Add effects for most of new items
This commit is contained in:
7
eos/effects/armoredsquadroncommand.py
Normal file
7
eos/effects/armoredsquadroncommand.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Skill: Armored Warfare Specialist
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
|
||||
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)
|
||||
@@ -1,5 +1,7 @@
|
||||
# Used by:
|
||||
# Implant: Armored Warfare Mindlink
|
||||
# Implant: Federation Navy Warfare Mindlink
|
||||
# Implant: Imperial Navy Warfare Mindlink
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
# Used by:
|
||||
# Implant: Armored Warfare Mindlink
|
||||
# Implant: Federation Navy Warfare Mindlink
|
||||
# Implant: Imperial Navy Warfare Mindlink
|
||||
type = "gang", "active"
|
||||
gangBonus = "armorHpBonus2"
|
||||
gangBoost = "armorHP"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Skill: Armor Honeycombing
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Reinforcer",
|
||||
"massAddition", container.getModifiedItemAttr("massPenaltyReduction") * level)
|
||||
# Used by:
|
||||
# Skill: Armor Layering
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Reinforcer",
|
||||
"massAddition", container.getModifiedItemAttr("massPenaltyReduction") * level)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
|
||||
# Implants named like: Low grade Edge (5 of 6)
|
||||
# Skill: Nanite Control
|
||||
# Skill: Neurotoxin Control
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
|
||||
# Implants named like: Low grade Edge (5 of 6)
|
||||
# Skill: Nanite Control
|
||||
# Skill: Neurotoxin Control
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
|
||||
# Implants named like: Low grade Edge (5 of 6)
|
||||
# Skill: Nanite Control
|
||||
# Skill: Neurotoxin Control
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
|
||||
# Implants named like: Low grade Edge (5 of 6)
|
||||
# Skill: Nanite Control
|
||||
# Skill: Neurotoxin Control
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Alchemist' Nanite Control NC (2 of 2)
|
||||
# Implants named like: Low grade Edge (5 of 6)
|
||||
# Skill: Nanite Control
|
||||
# Skill: Neurotoxin Control
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
# Used by:
|
||||
# Skills named like: Warfare Specialist (4 of 5)
|
||||
# Skill: Mining Director
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill(skill),
|
||||
"commandBonus", skill.level)
|
||||
@@ -1,7 +0,0 @@
|
||||
# Used by:
|
||||
# Skill: Information Warfare Specialist
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill(skill),
|
||||
"commandBonusHidden", skill.level)
|
||||
@@ -1,8 +1,8 @@
|
||||
# Used by:
|
||||
# Ships from group: Black Ops (4 of 4)
|
||||
# Ships from group: Blockade Runner (4 of 4)
|
||||
# Ships from group: Covert Ops (4 of 4)
|
||||
# Ships from group: Force Recon Ship (4 of 4)
|
||||
# Ships from group: Covert Ops (5 of 5)
|
||||
# Ships from group: Force Recon Ship (5 of 5)
|
||||
# Ships from group: Stealth Bomber (4 of 4)
|
||||
# Subsystems named like: Offensive Covert Reconfiguration (4 of 4)
|
||||
type = "passive"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Covert Ops (4 of 4)
|
||||
# Ships from group: Covert Ops (5 of 5)
|
||||
type = "passive"
|
||||
runTime = "early"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
# Used by:
|
||||
# Ships from group: Black Ops (4 of 4)
|
||||
# Ships from group: Stealth Bomber (4 of 4)
|
||||
# Ship: Chremoas
|
||||
# Ship: Etana
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Force Recon Ship (4 of 4)
|
||||
# Ships from group: Force Recon Ship (4 of 5)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field",
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Force Recon Ship (4 of 4)
|
||||
# Ships from group: Force Recon Ship (4 of 5)
|
||||
# Skill: Cynosural Field Theory
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Modules from group: Rig Astronautic (64 of 64)
|
||||
# Modules from group: Rig Navigation (64 of 64)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
fit.ship.boostItemAttr("armorHP", module.getModifiedItemAttr("drawback"))
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Modules from group: Rig Armor (56 of 72)
|
||||
# Modules from group: Rig Armor (48 of 64)
|
||||
