Add effects for most of new items

This commit is contained in:
DarkPhoenix
2013-08-23 01:27:52 +04:00
parent 5c073dc83f
commit 942649c589
132 changed files with 374 additions and 139 deletions

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# Used by:
# Skill: Armored Warfare Specialist
runTime = "early"
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)

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@@ -1,5 +1,7 @@
# Used by:
# Implant: Armored Warfare Mindlink
# Implant: Federation Navy Warfare Mindlink
# Implant: Imperial Navy Warfare Mindlink
type = "passive"
def handler(fit, implant, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),

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@@ -1,5 +1,7 @@
# Used by:
# Implant: Armored Warfare Mindlink
# Implant: Federation Navy Warfare Mindlink
# Implant: Imperial Navy Warfare Mindlink
type = "gang", "active"
gangBonus = "armorHpBonus2"
gangBoost = "armorHP"

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@@ -1,7 +1,7 @@
# Used by:
# Skill: Armor Honeycombing
type = "passive"
def handler(fit, container, context):
level = container.level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Reinforcer",
"massAddition", container.getModifiedItemAttr("massPenaltyReduction") * level)
# Used by:
# Skill: Armor Layering
type = "passive"
def handler(fit, container, context):
level = container.level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Reinforcer",
"massAddition", container.getModifiedItemAttr("massPenaltyReduction") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
# Implants named like: Low grade Edge (5 of 6)
# Skill: Nanite Control
# Skill: Neurotoxin Control
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
# Implants named like: Low grade Edge (5 of 6)
# Skill: Nanite Control
# Skill: Neurotoxin Control
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
# Implants named like: Low grade Edge (5 of 6)
# Skill: Nanite Control
# Skill: Neurotoxin Control
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
# Implants named like: Low grade Edge (5 of 6)
# Skill: Nanite Control
# Skill: Neurotoxin Control
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
# Implants named like: Low grade Edge (5 of 6)
# Skill: Nanite Control
# Skill: Neurotoxin Control
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +0,0 @@
# Used by:
# Skills named like: Warfare Specialist (4 of 5)
# Skill: Mining Director
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill(skill),
"commandBonus", skill.level)

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@@ -1,7 +0,0 @@
# Used by:
# Skill: Information Warfare Specialist
runTime = "early"
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill(skill),
"commandBonusHidden", skill.level)

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@@ -1,8 +1,8 @@
# Used by:
# Ships from group: Black Ops (4 of 4)
# Ships from group: Blockade Runner (4 of 4)
# Ships from group: Covert Ops (4 of 4)
# Ships from group: Force Recon Ship (4 of 4)
# Ships from group: Covert Ops (5 of 5)
# Ships from group: Force Recon Ship (5 of 5)
# Ships from group: Stealth Bomber (4 of 4)
# Subsystems named like: Offensive Covert Reconfiguration (4 of 4)
type = "passive"

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Covert Ops (4 of 4)
# Ships from group: Covert Ops (5 of 5)
type = "passive"
runTime = "early"
def handler(fit, ship, context):

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@@ -1,6 +1,7 @@
# Used by:
# Ships from group: Black Ops (4 of 4)
# Ships from group: Stealth Bomber (4 of 4)
# Ship: Chremoas
# Ship: Etana
type = "passive"
def handler(fit, ship, context):

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Force Recon Ship (4 of 4)
# Ships from group: Force Recon Ship (4 of 5)
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field",

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Force Recon Ship (4 of 4)
# Ships from group: Force Recon Ship (4 of 5)
# Skill: Cynosural Field Theory
type = "passive"
def handler(fit, container, context):

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@@ -1,5 +1,5 @@
# Used by:
# Modules from group: Rig Astronautic (64 of 64)
# Modules from group: Rig Navigation (64 of 64)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("armorHP", module.getModifiedItemAttr("drawback"))

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@@ -1,5 +1,6 @@
# Used by:
# Modules from group: Rig Armor (56 of 72)
# Modules from group: Rig Armor (48 of 64)
# Modules from group: Rig Resource Processing (8 of 10)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("maxVelocity", module.getModifiedItemAttr("drawback"),

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@@ -1,5 +1,7 @@
# Used by:
# Modules from group: Rig Electronics Superiority (64 of 64)
# Modules from group: Rig Electronic Systems (40 of 48)
# Modules from group: Rig Targeting (16 of 16)
# Modules named like: Signal Focusing Kit (8 of 8)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("shieldCapacity", module.getModifiedItemAttr("drawback"))

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@@ -2,7 +2,7 @@
# Implants named like: Zainou 'Gypsy' Electronics EE (6 of 6)
# Modules named like: Processor Overclocking Unit (8 of 8)
# Implant: Genolution Core Augmentation CA-2
# Skill: Electronics
# Skill: CPU Management
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Damnation
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)

