.db')
parser.add_argument('-j', '--json', required=True, type=str, help='The path to the json dump')
args = parser.parse_args()
main(args.db, args.json)