Files
pyfa/gui/builtinPreferenceViews/pyfaEnginePreferences.py
2017-03-26 13:52:59 -04:00

94 lines
4.4 KiB
Python

import logging
import wx
from service.fit import Fit
from gui.bitmapLoader import BitmapLoader
from gui.preferenceView import PreferenceView
logger = logging.getLogger(__name__)
class PFFittingEnginePref(PreferenceView):
title = "Fitting Engine"
def __init__(self):
self.dirtySettings = False
def refreshPanel(self, fit):
pass
# noinspection PyAttributeOutsideInit
def populatePanel(self, panel):
# self.openFitsSettings = service.SettingsProvider.getInstance().getSettings("pyfaPrevOpenFits", {"enabled": False, "pyfaOpenFits": []})
mainSizer = wx.BoxSizer(wx.VERTICAL)
self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
self.stTitle.Wrap(-1)
self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
mainSizer.Add(self.stTitle, 0, wx.ALL, 5)
self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)
self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, u"Factor in reload time when calculating capacitor usage, damage, and tank.",
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is even, set Reactive Armor Hardener to match (old behavior).",
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
# Future code once new cap sim is implemented
'''
self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )
text = u" Ignores reactivation timer when calculating capacitor usage,\n damage, and tank."
self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
self.cbGlobalForceReactivationTimerText.Wrap( -1 )
self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
'''
# Future code for mining laser crystal
'''
self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )
text = u" If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid."
self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
'''
self.sFit = Fit.getInstance()
self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)
self.cbUniversalAdaptiveArmorHardener.SetValue(self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"])
self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)
panel.SetSizer(mainSizer)
panel.Layout()
def OnCBGlobalForceReloadStateChange(self, event):
self.sFit.serviceFittingOptions["useGlobalForceReload"] = self.cbGlobalForceReload.GetValue()
def OnCBUniversalAdaptiveArmorHardenerChange(self, event):
self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"] = self.cbUniversalAdaptiveArmorHardener.GetValue()
def getImage(self):
return BitmapLoader.getBitmap("settings_fitting", "gui")
def OnWindowLeave(self, event):
# We don't want to do anything when they leave,
# but in the future we might.
pass
PFFittingEnginePref.register()