Changes to characterSelection.py: grantMissingSkills now uses _buildSkillsTooltipCondensed to generate a list of skills to update _buildSkillsTooltipCondensed now outputs level and ID rather than just level so that it can be used by grantMissingSkills Anything else using _buildSkillsTooltipCondensed like exportSkills and fitChanged have been amended to extract just the level from the skills map rather than level and ID
311 lines
11 KiB
Python
311 lines
11 KiB
Python
# =============================================================================
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# Copyright (C) 2010 Diego Duclos
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#
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# This file is part of pyfa.
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#
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# pyfa is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# pyfa is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
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# =============================================================================
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# noinspection PyPackageRequirements
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import wx
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from logbook import Logger
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import gui.globalEvents as GE
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import gui.mainFrame
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from gui.bitmapLoader import BitmapLoader
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from gui.utils.clipboard import toClipboard
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from service.character import Character
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from service.fit import Fit
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pyfalog = Logger(__name__)
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class CharacterSelection(wx.Panel):
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def __init__(self, parent):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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wx.Panel.__init__(self, parent)
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mainSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.SetSizer(mainSizer)
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mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3)
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# cache current selection to fall back in case we choose to open char editor
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self.charCache = None
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self.charChoice = wx.Choice(self)
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mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
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self.refreshCharacterList()
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self.cleanSkills = BitmapLoader.getBitmap("skill_big", "gui")
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self.redSkills = BitmapLoader.getBitmap("skillRed_big", "gui")
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self.greenSkills = BitmapLoader.getBitmap("skillGreen_big", "gui")
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self.refresh = BitmapLoader.getBitmap("refresh", "gui")
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self.needsSkills = False
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self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh)
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size = self.btnRefresh.GetSize()
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self.btnRefresh.SetMinSize(size)
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self.btnRefresh.SetMaxSize(size)
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self.btnRefresh.SetToolTipString("Refresh API")
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self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi)
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self.btnRefresh.Enable(False)
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mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2)
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self.skillReqsStaticBitmap = wx.StaticBitmap(self)
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self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
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mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
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self.skillReqsStaticBitmap.Bind(wx.EVT_RIGHT_UP, self.OnContextMenu)
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self.Bind(wx.EVT_CHOICE, self.charChanged)
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self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
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self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
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self.SetMinSize(wx.Size(25, -1))
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self.charChoice.Enable(False)
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def OnContextMenu(self, event):
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sFit = Fit.getInstance()
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fit = sFit.getFit(self.mainFrame.getActiveFit())
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if not fit or not self.needsSkills:
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return
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pos = wx.GetMousePosition()
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pos = self.ScreenToClient(pos)
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menu = wx.Menu()
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grantItem = menu.Append(wx.ID_ANY, "Grant Missing Skills")
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self.Bind(wx.EVT_MENU, self.grantMissingSkills, grantItem)
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exportItem = menu.Append(wx.ID_ANY, "Export Missing Skills")
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self.Bind(wx.EVT_MENU, self.exportSkills, exportItem)
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self.PopupMenu(menu, pos)
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event.Skip()
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def grantMissingSkills(self, evt):
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charID = self.getActiveCharacter()
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sChar = Character.getInstance()
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skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
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for index in skillsMap:
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sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True)
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self.refreshCharacterList()
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def getActiveCharacter(self):
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selection = self.charChoice.GetCurrentSelection()
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return self.charChoice.GetClientData(selection) if selection is not -1 else None
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def refreshCharacterList(self, event=None):
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choice = self.charChoice
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sChar = Character.getInstance()
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activeChar = self.getActiveCharacter()
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choice.Clear()
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charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name))
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picked = False
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for char in charList:
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currId = choice.Append(char.name, char.ID)
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if char.ID == activeChar:
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choice.SetSelection(currId)
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self.charChanged(None)
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picked = True
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if not picked:
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charID = sChar.all5ID()
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self.selectChar(charID)
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fitID = self.mainFrame.getActiveFit()
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sFit = Fit.getInstance()
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sFit.changeChar(fitID, charID)
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choice.Append(u"\u2015 Open Character Editor \u2015", -1)
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self.charCache = self.charChoice.GetCurrentSelection()
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if event is not None:
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event.Skip()
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def refreshApi(self, event):
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self.btnRefresh.Enable(False)
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sChar = Character.getInstance()
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ID, key, charName, chars = sChar.getApiDetails(self.getActiveCharacter())
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if charName:
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sChar.apiFetch(self.getActiveCharacter(), charName, self.refreshAPICallback)
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def refreshAPICallback(self, e=None):
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self.btnRefresh.Enable(True)
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if e is None:
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self.refreshCharacterList()
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else:
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exc_type, exc_obj, exc_trace = e