# Modules from group: Rig Resource Processing (8 of 10)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
fit.ship.boostItemAttr("maxVelocity", module.getModifiedItemAttr("drawback"),
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
# Used by:
|
||||
# Modules from group: Rig Electronics Superiority (64 of 64)
|
||||
# Modules from group: Rig Electronic Systems (40 of 48)
|
||||
# Modules from group: Rig Targeting (16 of 16)
|
||||
# Modules named like: Signal Focusing Kit (8 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
fit.ship.boostItemAttr("shieldCapacity", module.getModifiedItemAttr("drawback"))
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
# Implants named like: Zainou 'Gypsy' Electronics EE (6 of 6)
|
||||
# Modules named like: Processor Overclocking Unit (8 of 8)
|
||||
# Implant: Genolution Core Augmentation CA-2
|
||||
# Skill: Electronics
|
||||
# Skill: CPU Management
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
4
eos/effects/elitebonuscommandshiparmoredcs2.py → eos/effects/elitebonuscommandshiparmoredcs3.py
Executable file → Normal file
4
eos/effects/elitebonuscommandshiparmoredcs2.py → eos/effects/elitebonuscommandshiparmoredcs3.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Damnation
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
@@ -1,7 +1,8 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Battlecruiser").level
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy Assault",
|
||||
"speed", ship.getModifiedItemAttr("shipBonusCBC1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
@@ -0,0 +1,9 @@
|
||||
# Used by:
|
||||
# Ship: Damnation
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
damageTypes = ("em", "explosive", "kinetic", "thermal")
|
||||
for damageType in damageTypes:
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -0,0 +1,9 @@
|
||||
# Used by:
|
||||
# Ship: Damnation
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
damageTypes = ("em", "explosive", "kinetic", "thermal")
|
||||
for damageType in damageTypes:
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -1,7 +1,8 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Battlecruiser").level
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy",
|
||||
"speed", ship.getModifiedItemAttr("shipBonusCBC1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
6
eos/effects/elitebonuscommandshipinfohiddencs2.py → eos/effects/elitebonuscommandshipinformationcs3.py
Executable file → Normal file
6
eos/effects/elitebonuscommandshipinfohiddencs2.py → eos/effects/elitebonuscommandshipinformationcs3.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
def handler(fit, module, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonusHidden", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
7
eos/effects/elitebonuscommandshipinformationhiddencs3.py
Normal file
7
eos/effects/elitebonuscommandshipinformationhiddencs3.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonusHidden", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
4
eos/effects/elitebonuscommandshiphybriddamagecs1.py → eos/effects/elitebonuscommandshipmediumhybriddamagecs2.py
Executable file → Normal file
4
eos/effects/elitebonuscommandshiphybriddamagecs1.py → eos/effects/elitebonuscommandshipmediumhybriddamagecs2.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Astarte
|
||||
# Ship: Vulture
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
6
eos/effects/elitebonuscommandshipinfocs2.py → eos/effects/elitebonuscommandshipmediumhybridrofcs1.py
Executable file → Normal file
6
eos/effects/elitebonuscommandshipinfocs2.py → eos/effects/elitebonuscommandshipmediumhybridrofcs1.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
# Ship: Astarte
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
4
eos/effects/elitebonuscommandshipprojectiletrackingcs1.py → eos/effects/elitebonuscommandshipmediumhybridtrackingcs1.py
Executable file → Normal file
4
eos/effects/elitebonuscommandshipprojectiletrackingcs1.py → eos/effects/elitebonuscommandshipmediumhybridtrackingcs1.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
@@ -3,5 +3,5 @@
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
|
||||
"kineticDamage", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ship: Nighthawk
|
||||
# Ship: Claymore
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
|
||||
4
eos/effects/elitebonuscommandshipsiegecs2.py → eos/effects/elitebonuscommandshipsiegecs3.py