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@@ -1,7 +1,8 @@
# Used by:
# Ship: Claymore
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battlecruiser").level
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy Assault",
"speed", ship.getModifiedItemAttr("shipBonusCBC1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)

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# Used by:
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
damageTypes = ("em", "explosive", "kinetic", "thermal")
for damageType in damageTypes:
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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# Used by:
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -0,0 +1,9 @@
# Used by:
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
damageTypes = ("em", "explosive", "kinetic", "thermal")
for damageType in damageTypes:
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -1,7 +1,8 @@
# Used by:
# Ship: Claymore
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battlecruiser").level
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy",
"speed", ship.getModifiedItemAttr("shipBonusCBC1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Eos
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, ship, context):
def handler(fit, module, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonusHidden", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, module, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonusHidden", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Astarte
# Ship: Vulture
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Eos
# Ship: Astarte
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Claymore
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)

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@@ -3,5 +3,5 @@
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
"kineticDamage", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Claymore
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)

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@@ -1,5 +1,5 @@
# Used by:
# Ship: Nighthawk
# Ship: Claymore
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Vulture
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Siege Warfare Specialist"),
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)

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@@ -1,7 +1,7 @@
# Used by:
# Ship: Claymore
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Covert Ops (4 of 4)
# Ships from group: Covert Ops (5 of 5)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Covert Ops").level

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@@ -1,6 +0,0 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)

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@@ -1,6 +0,0 @@
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusHeavyGunship2") * level)

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@@ -1,6 +0,0 @@
# Used by:
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)

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@@ -1,5 +1,6 @@
# Used by:
# Ship: Huginn
# Ship: Moracha
# Ship: Rapier
type = "passive"
def handler(fit, ship, context):

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@@ -1,7 +1,7 @@
# Used by:
# Implants named like: Inherent Implants 'Squire' Energy Emission Systems ES (6 of 6)
# Modules named like: Egress Port Maximizer (8 of 8)
# Skill: Energy Emission Systems
# Skill: Capacitor Emission Systems
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -3,7 +3,7 @@
# Implants named like: Mindflood Booster (4 of 4)
# Modules named like: Semiconductor Memory Cell (8 of 8)
# Implant: Genolution Core Augmentation CA-1
# Skill: Energy Management
# Skill: Capacitor Management
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -2,7 +2,7 @@
# Implants named like: Inherent Implants 'Squire' Energy Systems Operation EO (6 of 6)
# Modules named like: Capacitor Control Circuit (8 of 8)
# Implant: Genolution Core Augmentation CA-2
# Skill: Energy Systems Operation
# Skill: Capacitor Systems Operation
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -1,5 +1,5 @@
# Used by:
# Modules from group: Energy Transfer Array (38 of 38)
# Modules from group: Remote Capacitor Transmitter (38 of 38)
type = "projected", "active"
def handler(fit, module, context):
if "projected" in context:

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@@ -2,7 +2,7 @@
# Implants named like: Inherent Implants 'Squire' Engineering EG (6 of 6)
# Modules named like: Ancillary Current Router (8 of 8)
# Implant: Genolution Core Augmentation CA-1
# Skill: Engineering
# Skill: Power Grid Management
type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1

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@@ -2,6 +2,7 @@
# Implants named like: Eifyr and Co. 'Rogue' Evasive Maneuvering EM (6 of 6)
# Implants named like: Low grade Nomad (5 of 6)
# Modules named like: Low Friction Nozzle Joints (8 of 8)
# Implant: Genolution Core Augmentation CA-4
# Skill: Evasive Maneuvering
# Skill: Spaceship Command
type = "passive"

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@@ -4,6 +4,8 @@ type = "gang", "active"
gangBoost = "scanTypeStrength"
def handler(fit, module, context):
if "gang" not in context: return
fit.ship.boostItemAttr("maxTargetRange", module.getModifiedItemAttr("commandBonus"),
stackingPenalties = True)
for scanType in ("Gravimetric", "Radar", "Ladar", "Magnetometric"):
fit.ship.boostItemAttr("scan%sStrength" % scanType,
module.getModifiedItemAttr("commandBonus"),

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@@ -1,5 +1,6 @@
# Used by:
# Implants named like: Inherent Implants 'Noble' Hull Upgrades HG (7 of 7)
# Implant: Genolution Core Augmentation CA-4
# Implant: Imperial Navy Modified 'Noble' Implant
# Implant: Imperial Special Ops Field Enhancer - Standard
type = "passive"

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@@ -1,5 +1,6 @@
# Used by:
# Implants named like: Eifyr and Co. 'Rogue' Navigation NN (6 of 6)
# Implant: Genolution Core Augmentation CA-3
# Implant: Shaqil's Speed Enhancer
type = "passive"
def handler(fit, implant, context):