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pyfalog.warn("Error fetching API information for character")
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pyfalog.warn(exc_obj)
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wx.MessageBox(
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"Error fetching API information, please check your API details in the character editor and try again later",
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"Error", wx.ICON_ERROR | wx.STAY_ON_TOP)
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def charChanged(self, event):
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fitID = self.mainFrame.getActiveFit()
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charID = self.getActiveCharacter()
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sChar = Character.getInstance()
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if charID == -1:
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# revert to previous character
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self.charChoice.SetSelection(self.charCache)
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self.mainFrame.showCharacterEditor(event)
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return
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if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.apiEnabled(charID):
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self.btnRefresh.Enable(True)
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else:
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self.btnRefresh.Enable(False)
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sFit = Fit.getInstance()
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sFit.changeChar(fitID, charID)
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self.charCache = self.charChoice.GetCurrentSelection()
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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def selectChar(self, charID):
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choice = self.charChoice
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numItems = len(choice.GetItems())
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for i in range(numItems):
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id_ = choice.GetClientData(i)
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if id_ == charID:
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choice.SetSelection(i)
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return True
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return False
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def fitChanged(self, event):
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"""
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When fit is changed, or new fit is selected
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"""
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self.charChoice.Enable(event.fitID is not None)
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choice = self.charChoice
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sFit = Fit.getInstance()
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currCharID = choice.GetClientData(choice.GetCurrentSelection())
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fit = sFit.getFit(event.fitID)
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newCharID = fit.character.ID if fit is not None else None
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if event.fitID is None:
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self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
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self.skillReqsStaticBitmap.SetToolTipString("No active fit")
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else:
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sCharacter = Character.getInstance()
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self.reqs = sCharacter.checkRequirements(fit)
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sCharacter.skillReqsDict = {'charname': fit.character.name, 'skills': []}
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if len(self.reqs) == 0:
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self.needsSkills = False
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tip = "All skill prerequisites have been met"
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self.skillReqsStaticBitmap.SetBitmap(self.greenSkills)
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else:
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self.needsSkills = True
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tip = "Skills required:\n"
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condensed = sFit.serviceFittingOptions["compactSkills"]
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if condensed:
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dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
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for key in sorted(dict_):
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tip += "%s: %d\n" % (key, dict_[key][0])
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else:
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tip += self._buildSkillsTooltip(self.reqs)
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self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
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self.skillReqsStaticBitmap.SetToolTipString(tip.strip())
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if newCharID is None:
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sChar = Character.getInstance()
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self.selectChar(sChar.all5ID())
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elif currCharID != newCharID:
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self.selectChar(newCharID)
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if not fit.calculated:
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self.charChanged(None)
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event.Skip()
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def exportSkills(self, evt):
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skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
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list = ""
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for key in sorted(skillsMap):
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list += "%s %d\n" % (key, skillsMap[key][0])
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toClipboard(list)
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def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0):
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tip = ""
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sCharacter = Character.getInstance()
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if tabulationLevel == 0:
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for item, subReqs in reqs.iteritems():
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tip += "%s:\n" % item.name
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tip += self._buildSkillsTooltip(subReqs, item.name, 1)
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else:
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for name, info in reqs.iteritems():
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level, ID, more = info
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sCharacter.skillReqsDict['skills'].append({
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'item': currItem,
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'skillID': ID,
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'skill': name,
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'level': level,
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'indent': tabulationLevel,
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})
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tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level)
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tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1)
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return tip
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def _buildSkillsTooltipCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None):
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if skillsMap is None:
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skillsMap = {}
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sCharacter = Character.getInstance()
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if tabulationLevel == 0:
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for item, subReqs in reqs.iteritems():
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skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap)
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sorted(skillsMap, key=skillsMap.get)
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else:
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for name, info in reqs.iteritems():
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level, ID, more = info
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sCharacter.skillReqsDict['skills'].append({
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'item': currItem,
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'skillID': ID,
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'skill': name,
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'level': level,
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'indent': tabulationLevel,
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})
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if name not in skillsMap:
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skillsMap[name] = level, ID
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elif skillsMap[name][0] < level:
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skillsMap[name] = level, ID
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skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)
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return skillsMap
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