Commit Graph

37 Commits

Author SHA1 Message Date
blitzmann
94e1c7aba3 Fix more bindings 2014-12-08 15:10:45 -05:00
blitzmann
ac18c58a0a fix menu bindings 2014-12-08 12:12:50 -05:00
blitzmann
892c5c5b60 Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess.
(cherry picked from commit 081e32da6f)
2014-11-30 01:19:10 -05:00
blitzmann
030e6aa9db Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it. 2014-09-15 15:48:26 -04:00
blitzmann
da047106f3 Implements support for child menus for damage patterns. 2014-09-08 01:11:38 -04:00
blitzmann
b75c86d251 Ignore Orbital ammo in ammo picker - see #71 2014-05-15 11:44:09 -04:00
blitzmann
631d97e21a Fix #71 2014-04-08 12:48:58 -04:00
DarkPhoenix
d97764586f Re-publish festival items 2014-01-21 23:31:18 +04:00
DarkPhoenix
96590f2c37 Fix yet another bug in ammo picker 2012-05-09 01:08:04 +04:00
DarkPhoenix
a5dcddb009 Update eos, staticdata in pyfa and fix missile ammo picker 2012-05-09 00:58:06 +04:00
DarkPhoenix
029890b97e Do not show hidden charges in ammo picker 2011-10-18 01:22:27 +04:00
DarkPhoenix
8e9566f08a Do not check the same module type when generating ammo menu 2011-09-17 17:11:30 +04:00
DarkPhoenix
fa7fc6572f Fix #435 (Modulated Deep Core Miner II Bug) 2011-07-26 14:05:57 +04:00
DarkPhoenix
3c48839569 Rework context menus 2011-04-24 21:58:07 +04:00
DarkPhoenix
95813f20fc Make ammo picker context menu aware of mixed damage missiles 2011-01-18 13:41:41 +03:00
DarkPhoenix
24b4a6fbdc Take only half of falloff when sorting ammo by range 2011-01-18 12:18:01 +03:00
HomeWorld
f3729f0287 Updated FitChanged in all files 2010-11-28 22:51:08 +02:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
65a4b95f71 Fixup an oopsie 2010-11-17 19:44:01 +01:00
cncfanatics
20a303f6ea Ammo menu fixage 2010-11-17 11:35:45 +01:00
cncfanatics
1ffdf9b2cb Fixup menu code 2010-11-17 09:47:53 +01:00
cncfanatics
8046cf8781 Change nameSorter to correctly handle names with numbers in them and
sort accordingly
2010-11-08 10:44:40 +01:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00
cncfanatics
a356928b4d Fix for fallof multiplier sorting 2010-10-20 13:43:57 +02:00
cncfanatics
5820e7a7cc Some more minor ammo menu tweaks 2010-10-20 13:36:37 +02:00
cncfanatics
dd412b4847 Fix ammo display so it works for all turret types, particularly with weird faction ammo differences 2010-10-20 13:22:33 +02:00
cncfanatics
21a61684f7 Change missile order 2010-10-20 09:27:26 +02:00
cncfanatics
eeb5f40e68 Make sure ammo with identical meta levels are sorted consistently 2010-10-20 09:25:19 +02:00
cncfanatics
46428ca0d8 Finish up ammo menus 2010-10-20 09:18:21 +02:00
DarkPhoenix
cdf0dfae04 Fix file permission 2010-10-19 22:04:26 +04:00
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00