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pyfa/scripts/jsonToSql.py

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Python
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#!/usr/bin/env python
#======================================================================
# Copyright (C) 2012 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation, either version 3 of
# the License, or (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with eos. If not, see <http://www.gnu.org/licenses/>.
#======================================================================
import os
import sys
import functools
import re
# Add eos root path to sys.path so we can import ourselves
path = os.path.dirname(__file__)
sys.path.append(os.path.realpath(os.path.join(path, "..")))
import json
import argparse
def main(db, json_path):
if os.path.isfile(db):
os.remove(db)
jsonPath = os.path.expanduser(json_path)
# Import eos.config first and change it
import eos.config
eos.config.gamedata_connectionstring = db
eos.config.debug = False
# Now thats done, we can import the eos modules using the config
import eos.db
import eos.gamedata
# Create the database tables
eos.db.gamedata_meta.create_all()
# Config dict
tables = {
"clonegrades": eos.gamedata.AlphaCloneSkill,
"dgmattribs": eos.gamedata.AttributeInfo,
"dgmeffects": eos.gamedata.Effect,
"dgmtypeattribs": eos.gamedata.Attribute,
"dgmtypeeffects": eos.gamedata.ItemEffect,
"dgmunits": eos.gamedata.Unit,
"icons": eos.gamedata.Icon,
"evecategories": eos.gamedata.Category,
"evegroups": eos.gamedata.Group,
"invmetagroups": eos.gamedata.MetaGroup,
"invmetatypes": eos.gamedata.MetaType,
"evetypes": eos.gamedata.Item,
"phbtraits": eos.gamedata.Traits,
"phbmetadata": eos.gamedata.MetaData,
"mapbulk_marketGroups": eos.gamedata.MarketGroup,
}
fieldMapping = {
"dgmattribs": {
"displayName_en-us": "displayName"
},
"dgmeffects": {
"displayName_en-us": "displayName",
"description_en-us": "description"
},
"dgmunits": {
"displayName_en-us": "displayName"
},
#icons???
"evecategories": {
"categoryName_en-us": "categoryName"
},
"evegroups": {
"groupName_en-us": "groupName"
},
"invmetagroups": {
"metaGroupName_en-us": "metaGroupName"
},
"evetypes": {
"typeName_en-us": "typeName",
"description_en-us": "description"
},
#phbtraits???
"mapbulk_marketGroups": {
"marketGroupName_en-us": "marketGroupName",
"description_en-us": "description"
}
}
rowsInValues = (
"evetypes",
"evegroups",
"evecategories"
)
def convertIcons(data):
new = []
for k, v in list(data.items()):
v["iconID"] = k
new.append(v)
return new
def convertClones(data):
newData = []
# December, 2017 - CCP decided to use only one set of skill levels for alpha clones. However, this is still
# represented in the data as a skillset per race. To ensure that all skills are the same, we store them in a way
# that we can check to make sure all races have the same skills, as well as skill levels
check = {}
for ID in data:
for skill in data[ID]["skills"]:
newData.append({
"alphaCloneID": int(ID),
"alphaCloneName": "Alpha Clone",
"typeID": skill["typeID"],
"level": skill["level"]})
if ID not in check:
check[ID] = {}
check[ID][int(skill["typeID"])] = int(skill["level"])
if not functools.reduce(lambda a, b: a if a == b else False, [v for _, v in check.items()]):
raise Exception("Alpha Clones not all equal")
newData = [x for x in newData if x['alphaCloneID'] == 1]
if len(newData) == 0:
raise Exception("Alpha Clone processing failed")
return newData
def convertTraits(data):
def convertSection(sectionData):
sectionLines = []
headerText = "<b>{}</b>".format(sectionData["header"])
sectionLines.append(headerText)
for bonusData in sectionData["bonuses"]:
prefix = "{} ".format(bonusData["number"]) if "number" in bonusData else ""
bonusText = "{}{}".format(prefix, bonusData["text"].replace("\u00B7", "\u2022 "))
sectionLines.append(bonusText)
sectionLine = "<br />\n".join(sectionLines)
return sectionLine
newData = []
for row in data:
typeLines = []
typeId = row["typeID"]
traitData = row["traits"]
for skillData in sorted(traitData.get("skills", ()), key=lambda i: i["header"]):
typeLines.append(convertSection(skillData))
if "role" in traitData:
typeLines.append(convertSection(traitData["role"]))
if "misc" in traitData:
typeLines.append(convertSection(traitData["misc"]))
traitLine = "<br />\n<br />\n".join(typeLines)
newRow = {"typeID": typeId, "traitText": traitLine}
newData.append(newRow)
return newData
def convertTypes(typesData):
"""
Add factionID column to evetypes table.