Executable file → Normal file
4
eos/effects/elitebonuscommandshipsiegecs2.py → eos/effects/elitebonuscommandshipsiegecs3.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Vulture
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Siege Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
4
eos/effects/elitebonuscommandshipskirmishcs2.py → eos/effects/elitebonuscommandshipskirmishcs3.py
Executable file → Normal file
4
eos/effects/elitebonuscommandshipskirmishcs2.py → eos/effects/elitebonuscommandshipskirmishcs3.py
Executable file → Normal file
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Covert Ops (4 of 4)
|
||||
# Ships from group: Covert Ops (5 of 5)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Heavy Assault Cruisers").level
|
||||
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Used by:
|
||||
# Ship: Ishtar
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Heavy Assault Cruisers").level
|
||||
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusHeavyGunship2") * level)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Huginn
|
||||
# Ship: Moracha
|
||||
# Ship: Rapier
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Used by:
|
||||
# Implants named like: Inherent Implants 'Squire' Energy Emission Systems ES (6 of 6)
|
||||
# Modules named like: Egress Port Maximizer (8 of 8)
|
||||
# Skill: Energy Emission Systems
|
||||
# Skill: Capacitor Emission Systems
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
# Implants named like: Mindflood Booster (4 of 4)
|
||||
# Modules named like: Semiconductor Memory Cell (8 of 8)
|
||||
# Implant: Genolution Core Augmentation CA-1
|
||||
# Skill: Energy Management
|
||||
# Skill: Capacitor Management
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
# Implants named like: Inherent Implants 'Squire' Energy Systems Operation EO (6 of 6)
|
||||
# Modules named like: Capacitor Control Circuit (8 of 8)
|
||||
# Implant: Genolution Core Augmentation CA-2
|
||||
# Skill: Energy Systems Operation
|
||||
# Skill: Capacitor Systems Operation
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Modules from group: Energy Transfer Array (38 of 38)
|
||||
# Modules from group: Remote Capacitor Transmitter (38 of 38)
|
||||
type = "projected", "active"
|
||||
def handler(fit, module, context):
|
||||
if "projected" in context:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
# Implants named like: Inherent Implants 'Squire' Engineering EG (6 of 6)
|
||||
# Modules named like: Ancillary Current Router (8 of 8)
|
||||
# Implant: Genolution Core Augmentation CA-1
|
||||
# Skill: Engineering
|
||||
# Skill: Power Grid Management
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
level = container.level if "skill" in context else 1
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
# Implants named like: Eifyr and Co. 'Rogue' Evasive Maneuvering EM (6 of 6)
|
||||
# Implants named like: Low grade Nomad (5 of 6)
|
||||
# Modules named like: Low Friction Nozzle Joints (8 of 8)
|
||||
# Implant: Genolution Core Augmentation CA-4
|
||||
# Skill: Evasive Maneuvering
|
||||
# Skill: Spaceship Command
|
||||
type = "passive"
|
||||
|
||||
2
eos/effects/gangeccmfixed.py → eos/effects/gangsensorintegrity.py
Executable file → Normal file
2
eos/effects/gangeccmfixed.py → eos/effects/gangsensorintegrity.py
Executable file → Normal file
@@ -4,6 +4,8 @@ type = "gang", "active"
|
||||
gangBoost = "scanTypeStrength"
|
||||
def handler(fit, module, context):
|
||||
if "gang" not in context: return
|
||||
fit.ship.boostItemAttr("maxTargetRange", module.getModifiedItemAttr("commandBonus"),
|
||||
stackingPenalties = True)
|
||||
for scanType in ("Gravimetric", "Radar", "Ladar", "Magnetometric"):
|
||||
fit.ship.boostItemAttr("scan%sStrength" % scanType,
|
||||
module.getModifiedItemAttr("commandBonus"),
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Implants named like: Inherent Implants 'Noble' Hull Upgrades HG (7 of 7)
|
||||
# Implant: Genolution Core Augmentation CA-4
|
||||
# Implant: Imperial Navy Modified 'Noble' Implant
|
||||
# Implant: Imperial Special Ops Field Enhancer - Standard
|
||||
type = "passive"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Implants named like: Eifyr and Co. 'Rogue' Navigation NN (6 of 6)
|
||||
# Implant: Genolution Core Augmentation CA-3
|
