224 lines
8.8 KiB
Python
224 lines
8.8 KiB
Python
# -*- coding: utf-8 -*-
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from gui.contextMenu import ContextMenu
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import gui.mainFrame
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import service
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import wx
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from gui import bitmapLoader
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from eos.types import Hardpoint
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import gui.globalEvents as GE
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class ModuleAmmoPicker(ContextMenu):
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DAMAGE_TYPES = ("em", "explosive", "kinetic", "thermal")
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MISSILE_ORDER = ("em", "thermal", "kinetic", "explosive", "mixed")
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, srcContext, selection):
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if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "projectedModule"):
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return False
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modules = selection if srcContext == "fittingModule" else (selection[0],)
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validCharges = None
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checkedTypes = set()
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for mod in modules:
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# loop through modules and gather list of valid charges
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if mod.item.ID in checkedTypes:
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continue
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checkedTypes.add(mod.item.ID)
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currCharges = mod.getValidCharges()
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if len(currCharges) > 0:
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if validCharges is not None and validCharges != currCharges:
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return False
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validCharges = currCharges
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self.module = mod
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if validCharges is None:
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return False
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self.modules = modules
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self.charges = list(filter(lambda charge: service.Market.getInstance().getPublicityByItem(charge), validCharges))
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return len(self.charges) > 0
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def getText(self, itmContext, selection):
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return "Charge"
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def turretSorter(self, charge):
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damage = 0
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range = (self.module.getModifiedItemAttr("maxRange") or 0) * (charge.getAttribute("weaponRangeMultiplier") or 1)
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falloff = (self.module.getModifiedItemAttr("falloff") or 0) * (charge.getAttribute("fallofMultiplier") or 1)
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for type in self.DAMAGE_TYPES:
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d = charge.getAttribute("%sDamage" % type)
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if d > 0:
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damage += d
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# Take optimal and half falloff as range factor
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rangeFactor = range + falloff / 2
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return - rangeFactor, charge.name.rsplit()[-2:], damage, charge.name
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def missileSorter(self, charge):
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# Get charge damage type and total damage
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chargeDamageType, totalDamage = self.damageInfo(charge)
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# Find its position in sort list
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position = self.MISSILE_ORDER.index(chargeDamageType)
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return position, totalDamage, charge.name
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def damageInfo(self, charge):
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# Set up data storage for missile damage stuff
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damageMap = {}
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totalDamage = 0
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# Fill them with the data about charge
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for damageType in self.DAMAGE_TYPES:
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currentDamage = charge.getAttribute("{0}Damage".format(damageType)) or 0
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damageMap[damageType] = currentDamage
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totalDamage += currentDamage
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# Detect type of ammo
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chargeDamageType = None
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for damageType in damageMap:
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# If all damage belongs to certain type purely, set appropriate
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# ammoType
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if damageMap[damageType] == totalDamage:
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chargeDamageType = damageType
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break
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# Else consider ammo as mixed damage
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if chargeDamageType is None:
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chargeDamageType = "mixed"
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return chargeDamageType, totalDamage
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def numericConverter(self, string):
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return int(string) if string.isdigit() else string
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def nameSorter(self, charge):
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parts = charge.name.split(" ")
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return map(self.numericConverter, parts)
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def addCharge(self, menu, charge):
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id = wx.NewId()
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name = charge.name if charge is not None else "Empty"
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self.chargeIds[id] = charge
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item = wx.MenuItem(menu, id, name)
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menu.Bind(wx.EVT_MENU, self.handleAmmoSwitch, item)
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item.charge = charge
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if charge is not None and charge.icon is not None:
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bitmap = bitmapLoader.getBitmap(charge.icon.iconFile, "pack")
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if bitmap is not None:
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item.SetBitmap(bitmap)
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return item
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def addSeperator(self, m, text):
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id = wx.NewId()
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m.Append(id, u'─ %s ─' % text)
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m.Enable(id, False)
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def getSubMenu(self, context, selection, rootMenu, i, pitem):
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msw = True if "wxMSW" in wx.PlatformInfo else False
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m = wx.Menu()
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self.chargeIds = {}
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hardpoint = self.module.hardpoint
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moduleName = self.module.item.name
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# Make sure we do not consider mining turrets as combat turrets
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if hardpoint == Hardpoint.TURRET and self.module.getModifiedItemAttr("miningAmount") is None:
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self.addSeperator(m, "Long Range")
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items = []
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range = None
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nameBase = None
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sub = None
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self.charges.sort(key=self.turretSorter)
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for charge in self.charges:
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# fix issue 71 - will probably have to change if CCP adds more Orbital ammo
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if "Orbital" in charge.name:
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# uncomment if we ever want to include Oribital ammo in ammo picker - see issue #71
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# This allows us to hide the ammo, but it's still loadable from the market
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#item = self.addCharge(m, charge)
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#items.append(item)
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continue
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currBase = charge.name.rsplit()[-2:]
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currRange = charge.getAttribute("weaponRangeMultiplier")
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if nameBase is None or range != currRange or nameBase != currBase:
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if sub is not None:
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self.addSeperator(sub, "More Damage")
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sub = None
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base = charge
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nameBase = currBase
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range = currRange
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item = self.addCharge(rootMenu if msw else m, charge)
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items.append(item)
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else:
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if sub is None:
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sub = wx.Menu()
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sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
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self.addSeperator(sub, "Less Damage")
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item.SetSubMenu(sub)
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sub.AppendItem(self.addCharge(rootMenu if msw else sub, base))
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sub.AppendItem(self.addCharge(rootMenu if msw else sub, charge))
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if sub is not None:
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self.addSeperator(sub, "More Damage")
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for item in items:
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m.AppendItem(item)
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self.addSeperator(m, "Short Range")
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elif hardpoint == Hardpoint.MISSILE and moduleName != 'Festival Launcher':
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self.charges.sort(key=self.missileSorter)
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type = None
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sub = None
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defender = None
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for charge in self.charges:
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currType = self.damageInfo(charge)[0]
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if currType != type or type is None:
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if sub is not None:
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self.addSeperator(sub, "More Damage")
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type = currType
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item = wx.MenuItem(m, wx.ID_ANY, type.capitalize())
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bitmap = bitmapLoader.getBitmap("%s_small" % type, "icons")
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if bitmap is not None:
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item.SetBitmap(bitmap)
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sub = wx.Menu()
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sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
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self.addSeperator(sub, "Less Damage")
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item.SetSubMenu(sub)
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m.AppendItem(item)
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if charge.name not in ("Light Defender Missile I", "Heavy Defender Missile I"):
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sub.AppendItem(self.addCharge(rootMenu if msw else sub, charge))
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else:
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defender = charge
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if defender is not None:
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m.AppendItem(self.addCharge(rootMenu if msw else m, defender))
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if sub is not None:
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self.addSeperator(sub, "More Damage")
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else:
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self.charges.sort(key=self.nameSorter)
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for charge in self.charges:
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m.AppendItem(self.addCharge(rootMenu if msw else m, charge))
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m.AppendItem(self.addCharge(rootMenu if msw else m, None))
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return m
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def handleAmmoSwitch(self, event):
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charge = self.chargeIds.get(event.Id, False)
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if charge is False:
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event.Skip()
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return
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sFit = service.Fit.getInstance()
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fitID = self.mainFrame.getActiveFit()
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sFit.setAmmo(fitID, charge.ID if charge is not None else None, self.modules)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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ModuleAmmoPicker.register()
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