Implements support for child menus for damage patterns.
This commit is contained in:
@@ -67,7 +67,7 @@ class ChangeAffectingSkills(ContextMenu):
|
||||
rootMenu.Bind(wx.EVT_MENU, self.handleSkillChange, menuItem)
|
||||
return menuItem
|
||||
|
||||
def getSubMenu(self, context, selection, menu, i):
|
||||
def getSubMenu(self, context, selection, menu, i, id):
|
||||
self.context = context
|
||||
self.skillIds = {}
|
||||
|
||||
|
||||
@@ -15,33 +15,82 @@ class DamagePattern(ContextMenu):
|
||||
def getText(self, itmContext, selection):
|
||||
sDP = service.DamagePattern.getInstance()
|
||||
self.patterns = sDP.getDamagePatternList()
|
||||
self.patterns.sort( key=lambda p: (p.name in ["Selected Ammo",
|
||||
"Uniform"], p.name) )
|
||||
m = map(lambda p: p.name, self.patterns)
|
||||
return m
|
||||
self.patterns.sort( key=lambda p: (p.name not in ["Uniform",
|
||||
"Selected Ammo"], p.name) )
|
||||
|
||||
self.patternIds = {}
|
||||
self.subMenus = {}
|
||||
self.singles = []
|
||||
|
||||
# iterate and separate damage patterns based on "[Parent] Child"
|
||||
for pattern in self.patterns:
|
||||
start, end = pattern.name.find('['), pattern.name.find(']')
|
||||
if start is not -1 and end is not -1:
|
||||
currBase = pattern.name[start+1:end]
|
||||
# set helper attr
|
||||
setattr(pattern, "_name", pattern.name[end+1:].strip())
|
||||
if currBase not in self.subMenus:
|
||||
self.subMenus[currBase] = []
|
||||
self.subMenus[currBase].append(pattern)
|
||||
else:
|
||||
self.singles.append(pattern)
|
||||
|
||||
# return list of names, with singles first followed by submenu names
|
||||
self.m = map(lambda p: p.name, self.singles) + self.subMenus.keys()
|
||||
return self.m
|
||||
|
||||
def handlePatternSwitch(self, event):
|
||||
pattern = self.patternIds.get(event.Id, False)
|
||||
if pattern is False:
|
||||
event.Skip()
|
||||
return
|
||||
|
||||
def activate(self, fullContext, selection, i):
|
||||
sDP = service.DamagePattern.getInstance()
|
||||
sFit = service.Fit.getInstance()
|
||||
fitID = self.mainFrame.getActiveFit()
|
||||
sFit.setDamagePattern(fitID, self.patterns[i])
|
||||
setattr(self.mainFrame,"_activeDmgPattern",self.patterns[i])
|
||||
sFit.setDamagePattern(fitID, pattern)
|
||||
setattr(self.mainFrame,"_activeDmgPattern", pattern)
|
||||
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
|
||||
|
||||
def getBitmap(self, context, selection):
|
||||
def addPattern(self, menu, pattern):
|
||||
id = wx.NewId()
|
||||
name = getattr(pattern, "_name", pattern.name) if pattern is not None else "No Profile"
|
||||
|
||||
self.patternIds[id] = pattern
|
||||
item = wx.MenuItem(menu, id, name)
|
||||
menu.Bind(wx.EVT_MENU, self.handlePatternSwitch, item)
|
||||
|
||||
# set pattern attr to menu item
|
||||
item.pattern = pattern
|
||||
|
||||
# determine active pattern
|
||||
sFit = service.Fit.getInstance()
|
||||
fitID = self.mainFrame.getActiveFit()
|
||||
f = sFit.getFit(fitID)
|
||||
dp = f.damagePattern
|
||||
if dp is None:
|
||||
|
||||
if dp == pattern:
|
||||
bitmap = bitmapLoader.getBitmap("state_active_small", "icons")
|
||||
item.SetBitmap(bitmap)
|
||||
return item
|
||||
|
||||
def getSubMenu(self, context, selection, menu, i, id):
|
||||
menu.Bind(wx.EVT_MENU, self.handlePatternSwitch) # this bit is required for some reason
|
||||
|
||||
if self.m[i] not in self.subMenus:
|
||||
# if we're trying to get submenu to something that shouldn't have one,
|
||||
# redirect event of the item to handlePatternSwitch and put pattern in
|
||||
# our patternIds mapping, then return None for no submenu
|
||||
self.patternIds[id] = self.singles[i]
|
||||
menu.Bind(wx.EVT_MENU, self.handlePatternSwitch, id=id)
|
||||
return None
|
||||
|
||||
index = self.patterns.index(dp)
|
||||
bitmap = bitmapLoader.getBitmap("state_active_small", "icons")
|
||||
l = [None] * len(self.patterns)
|
||||
l[index] = bitmap
|
||||
sub = wx.Menu()
|
||||
sub.Bind(wx.EVT_MENU, self.handlePatternSwitch)
|
||||
|
||||
return l
|
||||
# Items that have a parent
|
||||
for pattern in self.subMenus[self.m[i]]:
|
||||
sub.AppendItem(self.addPattern(sub, pattern))
|
||||
|
||||
return sub
|
||||
|
||||
DamagePattern.register()
|
||||
|
||||
@@ -116,7 +116,7 @@ class ModuleAmmoPicker(ContextMenu):
|
||||
m.Append(id, u'─ %s ─' % text)
|
||||
m.Enable(id, False)
|
||||
|
||||
def getSubMenu(self, context, selection, menu, i):
|
||||
def getSubMenu(self, context, selection, menu, i, id):
|
||||
self.context = context
|
||||
menu.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
|
||||
m = wx.Menu()
|
||||
|
||||
@@ -63,7 +63,7 @@ class TargetResists(ContextMenu):
|
||||
m.Append(id, u'─ %s ─' % text)
|
||||
m.Enable(id, False)
|
||||
|
||||
def getSubMenu(self, context, selection, menu, i):
|
||||
def getSubMenu(self, context, selection, menu, i, id):
|
||||
self.context = context
|
||||
menu.Bind(wx.EVT_MENU, self.handleResistSwitch)
|
||||
m = wx.Menu()
|
||||
|
||||
@@ -17,7 +17,7 @@ class WhProjector(ContextMenu):
|
||||
def activate(self, fullContext, selection, i):
|
||||
pass
|
||||
|
||||
def getSubMenu(self, context, selection, menu, i):
|
||||
def getSubMenu(self, context, selection, menu, i, id):
|
||||
self.idmap = {}
|
||||
menu.Bind(wx.EVT_MENU, self.handleSelection)
|
||||
m = wx.Menu()
|
||||
|
||||
@@ -54,7 +54,7 @@ class ContextMenu(object):
|
||||
item = wx.MenuItem(menu, id, text)
|
||||
menu.info[id] = (m, fullContext, it)
|
||||
|
||||
sub = m.getSubMenu(srcContext, selection, menu, it)
|
||||
sub = m.getSubMenu(srcContext, selection, menu, it, id)
|
||||
if sub is not None:
|
||||
item.SetSubMenu(sub)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user