||||
# Implant: Shaqil's Speed Enhancer
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
7
eos/effects/informationsquadroncommand.py
Normal file
7
eos/effects/informationsquadroncommand.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Skill: Information Warfare Specialist
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)
|
||||
7
eos/effects/informationsquadroncommandhidden.py
Normal file
7
eos/effects/informationsquadroncommandhidden.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Skill: Information Warfare Specialist
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonusHidden", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)
|
||||
@@ -1,4 +1,6 @@
|
||||
# Used by:
|
||||
# Implant: Caldari Navy Warfare Mindlink
|
||||
# Implant: Imperial Navy Warfare Mindlink
|
||||
# Implant: Information Warfare Mindlink
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Covert Ops (4 of 4)
|
||||
# Ships from group: Covert Ops (5 of 5)
|
||||
# Subsystems named like: Electronics Emergent Locus Analyzer (4 of 4)
|
||||
# Variations of ship: Heron (3 of 3)
|
||||
# Variations of ship: Imicus (3 of 3)
|
||||
|
||||
7
eos/effects/miningsquadroncommand.py
Normal file
7
eos/effects/miningsquadroncommand.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Skill: Mining Director
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining Director"),
|
||||
"commandBonus", skill.getModifiedItemAttr("squadronCommandBonus") * skill.level)
|
||||
@@ -4,7 +4,6 @@
|
||||
# Modules from group: Power Diagnostic System (31 of 31)
|
||||
# Modules from group: Reactor Control Unit (28 of 28)
|
||||
# Modules from group: Shield Flux Coil (11 of 11)
|
||||
# Modules from group: Shield Power Relay (11 of 11)
|
||||
# Modules from group: Shield Recharger (6 of 6)
|
||||
# Modules named like: QA Multiship Module Players (4 of 4)
|
||||
type = "passive"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Ships from group: Assault Frigate (8 of 12)
|
||||
# Ships from group: Heavy Assault Cruiser (8 of 11)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"),
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Modules from group: Data Miners (13 of 14)
|
||||
# Module: QA Cross Protocol Analyzer
|
||||
type = "active"
|
||||
def handler(fit, module, context):
|
||||
pass
|
||||
@@ -1,11 +1,11 @@
|
||||
# Used by:
|
||||
# Modules from group: Armor Repair Projector (38 of 38)
|
||||
# Modules from group: Capacitor Booster (54 of 54)
|
||||
# Modules from group: Energy Destabilizer (41 of 41)
|
||||
# Modules from group: Energy Transfer Array (38 of 38)
|
||||
# Modules from group: Energy Vampire (52 of 52)
|
||||
# Modules from group: Hull Repair Unit (21 of 21)
|
||||
# Modules from group: Shield Transporter (39 of 39)
|
||||
# Modules from group: Remote Armor Repairer (38 of 38)
|
||||
# Modules from group: Remote Capacitor Transmitter (38 of 38)
|
||||
# Modules from group: Remote Shield Booster (39 of 39)
|
||||
# Module: QA Remote Armor Repair System - 5 Players
|
||||
# Module: QA Shield Transporter - 5 Players
|
||||
# Module: Reactive Armor Hardener
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
# Used by:
|
||||
# Implant: Caldari Navy Warfare Mindlink
|
||||
# Implant: Imperial Navy Warfare Mindlink
|
||||
# Implant: Information Warfare Mindlink
|
||||
# Skill: Information Warfare
|
||||
type = "gang"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Ships from group: Force Recon Ship (4 of 4)
|
||||
# Ships from group: Force Recon Ship (5 of 5)
|
||||
type = "passive"
|
||||
runTime = "early"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Skills named like: Rigging (9 of 10)
|
||||
# Skills from group: Rigging (9 of 10)
|
||||
type = "passive"
|
||||
def handler(fit, skill, context):
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(skill),
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Modules named like: Salvage Tackle (8 of 8)
|
||||
# Modules from group: Rig Resource Processing (8 of 10)
|
||||
# Implant: Poteque 'Prospector' Salvaging SV-905
|
||||
type = "passive"
|
||||
def handler(fit, container, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Implants from group: Cyberimplant (20 of 141)
|
||||
# Implants from group: Cyberimplant (20 of 143)
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