"""
factionMap = {}
with open(os.path.join(jsonPath, "fsdTypeOverrides.json")) as f:
overridesData = json.load(f)
for typeID, typeData in list(overridesData.items()):
factionID = typeData.get("factionID")
if factionID is not None:
factionMap[int(typeID)] = factionID
for row in typesData:
row['factionID'] = factionMap.get(int(row['typeID']))
return typesData
data = {}
# Dump all data to memory so we can easely cross check ignored rows
for jsonName, cls in tables.items():
with open(os.path.join(jsonPath, "{}.json".format(jsonName)), encoding="utf-8") as f:
tableData = json.load(f)
if jsonName in rowsInValues:
tableData = list(tableData.values())
if jsonName == "icons":
tableData = convertIcons(tableData)
if jsonName == "phbtraits":
tableData = convertTraits(tableData)
if jsonName == "evetypes":
tableData = convertTypes(tableData)
if jsonName == "clonegrades":
tableData = convertClones(tableData)
data[jsonName] = tableData
# Set with typeIDs which we will have in our database
# Sometimes CCP unpublishes some items we want to have published, we
# can do it here - just add them to initial set
eveTypes = set()
for row in data["evetypes"]:
if (row["published"]
or row['groupID'] == 1306 # group Ship Modifiers, for items like tactical t3 ship modes
or row['typeName'].startswith('Civilian') # Civilian weapons
or row['typeID'] in (41549, 41548, 41551,41550) # Micro Bombs (Fighters)
):
eveTypes.add(row["typeID"])
# ignore checker
def isIgnored(file, row):
if file in ("evetypes", "dgmtypeeffects", "dgmtypeattribs", "invmetatypes") and row['typeID'] not in eveTypes:
return True
return False
# Loop through each json file and write it away, checking ignored rows
for jsonName, table in data.items():
fieldMap = fieldMapping.get(jsonName, {})
tmp = []
print("processing {}".format(jsonName))
for row in table:
# We don't care about some kind of rows, filter it out if so
if not isIgnored(jsonName, row):
if jsonName == 'evetypes' and row["typeName"].startswith('Civilian'): # Apparently people really want Civilian modules available
row["published"] = True
instance = tables[jsonName]()
# fix for issue 80
if jsonName is "icons" and "res:/ui/texture/icons/" in str(row["iconFile"]).lower():
row["iconFile"] = row["iconFile"].lower().replace("res:/ui/texture/icons/", "").replace(".png", "")
# with res:/ui... references, it points to the actual icon file (including it's size variation of #_size_#)
# strip this info out and get the identifying info
split = row['iconFile'].split('_')
if len(split) == 3:
row['iconFile'] = "{}_{}".format(split[0], split[2])
if jsonName is "icons" and "modules/" in str(row["iconFile"]).lower():
row["iconFile"] = row["iconFile"].lower().replace("modules/", "").replace(".png", "")
if jsonName is "clonegrades":
if (row["alphaCloneID"] not in tmp):
cloneParent = eos.gamedata.AlphaClone()
setattr(cloneParent, "alphaCloneID", row["alphaCloneID"])
setattr(cloneParent, "alphaCloneName", row["alphaCloneName"])
eos.db.gamedata_session.add(cloneParent)
tmp.append(row['alphaCloneID'])
for k, v in row.items():
if (isinstance(v, str)):
v = v.strip()
setattr(instance, fieldMap.get(k, k), v)
eos.db.gamedata_session.add(instance)
eos.db.gamedata_session.commit()
# CCP still has 5 subsystems assigned to T3Cs, even though only 4 are available / usable. They probably have some
# old legacy requirement or assumption that makes it difficult for them to change this value in the data. But for
# pyfa, we can do it here as a post-processing step
eos.db.gamedata_engine.execute("UPDATE dgmtypeattribs SET value = 4.0 WHERE attributeID = ?", (1367,))
print("done")
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="This scripts dumps effects from an sqlite cache dump to mongo")
parser.add_argument("-d", "--db", required=True, type=str, help="The sqlalchemy connectionstring, example: sqlite:///c:/tq.db")
parser.add_argument("-j", "--json", required=True, type=str, help="The path to the json dump")
args = parser.parse_args()
main(args.db, args.json)