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@@ -0,0 +1,7 @@
# Used by:
# Skill: Information Warfare Specialist
runTime = "early"
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)

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@@ -0,0 +1,7 @@
# Used by:
# Skill: Information Warfare Specialist
runTime = "early"
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonusHidden", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)

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@@ -1,4 +1,6 @@
# Used by:
# Implant: Caldari Navy Warfare Mindlink
# Implant: Imperial Navy Warfare Mindlink
# Implant: Information Warfare Mindlink
type = "passive"
def handler(fit, implant, context):

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Covert Ops (4 of 4)
# Ships from group: Covert Ops (5 of 5)
# Subsystems named like: Electronics Emergent Locus Analyzer (4 of 4)
# Variations of ship: Heron (3 of 3)
# Variations of ship: Imicus (3 of 3)

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@@ -0,0 +1,7 @@
# Used by:
# Skill: Mining Director
runTime = "early"
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining Director"),
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)

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@@ -4,7 +4,6 @@
# Modules from group: Power Diagnostic System (31 of 31)
# Modules from group: Reactor Control Unit (28 of 28)
# Modules from group: Shield Flux Coil (11 of 11)
# Modules from group: Shield Power Relay (11 of 11)
# Modules from group: Shield Recharger (6 of 6)
# Modules named like: QA Multiship Module Players (4 of 4)
type = "passive"

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@@ -1,5 +1,6 @@
# Used by:
# Ships from group: Assault Frigate (8 of 12)
# Ships from group: Heavy Assault Cruiser (8 of 11)
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"),

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@@ -1,5 +1,6 @@
# Used by:
# Modules from group: Data Miners (13 of 14)
# Module: QA Cross Protocol Analyzer
type = "active"
def handler(fit, module, context):
pass

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@@ -1,11 +1,11 @@
# Used by:
# Modules from group: Armor Repair Projector (38 of 38)
# Modules from group: Capacitor Booster (54 of 54)
# Modules from group: Energy Destabilizer (41 of 41)
# Modules from group: Energy Transfer Array (38 of 38)
# Modules from group: Energy Vampire (52 of 52)
# Modules from group: Hull Repair Unit (21 of 21)
# Modules from group: Shield Transporter (39 of 39)
# Modules from group: Remote Armor Repairer (38 of 38)
# Modules from group: Remote Capacitor Transmitter (38 of 38)
# Modules from group: Remote Shield Booster (39 of 39)
# Module: QA Remote Armor Repair System - 5 Players
# Module: QA Shield Transporter - 5 Players
# Module: Reactive Armor Hardener

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@@ -1,4 +1,6 @@
# Used by:
# Implant: Caldari Navy Warfare Mindlink
# Implant: Imperial Navy Warfare Mindlink
# Implant: Information Warfare Mindlink
# Skill: Information Warfare
type = "gang"

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@@ -1,5 +1,5 @@
# Used by:
# Ships from group: Force Recon Ship (4 of 4)
# Ships from group: Force Recon Ship (5 of 5)
type = "passive"
runTime = "early"
def handler(fit, ship, context):

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@@ -1,5 +1,5 @@
# Used by:
# Skills named like: Rigging (9 of 10)
# Skills from group: Rigging (9 of 10)
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(skill),

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@@ -1,5 +1,5 @@
# Used by:
# Modules named like: Salvage Tackle (8 of 8)
# Modules from group: Rig Resource Processing (8 of 10)
# Implant: Poteque 'Prospector' Salvaging SV-905
type = "passive"
def handler(fit, container, context):

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@@ -1,5 +1,5 @@
# Used by:
# Implants from group: Cyberimplant (20 of 141)
# Implants from group: Cyberimplant (20 of 143)
type = "passive"
def handler(fit, implant, context):
for type in ("Gravimetric", "Magnetometric", "Radar", "Ladar"):

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@@ -1,5 +1,5 @@
# Used by:
# Implants named like: Genolution Core Augmentation CA (2 of 2)
# Implants named like: Genolution Core Augmentation CA (4 of 4)
runTime = "early"
type = "passive"
def handler(fit, implant, context):

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@@ -1,5 +1,5 @@
# Used by:
# Implants named like: Genolution Core Augmentation CA (2 of 2)
# Implants named like: Genolution Core Augmentation CA (4 of 4)
runTime = "early"
type = "passive"
def handler(fit, implant, context):

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@@ -1,5 +1,5 @@
# Used by:
# Implants named like: Genolution Core Augmentation CA (2 of 2)
# Implants named like: Genolution Core Augmentation CA (4 of 4)
runTime = "early"
type = "passive"
def handler(fit, implant, context):