for type in ("Gravimetric", "Magnetometric", "Radar", "Ladar"):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Implants named like: Genolution Core Augmentation CA (2 of 2)
|
||||
# Implants named like: Genolution Core Augmentation CA (4 of 4)
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Implants named like: Genolution Core Augmentation CA (2 of 2)
|
||||
# Implants named like: Genolution Core Augmentation CA (4 of 4)
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Implants named like: Genolution Core Augmentation CA (2 of 2)
|
||||
# Implants named like: Genolution Core Augmentation CA (4 of 4)
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Implants named like: Genolution Core Augmentation CA (2 of 2)
|
||||
# Implants named like: Genolution Core Augmentation CA (4 of 4)
|
||||
runTime = "early"
|
||||
type = "passive"
|
||||
def handler(fit, implant, context):
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
# Used by:
|
||||
# Implant: Caldari Navy Warfare Mindlink
|
||||
# Implant: Republic Fleet Warfare Mindlink
|
||||
# Implant: Siege Warfare Mindlink
|
||||
# Skill: Siege Warfare
|
||||
type = "gang"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
# Implants named like: Zainou 'Gnome' Shield Management SM (6 of 6)
|
||||
# Modules named like: Core Defense Field Extender (8 of 8)
|
||||
# Modules named like: QA Multiship Module Players (4 of 4)
|
||||
# Implant: Genolution Core Augmentation CA-3
|
||||
# Implant: Sansha Modified 'Gnome' Implant
|
||||
# Skill: Shield Management
|
||||
type = "passive"
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
# Used by:
|
||||
# Modules from group: Shield Power Relay (11 of 11)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
fit.ship.boostItemAttr("shieldRechargeRate", module.getModifiedItemAttr("rechargeratebonus") or 0)
|
||||
@@ -1,5 +1,5 @@
|
||||
# Used by:
|
||||
# Modules from group: Shield Transporter (39 of 39)
|
||||
# Modules from group: Remote Shield Booster (39 of 39)
|
||||
# Drones named like: Shield Maintenance Bot (6 of 6)
|
||||
# Module: QA Shield Transporter - 5 Players
|
||||
type = "projected", "active"
|
||||
|
||||
6
eos/effects/shipbonusagilityai2.py
Normal file
6
eos/effects/shipbonusagilityai2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Sigil
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Amarr Industrial").level
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusAI2") * level)
|
||||
6
eos/effects/shipbonusagilityci2.py
Normal file
6
eos/effects/shipbonusagilityci2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Badger
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Industrial").level
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusCI2") * level)
|
||||
6
eos/effects/shipbonusagilitygi2.py
Normal file
6
eos/effects/shipbonusagilitygi2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Nereus
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Industrial").level
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusGI2") * level)
|
||||
6
eos/effects/shipbonusagilitymi2.py
Normal file
6
eos/effects/shipbonusagilitymi2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Wreathe
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Minmatar Industrial").level
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("shipBonusMI2") * level)
|
||||
6
eos/effects/shipbonusammobaymi2.py
Normal file
6
eos/effects/shipbonusammobaymi2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Hoarder
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Minmatar Industrial").level
|
||||
fit.ship.boostItemAttr("specialAmmoHoldCapacity", ship.getModifiedItemAttr("shipBonusMI2") * level)
|
||||
7
eos/effects/shipbonusarmorrepamountgc2.py
Normal file
7
eos/effects/shipbonusarmorrepamountgc2.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Deimos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Cruiser").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
|
||||
"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGC2") * level)
|
||||
@@ -1,6 +1,7 @@
|
||||
# Used by:
|
||||
# Ships named like: Iteron Mark (7 of 7)
|
||||
# Variations of ship: Iteron (2 of 2)
|
||||
# Variations of ship: Miasmos (3 of 4)
|
||||
# Variations of ship: Nereus (2 of 2)
|
||||
# Ship: Iteron Mark V
|
||||
# Ship: Occator
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Used by:
|
||||
# Variations of ship: Badger (2 of 2)
|
||||
# Variations of ship: Badger Mark II (2 of 2)
|
||||
# Variations of ship: Tayra (2 of 2)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Industrial").level
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
# Used by:
|
||||
# Variations of ship: Mammoth (2 of 2)
|
||||
# Variations of ship: Wreathe (2 of 2)
|
||||
# Ship: Hoarder
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Minmatar Industrial").level
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
# Ship: Myrmidon
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Used by:
|
||||
# Ship: Eos
|
||||
# Ship: Myrmidon
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Heavy Assault Cruisers").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Drake
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Battlecruiser").level
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ship: Cyclone
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
7
eos/effects/shipbonusheavydronespeedgc.py
Normal file
7
eos/effects/shipbonusheavydronespeedgc.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Ishtar
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Cruiser").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("shipBonusGC") * level)
|
||||
7
eos/effects/shipbonusheavydronetrackinggc.py
Normal file
7
eos/effects/shipbonusheavydronetrackinggc.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Ishtar
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Cruiser").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("shipBonusGC") * level)
|
||||
@@ -1,5 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Drake
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Caldari Battlecruiser").level
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Used by:
|
||||
# Ship: Claymore
|
||||
# Ship: Cyclone
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
|
||||
7
eos/effects/shipbonushmlemdamageac.py
Normal file
7
eos/effects/shipbonushmlemdamageac.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Amarr Cruiser").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"emDamage", ship.getModifiedItemAttr("shipBonusAC") * level)
|
||||
7
eos/effects/shipbonushmlexplodamageac.py
Normal file
7
eos/effects/shipbonushmlexplodamageac.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Amarr Cruiser").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"explosiveDamage", ship.getModifiedItemAttr("shipBonusAC") * level)
|
||||
7
eos/effects/shipbonushmlkineticdamageac.py
Normal file
7
eos/effects/shipbonushmlkineticdamageac.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Amarr Cruiser").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"kineticDamage", ship.getModifiedItemAttr("shipBonusAC") * level)
|
||||
7
eos/effects/shipbonushmlthermdamageac.py
Normal file
7
eos/effects/shipbonushmlthermdamageac.py
Normal file
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Amarr Cruiser").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"thermalDamage", ship.getModifiedItemAttr("shipBonusAC") * level)
|
||||
@@ -0,0 +1,7 @@
|
||||
# Used by:
|
||||
# Ship: Sacrilege
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Heavy Assault Cruisers").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)
|
||||
6
eos/effects/shipbonusmineralbaygi2.py
Normal file
6
eos/effects/shipbonusmineralbaygi2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Kryos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Industrial").level
|
||||
fit.ship.boostItemAttr("specialMineralHoldCapacity", ship.getModifiedItemAttr("shipBonusGI2") * level)
|
||||
@@ -1,7 +0,0 @@
|
||||
# Used by:
|
||||
# Ship: Deimos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Cruiser").level
|
||||
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"),
|
||||
"capacitorCapacityMultiplier", ship.getModifiedItemAttr("shipBonusGC2") * level)
|
||||
6
eos/effects/shipbonusorecapacitygi2.py
Normal file
6
eos/effects/shipbonusorecapacitygi2.py
Normal file
@@ -0,0 +1,6 @@
|
||||
# Used by:
|
||||
# Ship: Miasmos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Gallente Industrial").level
|
||||
fit.ship.boostItemAttr("specialOreHoldCapacity", ship.getModifiedItemAttr("shipBonusGI2") * level)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user