Files
pyfa/eos/effects/elitebonuscommandshipheavymissiledamagecs2.py
2013-08-23 01:27:52 +04:00

10 lines
461 B
Python

# Used by:
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
damageTypes = ("em", "explosive", "kinetic", "thermal")
for damageType in damageTypes:
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)