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@@ -1,5 +1,5 @@
# Used by:
# Implants named like: Genolution Core Augmentation CA (2 of 2)
# Implants named like: Genolution Core Augmentation CA (4 of 4)
runTime = "early"
type = "passive"
def handler(fit, implant, context):

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@@ -1,4 +1,6 @@
# Used by:
# Implant: Caldari Navy Warfare Mindlink
# Implant: Republic Fleet Warfare Mindlink
# Implant: Siege Warfare Mindlink
# Skill: Siege Warfare
type = "gang"

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@@ -2,6 +2,7 @@
# Implants named like: Zainou 'Gnome' Shield Management SM (6 of 6)
# Modules named like: Core Defense Field Extender (8 of 8)
# Modules named like: QA Multiship Module Players (4 of 4)
# Implant: Genolution Core Augmentation CA-3
# Implant: Sansha Modified 'Gnome' Implant
# Skill: Shield Management
type = "passive"

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@@ -0,0 +1,5 @@
# Used by:
# Modules from group: Shield Power Relay (11 of 11)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("shieldRechargeRate", module.getModifiedItemAttr("rechargeratebonus") or 0)

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@@ -1,5 +1,5 @@
# Used by:
# Modules from group: Shield Transporter (39 of 39)
# Modules from group: Remote Shield Booster (39 of 39)
# Drones named like: Shield Maintenance Bot (6 of 6)
# Module: QA Shield Transporter - 5 Players
type = "projected", "active"

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Sigil
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Industrial").level
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusAI2") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Badger
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Industrial").level
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusCI2") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Nereus
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Industrial").level
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusGI2") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Wreathe
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Industrial").level
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusMI2") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Hoarder
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Industrial").level
fit.ship.boostItemAttr("specialAmmoHoldCapacity", ship.getModifiedItemAttr("shipBonusMI2") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Deimos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGC2") * level)

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@@ -1,6 +1,7 @@
# Used by:
# Ships named like: Iteron Mark (7 of 7)
# Variations of ship: Iteron (2 of 2)
# Variations of ship: Miasmos (3 of 4)
# Variations of ship: Nereus (2 of 2)
# Ship: Iteron Mark V
# Ship: Occator
type = "passive"
def handler(fit, ship, context):

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@@ -1,6 +1,6 @@
# Used by:
# Variations of ship: Badger (2 of 2)
# Variations of ship: Badger Mark II (2 of 2)
# Variations of ship: Tayra (2 of 2)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Industrial").level

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@@ -1,7 +1,6 @@
# Used by:
# Variations of ship: Mammoth (2 of 2)
# Variations of ship: Wreathe (2 of 2)
# Ship: Hoarder
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Industrial").level

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@@ -1,4 +1,5 @@
# Used by:
# Ship: Eos
# Ship: Myrmidon
type = "passive"
def handler(fit, ship, context):

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@@ -1,4 +1,5 @@
# Used by:
# Ship: Eos
# Ship: Myrmidon
type = "passive"
def handler(fit, ship, context):

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"maxVelocity", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)

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@@ -1,5 +1,6 @@
# Used by:
# Ship: Drake
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battlecruiser").level

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@@ -1,4 +1,5 @@
# Used by:
# Ship: Claymore
# Ship: Cyclone
type = "passive"
def handler(fit, ship, context):

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"maxVelocity", ship.getModifiedItemAttr("shipBonusGC") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"trackingSpeed", ship.getModifiedItemAttr("shipBonusGC") * level)

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@@ -1,5 +1,6 @@
# Used by:
# Ship: Drake
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battlecruiser").level

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@@ -1,4 +1,5 @@
# Used by:
# Ship: Claymore
# Ship: Cyclone
type = "passive"
def handler(fit, ship, context):

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Cruiser").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"emDamage", ship.getModifiedItemAttr("shipBonusAC") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Cruiser").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"explosiveDamage", ship.getModifiedItemAttr("shipBonusAC") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Cruiser").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"kineticDamage", ship.getModifiedItemAttr("shipBonusAC") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Cruiser").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"thermalDamage", ship.getModifiedItemAttr("shipBonusAC") * level)

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@@ -0,0 +1,7 @@
# Used by:
# Ship: Sacrilege
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"maxVelocity", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Kryos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Industrial").level
fit.ship.boostItemAttr("specialMineralHoldCapacity", ship.getModifiedItemAttr("shipBonusGI2") * level)

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@@ -1,7 +0,0 @@
# Used by:
# Ship: Deimos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"),
"capacitorCapacityMultiplier", ship.getModifiedItemAttr("shipBonusGC2") * level)

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@@ -0,0 +1,6 @@
# Used by:
# Ship: Miasmos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Industrial").level
fit.ship.boostItemAttr("specialOreHoldCapacity", ship.getModifiedItemAttr("shipBonusGI2") * level)

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